Thank you for your post.
I guess Ill start by once again praising the devs for their excellent work on map aesthetics. Tunisia, Pacific and the Burma map for example are all really nice maps with lots of details. Also the rural Germany ‘Berlin’ maps like river crossing.
Ive said it a few times now Ive been to the Solomon Islands, Ive been to Munda, swam in those waters and yeah big thumbs up to the devs in capturing the beach, coral, trees and so forth.
HOWEVER
While aesthetically pleasing maps are very important, thats irrelevant if the gameplay is crap. Unfortunately there are many Enlisted maps that suck for a computer game FPS leaving one wondering if any devs actually played the map for themselves.
Now in regards to specific flaws some of my learned friends here are more familiar with the exact specifics of maps like rock placement or whatnot.
Reverse D Day
I will start with Reverse D Day. NO ONE likes that map. Its no good for vehicles, biased towards defenders, the whole premise of a reverse d day is just silly, its difficult to take the bunkers, objectives squashed up against each other while being sniped from all sides, most of all for me is the fact its D Day yet the whole map is fictional.
Solution: I know you requested dont just say delete it but I really dont see how that map can be saved, or indeed why it should be saved.
I would argue get rid of it
BUT
Replace it with an accurate Juno or Sword beach.
For instance we’ve all seen this picture many times.

Apparently this was the first newsreel footage the world saw of the Normandy landings, led by my Commonwealth brothers the Canadians. 



The whole Omaha beach thing is been waaayyy over done in games. I argue that we should give some recognition to the British and Canadians.
But also as we see here the maps would be more interesting and unique with flatter land, buildings to take or defend and the ability to extend the map into urban warfare behind, or fields, like real life.
Theres plenty of information on the internet out there the devs could use to make a really cool and as I said unique map for a WWII FPS.
Burma:
Overall awesome map love it.
However,
That hotel objective needs to be reworked considerably. As a building I think its awesome, really cool model. But we are basically fighting in a sky scraper where half the floors are blocked off and neither side can control it very well because theres always someone really high up or on ground level.
My solution would be make the building shorter, or put the objective somewhere else and just let snipers use the hotel if they wish.
Secondly, the last objective the garden or bell. As usual, aesthetically its beautiful and cool. But this is a war game. As an objective its terrible. It doesnt make much sense and youre usually left huddling around the bell.
Solution: I think the park needs a considerable rework so the focus isnt on the bell. Maybe move some of the trees away a bit and open it up more like a courtyard, perhaps a rotundra or mini temple in the middle as an objective?
If theres any players here from Burma or Thailand/other parts of SE Asia Id call on you to give suggestions for a better objective based on SE Asian gardens.
Furthermore WE NEED MORE BURMA MAPS. We had a whole ‘Tigers of Burma’ update, yet only one map.
I would like to see the Battle of Admin Box, a real battle, and please can we have a proper jungle warfare map?
If you dont want to make Burma then please make New Guinea and the Kokoda Track. It is very important to Australia but also Pacific War history as our boys were the first Allied army to beat the Japanese on land.
Specifically for gaming I think Kokoda would be a really good FPS focused (rather than vehicles) map with proper jungle fighting and hilly terrain.
Tunisia:
Khalif caves: I will always maintain that map just shouldnt exist. As far as specifics well you spawn as a defender and have to climb out of the caves under fire to take positions. Attackers meanwhile have to try and climb down into the caves which is almost impossible. Its not good for vehicles and just not what we want from a desert war map.
If you want cave warfare I think the caves in some of the pacific maps are done really well and are far more appropriate (the Japanese were very famous for their use of caves and tunnels)
Tunisian maps look nice but have a lot of issues. Ill leave it to my fellow players to give specifics for each map.
But my concern at the moment is we’ve had the same Tunisia maps since Tunisia was first added to the game.
I am also very disappointed that the entire desert war is limited to just Tunisia, and all generic fictional desert maps at that.
Solution:
Add Tobruk, El Alamein, Cairo, Tunis, Syria-Lebanon campaign.
Hell Let Loose has proved that Tobruk and El Alamein can work as good maps in an FPS.
Both are very famous and important battles in WWII.
We have an Italian Tobruk squad. Tobruk is an oppurtunity for Australian, New Zealand, British Indian, Free Polish and Free Czech uniforms as well.
I would encourage the devs to read up on the desert war, look at what Hell Let Loose has done, and get back to us.
I will end my post here, there’s plenty more to talk about. Some of the Normandy maps the objectives are way too close together.
Other maps like Airfield, Steel Mill, Powerplant, theyre just not fun. I cant really give you specifics they just arent enjoyable.
I will say overall Id like to see more real battles rather than generic geographic locations. We had entire campaigns dedicated to specifically Berlin or Stalingrad for example.
But then as Ive said the desert war and the Pacific have been reduced to generic desert and Pacific island map which isnt as fun as specific locations where the objectives are based on real buildings and so forth.
So yeah talk to the playerbase, read up on WWII and come back to us with actual locations. The devs have proved they can make really cool looking maps, I think they will be even better when they are grounded in realism rather than a copy paste of existing assets.