Stalinium body armor is an unfair advantage

like i said before i dont think it has big influence in the game. it is situational and in short range you will kill enemy player with or without body armor (cause majority of players are shit players or bots). there are some situations where it will cause you death but it is in minority cause of casual nature of the game.

i am against any advantages in core mechanics behind paywall like rocket arty which is straight upgrade to normal arty, or body armor and helmets which give reduction to weapon damage. slots while giving you advantage at least dont make those squads have better performance than their tech tree counterpart, while cosmetics or rocket arty do.

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Because the head takes like 200% damage, does the helmet even do anything lol.

Just a distraction

here is damage calculation for 17 damage rifle hitting event helmet

need more vitality to take a 32.45 damage hit lol

so yeah. pointless in that scenario.

maybe migth make a difference on one of the smgs or pistol. Not really interested in working it out.

But it makes sense for the armor to only effect small calibre rounds. Very wierd that the Soviet body armor mainly only effects high calibre rounds lol.

ok so nope…even on pistol rounds does nothing. doesnt change shots to kill on even the weakest weapon…unless they “dont” have vitality perk…can survive 1 pistol round to the face with no vitality perk

meh…who is going to run that event squad without vitality perk lol

i dont understand what are you talking about? helmets? body armor? if you are talking about body armor you may look at these graphs

for event helmets they are effectively doing 39.1% weapon damage for headshot (instead of usual 230%)

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The german Helmet. I already Know the Soviet body armor turns certain weapons into 2 shots instead of one at point blank.

I was just trying to work out if the helmet changed any weapons at all. (I dont know the reduction on the helmet. I just used your formula assuming you knew)

I could be mistaken, but that formula just calculates the amount reduced right?

so the damage done after reduction is 17x2.3 - (17x2.3x0.17) =

If I am wrong you can just say it without explaining. numbers seem to be your thing.

  • forum formatting fucked up the equation. corrected

nah. it calculates damage after reduction. just basically take any weapon damage and multiply it with 0.391 and you will get damage to player after headshot.

you can use escape sign \ before * to exclude it from being recognized in formatting. e.g. \*

whats the 0.17? is that the damage reduction on the helmet (17% damage reduction)? Somethings seems very fucked up in the way the game calculates stuff if thats how it works.

it is damage reduction multiplier. helmet reduces 83% damage so you calculate it with (1-0.83)*weapon damage=0.17*weapon damage then you add 230% headshot multiplier which is just multiplication with 2.3

i could be wrong about order of those operations cause they could be implemented by addition and not by multiplication, but then it is weird that they are called multiplicators.

yup all cleared up. Forget everyhting I wrote above…

I assumed the 0.17 was the damage reduction on the helmet. But its 0.83

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Vitality benefit. +10% Damage Reduction = Unbalanced.
Because it is unbalanced?

Because no one else has it in the game.

Excuses are cheap.

How is it not going to help you win games if you have 10% more resistance in your soldiers when it comes to close combat?

They should reduce the ability to move or use energy in the USSR if you wear a metal plate because at that time Kevlar did not exist.

There has to be balance, the amount of tickets of the allies in Normandy was not balanced, it was not balanced because no one else had that advantage

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What a bunch of crap!
USSR’s tank/plane or submachine gun
are the advantages compared to their German counterparts?

IS-2’s 122 gun if miss need 16.8s but tiger2 only 6.8s !!! need more 10s does the increased power of the 122mm gun make it better than the only slightly lower 88mm gun???

The USSR’s bomber with the largest bomb load is the A20, which only has 6x100kg bombs. And what about the ju188? 6x250kg! Which one is better?

Not to mention individual weapons, the avt40 only has a 15-round magazine and its rate of fire is far inferior to that of the FG (660v830)

ppsh41 only has 6.6 damage compared to the kiraly 39m’s 8.9 damage, to kill with 13.5 health points it takes one more bullet, which is the strongest submachine gun?

Hes not a soviet main, we played some axis matches together in the past, even with grey parrots.

What a weird team up. Was fun.

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You are right, 1 more bullet isn’t much, and overall makes close combat fights with SMGs still have a very fast time to kill.

  • however, it is non the less an advantage, while it doesn’t effect STG syle damage in close combat, it makes weapons like MP40 need one more round to kill, which is already a small mess when MP40 needs to compete with PPS43 at the same BR.

The biggest issue however is that it also makes G41 and other early semi autos AND FG42 need one more round to kill. This is a massive advantage.

I mean it still should make you survive one MP40 or pistol round to the head right?

I can still see this having an effect, there are a couple of player who like hip firing with slow rate of fire SMGs specifically for headshots, because of one hit kills. If every soldier of the same faction had this helmet, such part of gameplay would no longer exist.

Also people need to understand, that an advantage that is not gamebreaking, is still an advantage.

I honestly don’t understand if you are being sarcastic right now.

53550746e1da7

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Again, how many people with body armor are you encountering in BR2 matches?

From my perspective, something like vitality perk is far more of a pay to win thing, while being cheaper. Getting a vitality perk per soldier costs like ±100g (if you already have upgraded your squad), while giving a much bigger bonus.

Body armor is just an incredible non problem in the context of everything else in the game.
In BR2 matches you’ll be far more likely to meet people who don’t even have a single EP than people who bought body armor in significant numbers.

I think, to certain people it feels just unfair that only one specific faction has body armor (and it’s not their favorite faction). If that wasn’t the case, they wouldn’t cry about how p2w it is.
Why?
Upgrades for weapons and such are great example. They’re extremely overpriced to the point post merge new f2p player can hardly afford full maxed out BR5 line in reasonable time period (if ever).
And the dmg difference between the upgraded and non upgraded weapons is very similar to those 10 percent of body armor. (If not the same, I don’t remember atm).

So it strikes me as an absurd mindset, considering the Soviets just don’t clearly dominate in Enlisted. They are not a popular faction.

It’s just a nice gimmick for people who know the game a little better. But even if you have body armor on every soldier, it just won’t prevent you from losing.
Things like this are all over the game.

you misunderstand p2w. you can get vitality perk as f2p player so feature is not behind paywall. body armor is behind appearance orders/gold so it is basically paywalled.

to be fair i play soviets a lot and even have couple of soldiers with body armor(i could probably equip every soldier with body armor, but i just didnt bother). p2w mechanic is anything that gives advantage to paying player over free alternative and body armor is just that. it might not be applicable in all situations and in situations were it is applicable it wont really matter, but there are still situations where it will mean difference between life and death.

no they arent really. while weapon upgrades are expensive, they are still available to every player without need to pay real life money.

and while every thing separately isnt a big deal, when you get them all together it becomes significant advantage.
you suck at planes? buy premium slots and suicide plane cycle
buy rocket arty for better version of standard arty, alongside scoped rifles.
buy soviet body armors so you can survive longer, or make enemy expend more ammo on you.
buy paratroopers to strike enemy in rear or drop above them on cap and clear them.
buy stalingrad access for assault engineers. well kinda old, but it was still advantage for them that f2p players didnt have
etc.

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