Removing Hedgehogs on DDay, is a bit strange, they are very iconic. I can estimate this is to make gameplay better for vechicles, which it’s a welcoming change, but add some for the scenery/atmosphere. Maybe a bombing crater or beached landing ship.
Don’t forget the choke point on Dday, on 2nd base, where tanks need to squeez in two areas that can lead to being stuck in spawn as tank due to someone dying in the choke point and unable to push wreckage.
Hate to break it to all the D-Day haters, but attacking D-Day as the Allies is actually really easy when you don’t charge into the meat grinder. You can skirt the whole map, dodging all gun fire, breach through a wall using an explosive pack, and get a spawn point behind enemy lines.
Once the first objective is clear just keep pressing the sides of the hills, get spawn points up high above each base and you’re golden. I don’t recall the last time I played as Allies and didn’t just roll over the Germans on D-Day. It’s one of the most surefire victories in the Normandy campaign, in my experience.
If you ever get downed in front of bot, just deploy a smoke grenade and he will lose sight of you.
AI 100% can’t see through smoke, but players are usually not so gullable
Assuming that the purple dots on the map are where soldiers died (at least in one match), your claim is actually supported by data evidence.
That route is indeed rather safe. Most of it is even safe from hill camping tanks. All US has to do is to hurry and build a rally inside the northeastern bunker before defenders get in position.
I believe the heat map is generated by the deaths of soldiers because I find it very surprising tbh.
But it’s maybe just a reality check: this is how the general player plays this game lmao.
My first 5 battles, I was getting slaughtered on the beach. But then you should know how to avoid the madness. The other flank? Not as good as this one, but works ok.
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Regarding the changes:
Removing hedgehogs? Do more bad than good, IMO. They were great covers and never stopped my advance.
Removing barbered wire? Yes, please.
Another thing we haven’t talked about. You added doors to some house assets in Normandy/Berlin.
That’s the best thing you could’ve done. Love it. I appreciate you reworking the old maps.
You Are removing the realistic from the d-day map and you are making it harder for the allies to push by removing the tank blockade from the beaches you remove the places you can hide from mg fire.
I don’t like what you’ve done to Normandy D-Day. It was fine before and I never had any trouble getting off the beach if my team was decent. Now there is barely any cover and it does not look like D-Day anymore! The tank traps were great cover for infantry now there’s just a wide open kill zone for MGs. I play all factions btw so I’m not biased at all.
If you wanted to clean up some obstacles for tanks you should have cleaned up Berlin maps which are full of big indestructible tank obstacles.
Yeah, that works, unless they have player[s] with half a brain cell who expect this manoeuvre, in which case it becomes a lot less effective.
But you shouldn’t have to flank to be able to get anywhere. Flanking should be for ambushing and/or distracting the enemy, not the mandatory routes you must take to not get completely and utterly slaughtered. The fact you have to do something like this just to get anywhere shows the map is awfully designed. The flanks should provide options, not be the default.
No, flanking should be default and pushing straight towards the capture point should only be possible with tank support, smoke cover and artillery suppression.
Because the heat map I see at the top of this page clearly shows a good number of people went down the flanks still. And, if it is a death heat map, then lots of people died on the flanks still.
No, that’s how a game like Hell Let Loose should play. This isn’t HLL.
The main bulk of the fighting force should be able to charge up the middle without being slaughtered before leaving the spawn, whilst snipers and other outlier units go up the flanks to harass and the enemy, particularly respawning reinforcements heading back to the objective.
I’m not saying the players should be able to just casually stroll up to the objective across open ground, they’d still need to filter out a little bit, attack from different sides of the objective, put good shoots on the objective. But they shouldn’t be forced to go all the way to the extreme edges of the map just to not get killed 3 seconds after spawning.