As we prepare for this year’s first major update, we’re going to begin our developer diary series by telling you about Enlisted’s visual improvements. Or even better, we’ll show you!
We have radically redesigned the decals of hits on vehicles. Depending on the angle of impact, caliber and force of the shell, the effects of hits will appear differently on the armor of your tanks, armored cars, APCs and other vehicles. Much more realistically and in greater detail than before!
Did a HE shell explode? Shrapnel will leave marks on the hull. Hit by a powerful tank shell? It’ll create a massive hole. Lots of new details!
Fighting against armored vehicles is a big part of the fun when playing as infantry. With the release of the upcoming update, you will clearly see the results of your efforts.
We’re taking your feedback into account as we continue to work on making important changes, like changes to the visual recoil of weapons, as well as many other changes.
Pretty cool. But I’ve never seen anyone ask for something like that. Unlike changeable camouflage for premium vehicles and APCs, or classic decals like the star for American tanks, the cross for Germans, etc…
Very nice details, but I don’t think that it’s important since tank v tank combat takes places in fairly large distances so players can’t see these tiny details.
Checking your own tank for damage is also pointless since tank crew has X-ray vision with wrench in hand.
Yay! Great! We are getting WT-quality hit marks, love it
Just one detail that is concerning - does this vehicle really have such thick armor that 50mm or 75mm cannon shells cannot penetrate it? Seems like it, judging by these marks here
Maybe not totally random - it would be perfect if there was a pool of numbers to be placed on every tank in the battle, and every number was used randomly, but only once on each tank used in a single battle. That would be almost unnoticable but mighty awesome if some dev coded it that way.