Remove helmet and body armor effect

That’s why I said this:

Body armors is extremely overrated problem. It’s simply impossible to achieve perfect balance on low BRs no matter how hard you try.

Why? Because the obvious reasons I have stated :point_up_2:.

And I didn’t even mentioned perks.


Body armors have very little to zero impact on the game. It’s just flavour.
But some people behave like enlisted is super balanced eSport ready game or so.
And thanks to those people we simply can’t have any flavour in the game.

Everything has to feel exactly the same. Because only that’s good enough balance.

It’s so annoying. Never ending story.


We should just abolish faction specific teams. That’s how you gonna achieve perfect balance. :man_shrugging: if that’s what you truly want.

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yes, both should be purely cosmetical.

the body armor issue is obv retarded game design, and helmets being functional is also unnecessary:
the game can treat every soldier as if he had a helmet on without forcing players to specifiically use helmet customizations, as that invalidates MANY cool looking & fun head cosmetics.

simply make ALL customizations purely cosmetical and the game instantly becomes more logical and better designed.

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is it overrated? yes. but there isnt a reason to keep that mechanism just cause it affects small part of battles/players.

also it is valid to mention that over the years i have noticed increase in body armors, specially in high BR matches against/with soviets. almost every match i can now see minimum 1-2 players with equipped body armor on BR5, where before i could maybe see 1 player in couple of matches.

then why are you demanding ±0 BR? if piece of equipment can make your weapon perform 1 or 2 BR less, then it is perfectly fair that we have ±1 or ±2 BR for normal MM, cause it wont make a difference in balance.

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If the impact is almost if not zero for you, then you should have no problem with an adjustment if according to you, it would have zero impact on the game.

Otherwise, you would literally complain about a zero or a very very very low 0,0000…1

Dunno, mate.
How can something that has de facto zero impact according to you, make faction different from b, c and d?

Well, the Ofenrohr clearly speaks in favor of that.

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then there obviously is no reason to keep it, no one will notice.

Mm somehow the pz3N “flavour” was too much and had to be uptiered.
Ironicly, if I recall you were also demanding for uptiering.

Reducing damage by 10% and decreasing movement speed by 10%, those who say bulletproof vests are powerful only mention the former, and when it comes to soldier skills, they know how important movement speed is.XD

? I have never heard about the speed debuff. Where did you get this info from?

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Really?

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Really? The Enlisted Resource makes no mentions of it, only the damage reduction…?

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I remember someone mentioned it on the forum a long time ago.If not, then this is also a solution.

My prefered solution to the problem, it’s a bit of a misconception that armour makes you slower, really it’s not that noticeable, what it is is bulky and tiring. Increased stamina drain is more realistic!

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10% speed reduction and 20% increase in stamina depletion rate.

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just put it in bag slot and you have no problem. that way you choose between damage reduction, grenades or ammo.

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It would certainly be difficult to implement, as armor is not available for many Soviet uniforms (for example NKVD uniforms).

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I’d rather make that +20% position change time (switching between crouching, standing and lying down) and increased stamina drain. Again, armour does not slow you down that much, not to the degree where I think it needs to be represented in the game, stamina drain and position change speed more than enough represents the mobility drawbacks of wearing armour.

Maybe armour could even be something you equip in the backpack slot? To truly represent the extra bulk. Not my preffered solution, I’d rather it stay a cosmetic option with some clear utility, but not objectively better than all other alternatives.


Btw Sina, I own a set of medieval armour (a breastplate, a gambeson, some chainmail and a helmet, not full plate) for reinactments and LARPing, they are quite a fun hobbies, with just as much arguments about history!

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This will work.

this is really cool! for the king!

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it doesnt even need to be cosmetic. body armor would be pure functional equipment and you can decide if you want to equip it visually or not.

that way you can have effects of body armor for those who want it and actual cosmetics without having to wear that shitty body armor.

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well, I would not trust data shit claims from the old times because back then most people did not know about the data sheet and still relied on shooting range screenshots.

especially if it comes from a (Russian) SU main…

Generally speed is affected by weight, speed bonus and perks etc. and afaik cosmetics do not weight anything or have speed bonuses or penalties.

And even then, there is a perk for a few shekels that negates the perk, but there is only one expensive perk that grant your more HP and can be technically stacked.

Then you might as well create body armour for the bagback slot.

This could be something unique to the Soviets, like that Japanese suicide anti-tank. Why not?

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if this was contained to one squad of assault engineers i would agree with you. but considering that every soldier can equip it, then i would make it available for all nations. although i doubt that it would have much usage if it demanded bag slot.

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