You could still convert them completely for free to silvers, if you are not willing to pay. Meaning, you would still get some additional resources from it.
So you are wrong.
Unlike what some appear to think, the fact that us veterans don’t mind buying premium content doesn’t mean that we like paying. We don’t get our dopamine shots straight by opening our wallet.
These are two completely separate suggestions. I’m just giving out several ideas for improving the current apparently dysfunctional economy. I have never said they should implement all my suggestions at once.
Rather, I’m just pointing out some directions that developers could take.
And next time, please quote the whole justification and not just a fragment taken out of context.
This is from your POV. From us others’ POV, your idea does NOT improve the core of the economy in the slightest, since it punishes those who reached the end of the grind (most likely by paying, incidentally) without affecting those who are still facing it in any way.
That’s your point of view. But unlike you, I don’t want to live in some pseudo-socialist world. Where everyone gets anything without any effort.
I believe my suggestions are completely reasonable. And I think it’s up to developers to decide what’s best for their product.
It’s neither up to you or me.
You are always welcome to make your own suggestions.
Don’t be ridiculous, Joe. I just want this game to have more healthy economy. And I don’t need any free gold lol.
I am just trying to be unbiased and offer actually releastic and meaningful suggestions. Unlike suggestion like “silver income should be increased 5x times”.
And I am not even mentioning reactions like " devs bad, they want to steal everything from us".
I wish the very best for the game I like, that’s all.
What is Enlisted’s biggest, baddest, “worstest” issue at the moment that endenger it’s longevity?
Player count.
Has been for a while. Still is. Biggest obstacle preventing DF from creating new factions, opening more queues, etc.
It’s always the excuse they come up with, and it’s a legitimate one.
…
So why on earth do you keep suggesting things, that are detrimental to the playerbase and only risk alienating them further? All you suggest is ANTI retention.
I am not trying to make economy worse for the players, quite the opposite xD
Plus player count is definitely not extremely low. It’s issue only because of complex queue MM which seperates teams by faction. A thing that’s not even in WT, where teams are made up completely by several random factions.
Btw., if the current trend is going continue. Enlisted on steam is going to beat HLL pretty soon. Enlisted managed to hit nearly 5000 simultaneously active players at peak. Meanwhile HILL has nearly 9000.
And I don’t know why should broken and easily abusable economy be considered as benefit for a new upcoming players.
Quite the opposite, it’s significant issue on long run.