Testing expanded BR for maps

Well, where is your evidence?
The later is proven by the fact that the game is growing despite claims that “removing” “historical accuracy”/ the merge will kill it.

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¨that a few more casuals joined that after few year just to try out can barely be called a success…

And it has fck all todo with making the game less historical

can we please stop auguring theres clearly 2 groups of player base. one wants more maps while the other one wants some historical accuracy on where battles were fought on im sure the devs would find a good balance

That’s exactly what I did. When I wrote this message, I went to the HLL schedule in real time, then to Enlisted and then to Battlefield, and showed you the current online. I can attach screenshots next time, since my words do not seem convincing to you

A reminder to keep the thread on topic and the conversation civil and respectful.

If you want to argue semantics, do it in the PM system, not in the public forum.

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so, here is how it went for me tonight.

Moscow as germany:

“larped” with a tiger H1 for most of the match. nothing much to note beside the fact that i killed a t34 through the wooden houses and destroyed an AI IS-1 of the 13th armored brigade or something. pretty cool, and first time i see it. a nice little detail. but yeah, a stomp rofl on the soviets. probably weak opposition.
https://enlisted.net/en/replays/#!/replay/462808401459815416

second match at high br was on tunisia as the allies at al har/market.
not quite a steam roll as tigers proved to be quite challenging, but… the new jets sure make the infantry experience painful.
https://enlisted.net/en/replays/#!/replay/462822634981435863

third match the " lovely " al jabal south.
kind of a struggle, but almost singlehandely decimated the german team with a meteor too.
https://enlisted.net/en/replays/#!/replay/462828832619244629

so, on my previous prediction, ( which i failed to mention air power )

vehicles do make things difficult.
but that goes for most matches.

so… i think i had fun, but jets are overkill.
as it goes for maps, hills are often filled with tanks.

it could work, but better AAs are needed, and some of that gray zone adjusted.

to quote someone,

this would be a bit better.
but spawns will need to be readjusted.

i’m starting to think that jet spawn should be further.

for the rest, a 7/10.
moscow and tunisia can work at high brs, but more cliffs and rocks may be needed.
and… as much it’s cool to kill tanks through houses… i’m not sure it’s enjoyable on the receiving end.
what is truly keeping it back, are jets.
for the rest, enjoyable and similar experience to others maps.

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What good does it bring to the game? Everyone who is about to say “MoRe VaRiEtY” - get lost

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I though AI only drives with BR3 tanks?

By doing this you have ruined the game for me in BR 5 for a week. If after a week you do not change your mind or dont give me ability to choose map, I will delete the game and go to HLL.

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i thought as well.

initially, i thought it was a guy larping as some sort of 13th armored brigade or something.

but when i checked the leaderboard, there was no person with such nickname.

gotta take a screen of that

EDIT.

nevermind. i’m a big dummy.
i killed a player using a gold order vehicle which they have the special names

ugh… i only noticed it now ( that gold order vehicles names appear in the kill feed ) :joy: :skull:

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The game needs more variety in maps, but this definitely isn’t a solution.

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Just look at the player numbers for “historically accurate” vs. regular ww2 shooters.

It’s a significant difference in favor of regular games like Enlisted an Battlefield V vs. HLL and Post Scriptum.

Do you have any valid statistics to demonstrate the opposite.

I feel the “historical accuracy” discussion is pertinent to the overall map change. If this is in error I will cease my input.

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Tbf that only applies to most tanks and not to planes so I get the confusion.

I agree :slight_smile:

the only evidence I can see is Steam numbers, and HLL right now is a little over 5000 players, Enlisted 4600.

all the battlefields together have about 23,000. Post Scriptum doesn’t exist

I am NOT arguing the opposite of your contention - I am asking for the evidence to improve my own knowledge base - so please stop assuming that I am being contrary!

It’s so the Soviet players wouldn’t consider ending their lives after playing Berlin/Stalingrad 15 times in a row at BR5. Moscow generic Eastern European villages at BR5 are more historically accurate than stupid Stalingrad/Rzhev at BR5.

So now I can completely forget about getting Moscow for BR1? My mass desertion will now become a giant desertion!

And when will BR1 stop getting 100% uptier!

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This seems unnecessary … Simply give us a working map preference system and make all maps allowed anywhere. You basically have the backbones for it already in the custom game creator. All that is needed is to add a little advanced menu (maybe an carrot on the left of the start / ready button) that opens an advanced window and you select the maps and modes you wish to matchmake for. The more restrictive you make it, the longer you may have to wait. This would also give you information on what maps are popular and which ones are not.

image

If you need to, make it so you just have the map itself as an option, not each individual side / direction to prevent people from selecting only attack or only defense (though imo, I’m not sure its needed.)

Also, while we are at it, please add (replace the join any team with) a multi-nation selector :stuck_out_tongue: maybe have incremental increase in XP for more factions chosen.

image

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My reaction to this (I only play Japan)
Ryback Eating Ruffles Potato Chips Rayback GIF - Ryback Eating Ruffles Potato Chips Rayback - Discover & Share GIFs

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I give up, y guys doing the opposite of what a game needs. i had 5 BRV games in odd maps with midgetanks, extreme noobs and total chaos. game win or lose known in 39 seconds. i am out for today. Fk Enlisted.

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The solution always was “Devs put some effort into map-making, they don’t even need to create dozens of new assets for each new map (in fact Moscow and Normandy have quite the heavy asset spam), and give players the map variety they want, while keeping the individual maps’ BR spread close to their historical context”. If people complain about some X being shit and “wanting to play Y other map instead”, then rework map X so their “need” to play Y map instead drastically goes down.

A pace of 2 fully-new maps, 2 reused asset-heavy maps, and 2 “map expansions” (like the one in Guerrilla Warfare) per year would be the ideal, and I don’t even think it is totally unfeasible when people are doing good custom maps with a quite limited map editor.

But people got impatient and started asking for a short-term solution that only leads to long-term problems.

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