That’s the problem - back in the days artillery could kill teammates, so you couldn’t capture like today with allied Arty on your head.
Artillery areal denial is in a perfect spot right now - regular arty destroys rallies, and forces people out of the capzone, this new strike being double the barrage duration seems like a big balance problem.
Probably people who complain about Thunderbolt and Corsair HVAR rocket storms but don’t want to play the game as the winners of the war.
I think that would be a necessity along with a sizeable cooldown for the artillery. Having to bring rockets directly over the enemy in order to fire them from an airplane is totally different than pointing to a spot on a map.
Honestly arty should still TK, with spawn penalties for people who do get a certain amount of team kills (number tbd). Right now it can be abused way too easily where you throw it on a cap and sit with your full squad covered by a barrage while the enemy can’t close the distance.
The only thing they took from that was the name lmao. Rockets as implemented will have the same function as Artillery, just with more shots, longer duration, and tank killing with the same accuracy and cooldown.
it is not twice as long to fire, it is twice the duration of strikes. arty strike with half its strikes would still be deadly to everything inside the arty strike zone.
with only slighly more ammo its basically less DPS than regular arty, (26% more shells in twice the length of fire ie only 63% DPS of regular arty) ie as mentioned above, you have more time to escape it. Currently Im assuming its for tank busting role that the devs seem to imply its better at.
For better understanding, this rocket arty is have a bit more “shots” in it(and 1 more range firing shell) . In that case you will have more time to get away from it. Only plus from this mechanic is have a decent chance to destroy enemy tank in it’s roof.
please keep up these varied flavors if possible, different bomber type call ins or differnt type of arty if possible. Maybe old radio premiums /events (if the come) could get some rare radio ability in some Making Enlisted better like naval barrage etc
DPS doesnt mean anything when 10 or 13 damage is enough to kill you. every strike will have blast radius up to 3m with fragmentation radius of at least 10-15m which all deal damage >15.
unlike calliope or katyusha they will have guaranteed accuracy.