Testing expanded BR for maps

But even so, Steam has a very good online. I am saying all this to dispel the myth about “unpopular hardcore games” and “very popular arcades”. Both types of games have very similar online levels, and it is wrong to say that no one plays HLL. They do, and quite a lot.

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I mean yeah new maps need to be added because even opening up all current maps to all BR’s will get stale eventually.

I just got a Germany BR3 game

I was in Berlin

I saw T-28 and T-50 fight against me…

NGL if I had to force BS like that onto the players I’d probably resign

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Mate, enlisted and HLL have different target audience, just like the difference between warthunder and DCS. Warthudner became successful precisely because they expanded their audience by first introducing cold war and then modern warfare. It has long abandoned its “WWII” base. Do I like it, no, but the market shows the opposite result. Like or not, this is the trend, plus DF is under Gaijin. HA won’t attract new players whatsoever. “HA” games are fun to play with friends occasionally but won’t work well as a live service game that forces players to grind all the time.

Custom map selection is comin in fall of 2050 be on the lookout…

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HVAR to death.

Spawn

Die to jet

Spawn

Die to calliope

spawn

Due to Pershing with rockets

Spawn

Die to super Pershing

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I am not against the game going into other eras, but it should be done competently and with dignity. If it is Vietnam, then it should look like Vietnam, and not like Vietnam with the weapons of the Afghan war and so on. The same thing here: WW2 should remain WW2, and only when the canonical WW2 exhausts itself (and this has not happened yet) can we talk about the transition to a new era. but it is too early for this.
Well, yes, such confusion with the WW2 companies can hardly be called any kind of harbinger of new eras

All these recent posts focused on maps… something is definitely cooking. Do I catch catch the scent of a long-awaited promise being brought to a slow, savory simmer—and from the smell of it, you’re even adding more seasoning than promised? If what’s coming is as hearty as I hope it will be, then I’m very much looking forward to this meal.

And once that main course is served… might I inquire about dessert? You’ve previously promised the ability to choose soldier nationalities—so that squads finally feel correct with the right soldiers manning the squads. That’ll be a satisfying step on its own. But if you’re feeling equaly generous, could we also expect a similarly rich offering for this promise as well? Like expanding the squad roster itself to let us field all squad types for all nationalities?

Right now, many nations still don’t have access to a full range of roles from the tech-tree—there’s no British Sniper squad, for instance—as well as vehicles being driven by squads of the wrong nationalities. A bit of a mismatched recipe, wouldn’t you say?

It’d be great to know what kind of sweet surprises might be coming next. :eyes:

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My warthunder example should already make it clear, or perhaps you are not familiar with warthunder meta in recent years. Gaijin have opted to completely decouple factions (so Soviet and Germany at the same side, so as US and JP) and contiune to introduce anachronistic future tanks into both low br and middle br that fk up poor WWII and cold war vehicles. Enlisted’s direction is pretty clear with the introduction of su9. Any more talks of HA is just delulu at this point. This type of game attract players not by feelings and atmosphere but by its sheer collections of in game items that make you want more flashy new toys.

Nonsense, just a while earlier you stated that the original player base/supporters were ignorant for viewing enlisted marketing in a certain way, now you’re saying that I’m trying to steer the game towards my own personal standards. Which is it, am I the one trying to steer the game in a new direction or is it you, because your earlier comment states the latter. These two posts of yours are completely at odds, stick with one direction for your argument please.

Again, as many of us have stated over, and over, and over, and over, AND OVER, AND OVER, AND OVER, we do not want a mil-sim, we do not want/expect a historically perfect game, you lot seem incapable of grasping this, willfully or otherwise. You routinely pointing out items being out of place at launch is not an argument, nearly everyone was on board with that at launch, including me.

Throwing the word strawmen out, is not an argument, what are you even talking about, I’ve been consistent since this began.

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But the King Tiger OP Germans OP pls nerf

Average USA BR4/5 Tunisian team:

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It yes, it is like you dont know what you want.

No, I said that they should have seen early on that they lied in their marketing by having stuff in campaigns which should not be there according to their own marketing standards.
You responded to that by saying you did not care about “total historical accuracy” or whatever despite this being the standard promised by the devs.

Which you are but is not contrary to my previous words, especially since you are not even part of the original player base to begin with.

Depends on how long you are going to deny the fact that the game was never historical according to its own standards and that we do not measure it with your standards.

The many many many many many many people where we still don’t get the numbers numbers numbers numbers numbers from are irrelevant because people care about what DF marketized not what they think.
milsilm itself is not even a requirement in terms of historical accuracy. It refers to FPS elements such as movement. What we know, it still can mean we run around with Fedorovs in Berlin like in the old days, but unlike now we cannot auto-fire with it while moving without screwing accuracy and recoil.

I didn’t know that the launch was in 2023.
Also, you still got fooled because the game promised standards that it didn’t fulfil so now going around two years later and complaining that the game does not fulfil your standards when it did not even fulfil its own is some weird kink but to each their own.

Just like making one to begin with.

Do you know what strawman means?

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Finally, I’m so happy you added it, please make it permanent! Imo it should be complemented by theatre or map selection so everyone can choose to be closer or further from historical accuracy but change is great anyways. Best decision since I started playing Enlisted, praise the snail!

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so much this. It’s frustratingly annoying to the point of fck it these clowns will never grasp it… feeble minds with zero creative thinking.

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"OH OHHHH Sherman Jumbo in Normandy?

URGENT! Add SU-9 (1946) and King Tiger to Tunisia!!111, let it burnnn"

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Lovely sand! Here I come!

It’s fucked up I get tunisia in BR5 now more than I ever did in BR2.

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Enlisted is not that popular because it’s a half-assed Game and it doesn’t have a fanbase of OGs like BF series which been around for a while.
The Graphics are not that great, the realism is not that great, it’s too much arcadey and they introduce feature and vehicles without thought, seemingly unknowing what impact or how game is played.
It’s too much skill issue due to rush spray n pray and braindead gameplay. Where Tryhards can just laser pew pew whole enemy team rushing around like wild chicken, it’s frustrating and turns you offf, cause it’s not good represnentation of combat and lacks that realism too it.
It’s neither Arcade nor Sim.
Even devs seem quite clueless what the game is or where going.
It’s a good Game but bit lacking and has that feel of unfinished.
A Free to play Soviet half finished game, that is the feeling it has and that’s not the best attraction force
BF or Cod is all about the brand IP, people play and pay for it cause it’s the big names.
Enlisted needs to find it’s own niche, no point competing or try be carbon copy.
A somehwat historical, prettty realistic game where WW2 battles and somehwat historical matchmaking that alteast in general has the immersion of it. centered around the Squad based bit that makes it unique is what they should focus and develop on.
For me going down the path of further watering it down and make it even less historical matchmaking is a big turn off.
And it’s shame and a miss cause Fortninte kids will play that and CoD people play that.
I was interested in this, a bit more serious, with combined arms, Squad based which makes it feel more actual you know realism, irl you fight as a Squad you know, not a tryhard single player taking out the enemy team with superpowers laser pew pew…

whatever but this is defintely a step i do care f all for

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I thought the only problem would be tanks and planes, but after a few battles in the Soviets and Germany I realized that SFs and MGs are the main problem, all your bots will be killed before they reach a point to defend. Those maps are too open and that’s their nature, they can’t be changed and that’s what makes them so enjoyable in low BR.