SnowieW’s House of Maps 🗺️

since many ppl are giving a full essay with many of the enlisted maps problems i will give my feedback with a few example at the end.

  • enlisted maps are at they worse when infantry have to cross wide open areas with lackluster cover(destructable cover or visual cover is often a major problem) , force into long range combat and there is a general lack of flanking routes, a easy to reach and safe area for tank to stay and start shelling the opponent respawm area/objetive and finally a theme that the comunity has given up is the iluminations problems that many interiors represent till the point that the comunity has just resorted to play around it.

  • example of those are

  1. The Reich Chancellery and tunisia caverns are the most notorius for the iluminations problems both fighting from outside vs inside and fighting inside vs inside at times.

  2. bulge is the prime example of long range combat and open areas going wrong since plenty of times the players will get killed from tanks and planes that cant really be counter by inf and make the matches very frustating and obnoxius to play since being constally HE is not a fun experience or fair experience

  3. the map monastery (refering to the wall objetive for the monastery) and quarry are a good example of a map lacking of flanking routes and easy to reach and safe spot for tankers benefiting a lot the side that is defending.

  • to solve this problems many maps would benefit by just doubling or even triple dowm the numbers/size of building and other non-destructable cover while trying to difficult as much as possible a direct line of sight from tankers inside their grayzone but still allowing a somewhat free movement, for trenches extending the deep and lengh of trenches could work but also adding a tunnel system could do wonders in some maps,

  • others maps like the wall of monastery would require a more specific fix like adding a tunnel that lead inside or creating another breach on the wall while making more accesible the far left and far right entrance of the walls

  • and finally some maps like d-day are beyond saving they would require a entire major overhaul

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