Oh. Create rally spawn point in editor…
Well… Currently time there is problem or bug that don’t allow create this entitiy in editor.
I tried currently time add respawn to map by editing map code (scene.blk), but even with it I can’t do it.
Entity just not appearing. Maybe because it have checks to another object.
And if this another object not in game then not appears.
Anyways you can try create rally point entity.
And seems it works. But yeah… It still prints errors about respawnBaseGroup.
You can change rendinst or edit
tm
in scene.blk:
entity{
_template:t="ger_rallypoint"
transform:m=[[0.982004, 0, -0.188859] [0, 1, 0] [0.188859, 0, 0.982004] [57.2073, 9.03904, 450.504]]
team:i=2
"additiveBuildings:array"{
"item:object"{
template:t="rally_point_respawn_base"
tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 5.0, 0.0]]
}
}
}
Interesting. Seems we can make multiple items spawns when you build rallypoint.
Anyways… It maybe should spawn soldier in 5m higher then usually.
And it’s for 2 team (because of team:i=2
).
Huh. It still plays sounds like enemy rally point. But you can see… It’s friendly!