(Sent Back For Revision) Almost ready: Silver economy improvements

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76 Million “fee xp” I grinded I will never use

bascially have to pay them for my time lol

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You could still convert them completely for free to silvers, if you are not willing to pay. Meaning, you would still get some additional resources from it.
So you are wrong.

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Unlike what some appear to think, the fact that us veterans don’t mind buying premium content doesn’t mean that we like paying. We don’t get our dopamine shots straight by opening our wallet.

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Crumbles of silver that I don’t even need.

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again 5k rp for 50 silver is rediculous if it 500 silver then idk maybe it still not good for some people

personally if 5k = 500 silver i consider that to be “quite good” but i know some people still wont like it

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These are two completely separate suggestions. I’m just giving out several ideas for improving the current apparently dysfunctional economy. I have never said they should implement all my suggestions at once.
Rather, I’m just pointing out some directions that developers could take.

And next time, please quote the whole justification and not just a fragment taken out of context.

Well, you don’t need tens of millions spare exps either.

This is from your POV. From us others’ POV, your idea does NOT improve the core of the economy in the slightest, since it punishes those who reached the end of the grind (most likely by paying, incidentally) without affecting those who are still facing it in any way.

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Tens of millions? No.

A few hundreds thousands, which I earned by playing (with premium I paid for), and I plan to use to unlock newly added content when it comes? YES.

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That’s your point of view. But unlike you, I don’t want to live in some pseudo-socialist world. Where everyone gets anything without any effort.

I believe my suggestions are completely reasonable. And I think it’s up to developers to decide what’s best for their product.
It’s neither up to you or me.
You are always welcome to make your own suggestions.

Now you’re just not making any sense.

By your reasoning, player paying for premium and playing regularly to earn XP = free player asking for free stuff now without effort.

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Lol adam is secretly snails biggest enemy.

He is like enabler for a drug addict, bro even brings new drugs for them to test out

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Enlisted Meme - You Do Not Play Videogames For Fün!

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You wanna enter the bet he justs wanna join the snail as a mod, alpha or whatever… for free gold?

Because you can’t make that up… all he says is aimed at “snail should get more income, and players, pay more”

Now there’s boot licking, and there’s boot licking…

Anyway.

Let’s see if DF will turn that mostly positive Steam rating into a mixed or mostly negative one.

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Don’t be ridiculous, Joe. I just want this game to have more healthy economy. And I don’t need any free gold lol.

I am just trying to be unbiased and offer actually releastic and meaningful suggestions. Unlike suggestion like “silver income should be increased 5x times”.

And I am not even mentioning reactions like " devs bad, they want to steal everything from us".

I wish the very best for the game I like, that’s all.

I’m not ridiculous.

What is Enlisted’s biggest, baddest, “worstest” issue at the moment that endenger it’s longevity?

Player count.

Has been for a while. Still is. Biggest obstacle preventing DF from creating new factions, opening more queues, etc.

It’s always the excuse they come up with, and it’s a legitimate one.

So why on earth do you keep suggesting things, that are detrimental to the playerbase and only risk alienating them further? All you suggest is ANTI retention.

Now THAT, is ridiculous.

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I am not trying to make economy worse for the players, quite the opposite xD

Plus player count is definitely not extremely low. It’s issue only because of complex queue MM which seperates teams by faction. A thing that’s not even in WT, where teams are made up completely by several random factions.

Btw., if the current trend is going continue. Enlisted on steam is going to beat HLL pretty soon. Enlisted managed to hit nearly 5000 simultaneously active players at peak. Meanwhile HILL has nearly 9000.

And I don’t know why should broken and easily abusable economy be considered as benefit for a new upcoming players.
Quite the opposite, it’s significant issue on long run.

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in a nutshell:

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50- 100 k is too much.

For me they should be converted all to zero, without the option to store them.

yeah it’s great that you’re not in charge.

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