Nothing wrong with criticizing or suggesting fixes - I’ve suggested plenty - but the difference between toxic and not toxic is being able to treat people respectfully. The way people on these forums feel comfortable hiding behind anonymous photos and pseudonyms and just dishing shit on the devs all day for tirelessly working on a game those same commentators are clearly invested in and benefit from is straight up cowardly, not to mention childish.
That’s not true.
Soldiers are just way more expensive than before (because there’s no longer upgrade system for them, meaning you don’t need to pay for stars)
my question is: when can we expect the rollback ?
Never, deal with it.
Could you move the A.C.1 down to Tier II instead of III as it really really suffers in uptiers, like you can barely do anything with it…
be respectful to devs, who after receiving overwhelmingly negative feedback about current state of the game on test server, still forced this update? nah that was devs being disrespectful to us players.
after year of shit communication and vague info about merge, there were lots of ideas thrown to devs about how to make this merge better. idea was controversial in itself, but what is worse is how they implemented it.
if you want longer version of why people are unsatisfied go here:
i am rather direct. if i see stupid stuff being done i call upon it. i dont sugarcoat it.
there is big difference between pay once game (with micro transactions that they received 5 months after release) and live service game.
Wut?
But… it is usable. I just drove it.
Well, ok then. Two T-50s.
That’s not what I see man. I see a dev team that delayed this update repeatedly and put it through 4 different test periods in order to fix issues and account for player feedback. Not to mention that the move was risky to begin with, and they’re doing it to address long-standing player concerns, whereas they could have left the game as bot-farming indefinitely and a lot of people would have kept playing it and buying premium packages regardless. They’re doing this cuz they care about the game and are trying to deliver a quality experience. Doesn’t mean it’s perfect but if you don’t like it, you don’t have to play it. Respect isn’t conditional, it’s something people are just entitled to.
BR2 is throwing me into Stalingrad and Tunisia constantly and Moscow sometimes.
What level is Moscow exactly?
I disagree, it’s absolutely reasonable, but may need some extra quirks to work properly in-game.
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A veteran may seal club newbies anyway, so your argument does not stand. Matches must be balanced by skill, squad capabilities and team loadout, not just by some bshit-rating. If you put 2 newbies and 8 bot squads against 2x4 veterans, don’t be surprised. With the current system there will be AP mines, explosives, impact grenades, grenade launchers, arty strike, airstrike, grey zone tanks and AT-guns/machine gun nests, precise bombs, barbwires and sandbags blocking AI path all around, immediately located and AP-mined rally points and pain, pain, pain. On BR2.
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A single fedorov per player (not per squad) will not make that big difference if it’s limited in other ways, just some stupid ideas:
- when you lose the soldier with the weapon, none of your squad/teammates are allowed to pick it up (perhaps only the enemy which would be an unrealistic mechanism just for gameplay balance)
- add a voluntary “no suitable ammo in ammo box/pouch” lock option to the weapon in the squad setup to make it possible to bring my single BR3 PPD with drum mag back to BR2 so I don’t need to desert Stalingrad if I want to play Moscow just the way I played it before.
- weapon overheats and gets unusable for a minute after (second?) full set of ammo spent in one sided matches
- Unique or overpowered weapons’ BR cost skyrocket so second or third special gun (regardless of type) will bring you to BR5 on player level, not on squad level.
I know some of these might be not the best ideas, but one of my engineers equipped with an SVT that was heavily used in Operation Barbarossa (and not much afterwards) is definitely not bringing Doom IDDQD to Moscow in a squad with bolt actions otherwise, opposing flame thrower tanks and selectively killing bombs in the Monastery… (That was a game that will haunt me for a while. )
I really don’t understand the basic idea that BR is calculated per weapon, and not per player. I’d use a META-BR, calculation based on whether you have and use radiomen, paratroopers and such.
Since 1 x Rank I soldier = 3000 silver
difference is that you are actually buying fully upgraded soldier. correct way to calculating cost of the new soldier is cost of the soldier+cost of the upgrade to lvl 5.
IIRC 1 silver soldier order= 1000 silver, while 1 bronze soldier order=100
according to their math you needed 36 bronze orders to upgrade to lvl 5 from lvl 1 and 1 silver soldier order to buy it, so overall cost is 4600 silver according to old price.
anyways here is my opinion about new currency
that is stupid… imho they should just remove that stat randomization… this is fps, not an rpg. now couple of questions: will old lvl. 1 soldiers be automatically upgraded to lvl 5? fully upgraded soldiers/weapons will not be cheaper in new version. you had a pretty good chance to get 2, 3, 4 or 5 lvl soldier, or +1, +2 or +3 weapon. you put cost of upgrading soldier from lvl. 1 to lvl. 5 and for weapons from stock to +3. what is the average cost of fully upgraded weapons/soldiers when you in…
As someone who reached max level in Battle of Moscow Allied side, being put up against later stage of the war campaign Axis squads with STG44’s, FG42’s, Tiger E’s/2’s is insanely unbalanced. Sure my battle rating is 5 however my infantry and vehicle squads are so antiquated it just leads to being instantly wiped out when coming across enemies.
Why didn’t they just significantly decrease the grind needed for each campaign instead of throwing them into a faction meatgrinder and hoping for the best.
The complete lack of choice for what maps you play is incredibly annoying also. I loved the smaller Battle of Moscow maps that were fast paced, now I’m stuck playing snoozefest Berlin/Stalingrad maps that lead to matches finished in <10 minutes with low scores/progress made.
The perk system for soldiers is great atleast.
That’s not what I see man. I see a dev team that delayed this update repeatedly and put it through 4 different test periods in order to fix issues and account for player feedback.
lol.
1st test was done when they had heavy grind event (i think requirement was complete 5 battles per day). also they put new MM that was contrary to everything they were telling people for whole year.
test 2-4 were basically same test. they changed almost nothing except few BR tiers.
btw did you check players feedback on those tests? absolutely everyone didnt want 2 queue MM
Not to mention that the move was risky to begin with, and they’re doing it to address long-standing player concerns, whereas they could have left the game as bot-farming indefinitely and a lot of people would have kept playing it and buying premium packages regardless. They’re doing this cuz they care about the game and are trying to deliver a quality experience.
i am for merge and consider it necessary. ffs i was one of the biggest voice on forum for merge. but this is just shitshow in how they implemented it. like i said read long post that i linked before on how devs made this shitshow.
Seems like 4 stack.
Also:
- Make the same weapon/equipment usable by different presets
I want to have 3-4-5 presets for different BRs but they all must use the same pouches/mines/pistols, etc.I need just 20 grenades per army, not 200.
Also 7:
And this one is really important.
LOCK BR3 TO 2,3,4. Leave my poor BR1 alone.
A veteran may seal club newbies anyway, so your argument does not stand. Matches must be balanced by skill, squad capabilities and team loadout, not just by some bshit-rating. If you put 2 newbies and 8 bot squads against 2x4 veterans, don’t be surprised.
this is casual game, not competitive one. it is perfectly ok to be matched with varied skill level.
any kind of SBMM is terrible idea cause it would make the game sweatfest (also you wouldnt have enough people for SBMM).
With the current system there will be AP mines, explosives, impact grenades, grenade launchers, arty strike, airstrike, grey zone tanks and AT-guns/machine gun nests, precise bombs, barbwires and sandbags blocking AI path all around, immediately located and AP-mined rally points and pain, pain, pain. On BR2.
game was HE spam fest way before. merge was implemented badly cause lot of problems that it should have solved it doesnt in current implementation. they have received extensive feedback on every nugget of information that they provided, just problem is that they didnt put much specific information out there.
- A single fedorov per player (not per squad) will not make that big difference if it’s limited in other ways, just some stupid ideas:
- when you lose the soldier with the weapon, none of your squad/teammates are allowed to pick it up (perhaps only the enemy which would be an unrealistic mechanism just for gameplay balance)
- add a voluntary “no suitable ammo in ammo box/pouch” lock option to the weapon in the squad setup to make it possible to bring my single BR3 PPD with drum mag back to BR2 so I don’t need to desert Stalingrad if I want to play Moscow just the way I played it before.
- weapon overheats and gets unusable for a minute after (second?) full set of ammo spent in one sided matches
- Unique or overpowered weapons’ BR cost skyrocket so second or third special gun (regardless of type) will bring you to BR5 on player level, not on squad level.
it was discussed multiple times on forum. i know that i abused my breda carcano in tunisia for my recent axis grind. equipped it on regular riflemen, when he died picked it up with engineer, when he died picked it up with whatever soldier has been left. if i had soldiers left i would pickup second trash weapon first before picking up breda carcano in primary weapon slot so it drops after death. also i would have ammo box somewhere near to resupply ammo.
this is something that will become standard if you allow high tier veteran to bring his OP weapon in low tier battles. and limiting picked up weapons is even worse idea.
that made stacked side easy and enjoyable to play, but it made opposing side absolute hell to play.
0 losses tier 5 axis so far.
AS44, IS2 and soviet late war gear in '41 moscow? No.
The developers messed the good old system up. Stay in Berlin or Stalingrad. Moscow is only for Tier I - III.
Seriously this shit SUCKS.