Subclasses instead of Veteran Upgrades

For years we have wondered what the implementation of the “veteran” upgrades for soldiers might look like. In this post, I propose a promotion system for soldier subclasses as an alternative to veteran upgrades once a soldier reaches max stars.


Veteran System


Proposed Subclasses for Assaulters

Here are some examples I came up with for Assaulter subclasses.

Benefits of Subclass System

Further differentiate squads of the same type

  • Offer more customization for individual squads, assault squads filled with different assaulter subclasses may play differently. Allowing players who bring several assault squads to further customize the roles of their assault squads.

Niche playstyles are more viable

  • Certain subclasses could allows for certain playstyles to become more viable, example - Raider subclass gets benefits to shotguns and melee.

Unique Subclasses for Factions

  • Allows for unique subclasses for each faction, potentially creating unique playstyles based on historical evidence for certain nations. These subclasses unique could potentially also get unique cosmetics to further differentiate them.

    • Examples include commandos for UK, army rangers for USA, arditi for Italy, and gebirgsjäger for Germany.


Disclaimer - Not entirely balanced but I tried

This system would allow max star soldiers to promote into different subclasses based on their class. Here is an example of my ideas for what Engineer subclasses could look like (also not perfectly balanced).

Engineer Subclass Concept

  • Assault Engineer
    • Construct stationary guns faster, deconstruct enemy fortifications faster.
  • Fortification Expert
    • More durable sandbags/wire, dig trenches faster.
  • Logistician
    • Quicker rallies/ammo boxes. More uses for ammo boxes.
  • Mechanic
    • More uses for tools for fixing allied armor, fixed tanks are temporarily buffed in some way
44 Likes

i think pretty good idea

1 Like

Nice idea

1 Like

Needs balancing but absolutely brilliant.

2 Likes

How about + 20% main gun reload speed and 30% slower overheating of tank machineguns

Another engineer type could be “Stationary gunner”

  • 50% slower overheating and + 10% fire rate with stationary machineguns and AA guns
4 Likes

That’s actually good idea some mmos had similar ideas.

1 Like

Pretty cool idea.

1 Like

God, I just hope they don’t think of adding premium subclasses. :sweat_smile:

3 Likes

Stop giving them ideas.

2 Likes

Assault paratrooper: can choose to spawn in a tetrarch armed with dual flamethrowers and quad .50s. On sale for only 69.99$ :rofl:

8 Likes

image
New subclass for Normandy allies. Only $100.

2 Likes

image
Premium subclass for axis infantry squads. Only $150.

4 Likes

2400-3000 RPM. 225 round magazine.

Hail Hydra.

2 Likes

We all know they would do this.

Even if they added premium subclasses it wouldn’t change much. Premium squads already have their own soldier types with their own perks that are different from regular infantry. Ex - default perks for premium mg45 squad is +100% health restored by medpack, none of the berlin axis machine gunner soldiers can get this as a default perk.

The most noticeable thing that would likely change if they added premium subclasses would be the marketing.

2 Likes

jin-roh-anime
Japanese Army Premier Subclass “Jin-roh” only $200

6 Likes

Well, conjecture aside I can absolutely see them having say sturmpioniere for engineers that have access to either flamethrowers, assault rifles or somehow both.

On the other hand that could curtail stuff like sniper MKBs being soft locked behind a prestige class of sorts

YES
And this:


Premium Japanese vehicle unit

4 Likes

Needs more fanservice. :sweat_smile:

5 Likes

Bro, it does not exist in the 1940s by any stretch of the imagination. :rofl: