The Cosmetic Filter and how it should work

Following up on this announcement (49 likes btw nice):

Here are the basic principles of how the Filter should work:

  1. Every vehicle by default should come with accurate, immersive, appropriate, historically accurate generic decals and turret numbers randomized for each vehicle in the match:
    image
    image
    image

  1. These default skins should change their base color/paintjob according to the map they’re placed on
    image
    image
    image

These must be the default skins that are shown to players who choose to enable the Filter, NOT markless Darkflow-style sand-yellow tanks in Moscow.


Additionally there should be optional skins/decals with pre-placed locations and sizes which would NOT be disabled by the filter.

Example:

Default T-34 for Moscow, Stalingrad and Rzhev maps
image

Optional “improved” skin for T-34 for Moscow, Stalingrad and Rzhev maps
image

Optional “improved” skin for T-34 for Moscow, Stalingrad and Rzhev maps
image


  1. EACH AND EVERY other decal, ‘decorator’ and such must be hidden by the Filter because Darkflow just takes those from War Thudner without any consideration of their WW2 use.

Examples:

A. “Gneisenau” decal is from the Cold War Leopard 1 tank
image

B. Ulan Ude bear is from early 2000s Russian Air Forces
image
image

C. Reindeer. Enough said.

D. Fortntine characters.
image

E. Volkssturm and Fur hats in non-suitable locations
image

F. Spikey Frankensherman

G. “Super authentic WW2” DEMON decal
image

All these should be hidden immediately upon activating the Filter.

7 Likes