A while back, I made a post about ideas for a mechanic of adding Recon classes.
I have since started playing Squad 44, in which many things make a lot of sense, but is a much slower pace not as arcade like game as Enlisted is. So, Enlisted should of course be Enlisted and not Squad 44. Enlisted is fun for the sort of niche it has. I greatly enjoy it. I do also see room for much improvement.
However, I still think that some of my ideas in: “Marking Mechanic Overhaul + Recon Units” did make sense for upcoming updates of Enlisted.
I think also that once marking something would be implemented along the lines of my ideas here, different marking ability for different units and equipment, then a lot of issues I find with the game would have been dealt with. So when the recon classes mechanic would be implemented, all other units in the game would have very much nerfed ability to mark enemy targets.
For example, when I fly a plane it’s extremely easy to just mark an enemy vehicle, which takes away the skill aspect needed of successfully bombing as it’s just a piece of cake.
It should not be that easy.
My idea is such that the recon class would be able to use this currently in place system of spotting, while using the right equipment for the job, such as optics already in the game and so on.
However, I’m arguing against this class having an automated marking and spotting ability for a couple of reasons:
-
It requires no skill, if it would be automatic, also the bot would spot through some object that a player never would be able to do.
-
There’s no counter for it, meaning, scenario appropriate camo and tactical movements would mean nothing to an automated system.
Also, as map appropriate camo is on the way to become a reality, I can see how there could be so that the purchase of camo for the vehicle would be greatly incentivized. Say if an appropriate camo for the map would be giving it greater protection against being marked from a certain distance, that reduces the ability of enemy aircraft to bomb the vehicle. I can see how that would be of great significance to a lot of tank players, especially, and thus purchasing a set of different camo’s for these scenarios would make a lot of sense to them.
I’d imagine this also being incentivizing for the developers to implement this sort of system into the game.
I’d greatly want to hear your thoughts on this?