SnowieW’s House of Maps 🗺️

There are some theories circulating that the recent exodus of CMs alongside this (horrible) idea to open all maps to all BRs despite any connection to WW2 means the budget has been drastically cut (including for maps development).

I hope adding new seasons to old maps and the (horrible) potential opening of all maps to all BRs doesn’t mean we’re not getting anything completely new like Sevastopol, Sicily, Karelia, Provence, Belarus, Baltics or Caucasus.

4 Likes

I can’t really fool around with the fog in the location, because for this I need to teach the AI ​​to be blind in the fog

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I dont think it’ll be a issue since they’re already sniping from bushes maybe decrease the ai bots engagement range when theres bad storms. It would be nice to add storm affects giving old maps more variation of strategy without changing the maps.

No teaching required :stuck_out_tongue_closed_eyes:

I might be one of the few that really likes fortified district and the fog that comes with it.

I would like to see the Tiergarten made flatter (matching the ground level to the road running beside it) to give it more of an urban center park feel. I believe that would be accomplished by increasing the number of trees. If it is difficult to make the ground flat, I suggest making the undulations of the ground more regular. This will give the park an atmosphere of a place that has been cared for by humans. And this second suggestion, which I hope will be useful for other maps, such as the garden of the Reich Chancellery. ( I am not suggesting that the holes in the ground from the bombardment should be eliminated.)

idk if this should go under map or under UI change, but on lot of maps you cant jump on playable area with paratroopers cause it only shows partial map cause of insufficient zoom out. this also affects some flanking rally points that you cant select cause they are under squad selection UI element.

6 Likes

@SnowieW I would like to bring your attention to another major gameplay-affecting issue: UI is often covering rally points/APCs/paradrop plocations

I would love to drop on the left flank but I can’t:

Here the UI is fully covering objective B

Here again I can’t paradrop on the left flank

16 Likes

Another very important aspect I would like to highlight is lack of amphibious landings on D Day and in the Pacific for the attacking team.

It feels quite silly and immersion breaking that Americans just spawn on the sand on Omaha beach.

Would be really cool if at least the first wave of landings happened in landing craft (even if controlled by AI)

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Remove those indestructible barbed wires on berlin maps, those things can slow you down for no reason even when flattened by tanks

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german pilots with 30mm autocannon:
t7tkw

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we fix it

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They should make it so that when you select a squad you can press a button to toggle the ui so you can select your spawn

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Either that or hard code a rule that the UI should append to a side of a map but not cover it

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I agree.

Especially for the Pacific. Ive previously requested that island hopping be added where objectives are on different islands like real life so the attackers have to use Higgins boats, LVTs or Daihatsu barges respectively to attack the point.
These island hop maps I would also argue tanks or aircraft would automatically swap to a naval slot where Allied players can use PT boats and Japanese armed launches to harass these enemy convoys.

As for D Day. In some ways I actually liked spawning on the beach. I remember from Roblox D Day how annoying it was every single time you died you had to respawn at a ship and drive a Higgins boat in (inevitably with people using boats all for themselves) and the beach being clogged up completely.

I guess it depends on how it’s done. I would love it if we also had LSTs so tankers could drive onto the beach like real life and also bulldozers to clear the various obstacles.
I recall reading one account where the Allies werent making headway then some brave soldier climbed up on an abandoned bulldozer and drove forward, pushing stuff out of the way and it sort of boosted the infantry’s morale to attack.

As I said in my earlier post in my opinion D Day map should be Juno or Sword which would be a better map I think and Omaha has just been done to death in games and films.

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Well I was thinking only about the initial landing, so that the planes/tanks wouldn’t have the chance to destroy you.

Maybe even the 20-30 seconds timer before the first spawn can happen not in map overview but in this kind of AI driven landing craft.

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It would be cool to have cut sense in the game like when you open up the game itself it always has screenshots of epic battles. I recently saw one of normandy and was like it would be cool to actually see the landing right before the game started and if maybe 1 or 2 ai German troops spawned Maning a MG killing other ai troops next to you without affecting the ticket count

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One major issue I’m seeing across many maps is that one or both teams will have only one vehicle spawn area, so any enemies who know the map and where new vehicles will always spawn have a very easy time spawn trapping it, giving new vehicles that spawn there no chance at all. Here is a screenshot showing the issue I mean on the map “Fortified District”, but keep in mind that this is a problem on many maps. Mostly affects the attacking team, when defenders know where to look for new vehicle spawns. Other maps that come to mind with only a single Attacker team vehicle spawn that’s very campable/bombable/mineable are Vysokovo Village (Moscow) and Fortress West (Tunisia), but there are plenty. Basically vehicles should always get a choice to spawn on the left or right flank of the map.

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I remember a long time ago you guys said you would be adding secondary objectives to more maps like you did for airfield . What happen to that . It’s a good way to turn a hopeless attacking game around or add my dynamics to maps in general . Also for conquest maps , particularly large . Could we get more of the random jeeps or trucks for the non motorized squads . Helps the flow pick up for bigger maps and I assume just better even for the medium ones unless you play on making conquest maps smaller in general

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You (or atleast i do) start to want less of these when you realize they can just be used to block doorways

I’ll add another one.
When you pace cover or shooting spots, please check if they are actually usable.

Hobbits didn’t enlist.
(It’s barely usable and only when aiming.)

17 Likes