Full enginer squad is becomed unecessary? Its time to rework them!

While I do think the engineer squad needs adjustment, I do NOT think that “Assault Engineer” is the solution.

I think they need to have a stronger variant of the defensive constructions that can be built. Engineers in other squads can build the current variant, however the engineer squad’s need to be stronger, more resistant, more durable.

Other classes exist for offensive tactics, such as Assaulters, Flamethrowers, etc (majority of classes are designed around being offensive). However, the Engineer squad NEEDS to focus on defensive capability, or there won’t be any defenses that hold up enough to even warrant an “Assault Engineer”.

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Umm, this is what they, were for, before they just add it to each squad.

As example otherwise no one understand the point

No because whatever you do for boost the future enginer can be a bad idea, is subjective to us for example

For me Make them more broken with AOE gun is no better than give them an mp40 and let them be battlefield enginer, but for you is a good idea

Indipendentely by this i asked to agree at the general idea not at the example

Perhaps it could allow the engineering team to build jeeps/Volkswagen sedans?

This is rider class job

I am completely opposed to turning engineers into yet another assault class. I like the idea of giving them shotguns, but that’s for a defensive standpoint, not offensive.

We just had PARATROOPERS come in. They are a purely offensive force. We need something that can counter them from a defensive standpoint. Currently that is not there, which is why you see paratroopers wrecking on offense so often.

Play stalingrad or berlin, they are already an assaulter class

Yes. Know why? Because everyone and their grandmother takes as many automatics as possible already. Moscow? Bloody fedorovs and MKBs all around. Tunisia? No assault guns but lead spewers on both sides apleanty. Don’t get me started on Berlin or Normandy.

If we can’t remove it let’s at least try not add to the cancer.

Flamethrowers should be fixed for start. I don’t believe that historically they operated by ignoring up to 5m of solid concrete.

I’m thinking you’re more about being immune to mines, can’t get trolled with wrecks and are chomping at the opportunity to club some seals with roided stalingrad MKB “engies” than you’re into supporting your team. Just the impression I have.

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I have. Quite a bit actually. They aren’t an assaulter type class. Generally they have problems trying to hold up against assaulters actually. The defenses usually don’t hold simply because of tank HE, flamethrowers, or simply being able to walk up and break things down with ANY soldier type.

As far as those arguing about giving them shotguns, I think its actually a really good idea because it will increase their effectiveness at short range and force them to use fortifications to make mid and long range for their teammates easier. Not to mention if you make use of an MG nest.
ARs and SMGs are broken when given to engineers, but not shotguns.

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I still, like this, and tbh thought that it would be happing, once the merge happen?
Because at the moment not all campaigns, are engineers allowed, to have access to assaulter weapons’ and such.

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Im thinking you whant only spam more flame and phosphorus missing the rest of the example

Again being subjective to us, and most of us call your idea even worst than my example , i suggest the same give them 1 flamethrowers and people bombed me with NO

I think the actual “Assault Engineer” slot needs to be given to Engineers on the Assaulter Squad. The unique structure they can build is Bangalore torpedo tubes. It would take a lot of resources just like any specialized structure.
It would be used to counter heavy fortifications, and deployed at shorter ranges.

Meanwhile the actual ENGINEER squad gets access to heavier fortifications.

Bangalores are cool and iconic but what would the Germans and Soviets get? The Bangalores would also only be useful in barbed wire

They has similar concepts, but I do not know the name they went by.

Also, they were effective against more than just barbwire, they were also effective against entrenched positions.

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I would actually want slower gameplay where the AI isn’t as useless, where the teamwork isn’t limited to spamming “enemy coordinates required” and possibly building a rally point now and then. Where weapons with bipods that weight up to 50kg in this game are used as they should be, in a support role. On bipods that actually work. And not as assault weaponry as they often are right now.

Furthermore I’d love, absolutely love, if this game at least tried to encourage it’s marketing image of remotely realistic WW2 combat instead of gameplay that you might see in discount counter strike. With short burst assault rifles dominating the field, any field, and players bunnyhopping and twisting left and right.

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Hmm, Ok.
Combat engineers (the US ones at least) carried/had bazookas, MGs, and grenade launchers.

Going along with the Bangalore idea, the could also build bridges and ladders which could be useful especially during assaults.

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Ah… but dont seems from your post asking for give them flamethrowers and gas mask, i can be wrong here… so i take this word for the truth, but still forget it people here dont want it if you suggest this you get post bombed… (you know by who)

So, instead of using arguments, ideas and reasonable answers - you’re threatening me now? Alright man. Good for you. :rofl: :rofl: :rofl:

I said my peace; nothing unreasonable, nothing that’s not in the game already, nothing that’s not grounded in actual assault engineers and how they were used in combat. And most importantly, nothing difficult to implement.

I can only hope no-one is crazy enough to actually implement something this potentially game-breaking.

Where??? Da fuck you drink???
@61839981 @142083083 im threatening him?

@124423489 you need drink less…

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No not

No, As far as I can tell no threats.

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