Full enginer squad is becomed unecessary? Its time to rework them!

I would also suggest expanding your range of buildables, like a rally bunker to replace the rally point, the possibility of making a bridge, the possibility of making MG With shield or better MG (mg42 and maxim with shield) and some type of vehicle, although I think this would be optional

7 Likes

Yessss.
Engineers are my favorite class in most games and especially enlisted. Giving them more options would be great.
My profile pic is an engineer symbol from another game.

4 Likes

So, not only do they have access to all assault weapons but they can dismantle wrecks and see mines? Have you taken a second to consider how they as you propose would completely kill any point of either regular engineers or assaulters?

What about a simpler solution? Engineer squad I also gets the emplaced MG, but engie squad II and III merge with flamethrower squads? Sturmpioniere basically.

5 Likes

I see your point but medics are kind of the same case. They get smgs/shotguns AND a medkit boxes and extra medkits.

1 Like

Exactly what i want, i propose assault enginer not enginer 2.0, and if you read everything

This idea could go with coldestwinter_'s subclass idea.

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Do you waste money on free squad?

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Idk how to put peoples names as links

@ + user name @142083083

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Thank you.
I have wondered about this for a while.

Guilty
When i started, seemed like this game would take for ever to lvl, so decide, if any money, would go into having the max stars, upgrades, weapon all decked, etc on a squad.
I would be happy, always playing, even if i, never get to end, lvl.
To me they just offered the most game play.

And just when i was about, to add a third squad to a line up, to have 3x Engineer squads, and this topic comes up, hehehe
image
image

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I can agree on this, its your time and money in the end and you decide of use it, but, if was for me, instead of take progression squad upgrade, better buy and use 4 premium squad, the same ammount of money in the end

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If that’s the idea, I’m sorry but it absolutely sucks. Hear me out.

Giving engie I emplaced MG is nothing massive especially when MG squad I gets their HMG which is objectively better. We can agree on that, right?

Merging engie II+ with flame squads would potentially incentivize more team plays due to the inherit support bias engies have, and it could change the flame squads from braindead kamikazis. At least for the players that want to use them to their full potential. It would also reduce the squad clutter and make pure engie squads more competitive. We hopefully agree that’s something good.

As an added bonus it’s rather historical and if it doesn’t decrease it also doesn’t increase the already overwhelming automatics spam heavy gameplay.

originally prems only offred the four man squad, hence i was looking down the long road, and chose not to buy the prem back then.

Only for them, to give those prems of 4x a engineer, after they paid for what they chose, ie to get all the xp,
where as i saw it as, i lvl, the free Engineers, and i get 5x man squad( i did not know, you could add more to squad, via upgrades at the time) etc.

1 Like

You cant merge nothing, old squad system is gone in the next update, no engi squad,no flamethrowers squad,no soldier level, no tier, reworked perk ecc

whe get new squad type and a new squad and soldier system, im proposing something for the rework

So, why are you, yourself, talking about engineer squads in the OP, then?

Regardless, taking as a base something that’s by your own words “the GOAT”; giving them more meta weapons despite already having access to FGs and whatnot, and then giving them superpowers that more or less play into the current meta is a mind-blowingly bad idea.

Give them asbestos overalls and heavy duty gas masks and make them immune to fire and WP while you’re at it.

What if they removed the “unique” buildables from specific squad types and instead Engineers can build any and everything, meaning they will have lots of tools for support in general

Or better yet how about make the buildables tie in with the new perk system. Have a guy specialized for entrenchments with tougher and potentially larger sandbag embrasures, another that specializes in MGs and so on?

While I do think the engineer squad needs adjustment, I do NOT think that “Assault Engineer” is the solution.

I think they need to have a stronger variant of the defensive constructions that can be built. Engineers in other squads can build the current variant, however the engineer squad’s need to be stronger, more resistant, more durable.

Other classes exist for offensive tactics, such as Assaulters, Flamethrowers, etc (majority of classes are designed around being offensive). However, the Engineer squad NEEDS to focus on defensive capability, or there won’t be any defenses that hold up enough to even warrant an “Assault Engineer”.

3 Likes

Umm, this is what they, were for, before they just add it to each squad.