Compared with other factions, Japan does lack a high-faction paratrooper. We have made many speculations in the past, including Type 99 MG and Type 100 SMG (remade) paratrooper modifications.
But the devs chose the Type Hei auto shield as their weapon. The weight of paratroopers’ weapons is very important. It is ridiculous to add such useless weight-increasing accessories to their weapons.
I’m not saying that the Type Hei auto shield can’t be added to the game, but it should be used as a weapon for elite ground unit or even assault engineers. I can’t think of any reason other than P2W* to be used as a paratrooper weapon, especially when there are other weapon that is born for paratroopers.
As for the weapon performance itself, aside from a few stat changes, the most important being +50% ammo and BR IV, maybe beacuse the weapon role is changed to LMG, but it has 0 sprint penalty and 0 moving accuracy penalty, which is Another reason I call it P2W*.
*What I mentioned about P2W is more of an exaggeration. It doesn’t really let you win, but compares with other free content, it’s OP for no reason other than you have to pay for it.
I actually have the same opinion about the Thompson 100 and Vickers MK1, the paratroopers shouldn’t have so much firepower before getting their supplies, simple video game balancing logic.
The strength of these two weapons is very good in itself. Even if they are used as weapons for ordinary squads, some people will still buy them. As weapons for paratroopers, they are a bit too powerful. Make the FG-42s, which was born for paratroopers, a joke
Well, I’ve played few games with this squad. And as far as I know, I was never hit to shield. Or at least not in significant amount, as I have never managed it to be destroyed.
From my experience, shield really isn’t that relevant. (It could be potentially good while in prone and bipoded, but I haven’t try that tho)
I believe Paratroopers should have weapons that were meant for Paratroopers.
If they wanted to have a Paratrooper MG squad they could’ve just gave them the Type 99 LMG Para variant.
My crazy dream is that they would overhaul this squad to have said weapon, then maybe make the Type Hei a research, gold order, event item, or premium or event MG squad. I say change it because I have a feeling they would do a 180 and make a regular MG squad have the Type 99 like that Medic squad with the Type 100. Seriously imagine they release the Type 99 LMG Para, a niche variant but hey content is content, but made it a regular ground MG squad!
………or at least one day add a Paratrooper squad with the Type 99 LMG
I’ve had quite a few of mine blown off, so it’s saved me few times already. But as you’ve pointed out, OP weapons can only do so much for what is basically a meme class now that gets countered pretty hard by anyone paying attention.
Yeah. I wished we could have gotten a free BR V paratrooper squad for the Japanese instead. But having tried out the Type Hei LMG squad in the practice range I don’t really like it. For the simple fact that the armour shield is blocking half of my screen thus blocking my visibility. Plus they get less ammo 30/60 than the ones equipped with a large ammo pouch 30/90. However, the fact that the shield can help you survive a bolt action rifle hit coupled with vitality is pure bonkers.
If a shield covers almost half your torsos hitzone - while having almost double the HP of your actual soldier - then it is obviously more likely that you die before your shield dies.
Not necessarily most people think that parachutes have an effect on how much you can carry that’s partly right but is it enough to stop German paratroopers to equip themselves with ~4 KG MP-40 and only drop with pistol ? No the main factor is at what height you drop Germans dropped from 60 to 100 M which is just enough for parachute to open and have a land any increase in weight when jumping that low would cause serious problem while Americans and British Paras dropped at 150m to 300 m and soviets dropped at 300m to 500m (Their Parachute was manual so they needed more time ) and that’s the reason why most Allies Para can carry heavier weapon but 1thing this is a game so doesn’t need to follow these shenanigans and second all planes drop paratroopers at 500 meters above ground which is enough to counter weight of a lot of heavy stuff )(The closer you drop you need to be lighter in order for parachute to slow you down faster otherwise you might as well be pancake)
I see you as a whale keep defending most p2w squad out there ofc bought it instantly. Yeah you totally not noticed when people were shooting at you and wasting bullets i totally believe you.
Do you really not see a problem with a shield that has 20HP, a gun that is over 10kg and don’t slow you down.
You can also stack this shit with +35% vitality perk to turn into Uber soldiers that has 14.7HP and 20HP shield, congrats you now have potentially effective HP of 34.7 and you can tank two bolt rifle shots.
Came from someone who definitely haven’t played the squad. And has only disillusioned imaginations about it.
I am not defending the squad, I think it should be BR5 since first moment.
the weapon itself isn’t heavy. What makes it heavy is the shield.
If you want to apply logic here, movement penalty should be nullified once the shield is destroyed.
it’s truly rare for someone to actually hit that shield, it’s overrated gimmick
base vitality perk is nothing uncommon for paras.
I’ve suggested its ammo count to be reduced to only 30/30, way more impactful nerf than some pathetic movement penalty (movement penalty really isn’t relevant downside for paratroopers. Meanwhile the ammo capacity nerf is, as paratroopers cannot have big ammo bags. And there’s quite high chance your AI engineer will not survive the drop/you have to wait for your AI soldiers to drop and just then pick the preset from para box)