Medic 2 + Medical Halftrack that provides medikits and REPLACEMENT SOLDIERS

Current APC teams are fantastic however their one restriction is that only one can be deployed per player at a time since they’re also spawn points.

Medics are also an interesting class that does not receive enough focus past BR2 ingame due to the massive amount of damage that higher-tier weapon systems output.

I think an interesting suggestion would be to have a Medic 2 team come in a armored ambulance, that acts as a medikit dispenser for the team; as well as resurrects (basically adds) troopers to a squad that needs more squad-mates, but it is NOT a spawn point by itself. Only adds troops to squads with missing troopers/ resets them.

That way medic class can be further supported, as well as more cautious playstile can be rewarded by healing the entire team vs just the single soldier that can have a medikit. Would also aid vs wasteful usage of infantry squads by being able to reheal them vs waste valuable spawn ticket. Also allow players to use infantry vehicles more without sacrificing already deployed APCs.

-For balance purposes, the squad replacement might take time, just as building a machine gun etc;
-Using current assets (reskinned M3 halftrack & Sdkfz251/8) + medic squad allows for little development needed.

Edit: notes from below discussions:
–The chief goal is to help IMMERSION and ROLE PLAYING by letting players try to save their team vs unrealistic bonzai charges to respawn asap while playing a suicide bomber.

Additionally, it might aid tactically in certain situations by helping save spawn tickets (at the cost of time to retreat back to medic APC) and improving on the lackluster medic mechanic–

Heal ability would obv give extra score, but a “survivor” trait/ score-silver bonus for healing a squad vs respawning could also encourage its use

The rest/details (such as min 50m heal distance from cap/10sec heal time) are up the developers as balance dictates.

m3 halftrack ambulance
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Sdkfz 251 ambulance
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Bren ambulance
image

26 Likes

Very cool idea, anything that keeps teams cohesive using in-game mechanisms is good by me

5 Likes

Interesting concept.

I mentioned something similar in one of my posts:

I think yours definitely has potential, it just needs some refinement into a full fledged idea. Let me think about it a while, I might be able to make some additional suggestions.

4 Likes

jap dudes have the type 94 :b
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4 Likes

Ok just saying, this looks awfully familiar??
Dose not resemble anything like Guardianreaper has been posting?

It would be great if we have more support type mechanics instead of more fast-paced lunacy

1 Like

Well Ive learned of his mechanics (which I now support) when he linked in this thread.

Im speaking of completely different vehicle classes (Sdkfz 251/8 for example) vs sub-changes to the current mechanized/motorized APC squads used by specialized squads only. You can take this idea to other sub classes (mechanized AT with a AT-equipped halftracks for example) but I think the medic class should be priority by its underutilization and ability to actually meaningfully change gameplay.

I think these distinctions make this a sufficiently different proposal.

Nice find! As with current APCs you could make a premium /f2p difference using APCs vs trucks as well. Not a fan of this necessarily but its an option.

hmmm yes more halftrack variants,also when medics for other squads as well?
image
british medic squad anyone?

3 Likes

As in when, will they add a medic to old squads upgrades? no idea, but it would be nice.
Just make it, so you could take a medic or assaulter, shouldn’t be that hard surely?

When it comes to this topic it apparently is
Not everyone played stalingrad - Suggestions - Enlisted

Yes completely different vehicle mechanic is obviously the same as adding a few medic slots in a team :face_with_peeking_eye:

I feel like its definetly not hard to do

Ok we keep going for one more post, i am tired now after being on all day but here goes.

My issues are simple
People for 2y have constantly, posted i want this , i want that, nerf this nerf that

Here we are, lets have a medic 2 class, let defenders have stronger defenses, remove det packs, give attacker 2000 extra points to defend with, give defenders time to run back from point they just lost, lets introduce a mechanic not in game, just to replace the J button.

And tbh, i like the medic ideas, but what’s the point, you spam for 2y,(not you) but all,
and what?, where are we?, do you have everything you ask for?, do we have a bug free game about to be released on steam.
do you ever think they will just drop plans, and say we need to add a new mechanic to replace one we have in game?
If people put all these effort/posts into a diff topic, like, DF FIX the Game ,FIX that, FIX this
before requesting endless add this, add that, do you think, they may actually FIX game.

With the announcement they going to steam, within 2 months, has me seeing $$$$, in this game just going up in flames, if they mess it up.

Just makes sense for all to start asking for FIXs, rather than new stuff, because, you had a idea.
Thank you for ur understanding.

I wasn’t replying to your topic I was replying to him and showing him what happened to me when I asked for medics in squads

1 Like

While we dont have yet a Japanese APC to reskin for ambulance purposes, their GP truck could serve as an ambulance (which applies to all nations as well)
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Was wondering if medics could get a mechanic that would potentially revive soldiers - just like those medic half tracks, a thought worth discussing

Ok understand your point.

The reason Im suggesting this is simple:
-slows down the pace of gameplay. Currently BR3-5 is incredibly sweaty, destructive game mode; where often ability to get most bodies on cap simply decides the battle. New players also waste tickets which often handicaps the team.
-ability to retreat in order to restock your squad would allow for more realistic gameplay instead of going kamakaze ASAP just to respawn with a fresh squad. You could now retreat, restock and come back without wasting spawns but taking valuable clock time to do so.
-it uses existing assets, trucks/APCs already in game, simple reskins would suffice.
-it utilizes & buffs the underused medic mechanic.
-allows new players that like sniper/more survivable gameplay to support the team further with more effective medical aid that would gather points.
-aids in veteran teams by giving a combined arms option; now veterans could have 1 apc spawn, 1 spawn & 1 heal point each, further increasing their battle effectiveness
-adds ability to use more trucks/apcs at the same time, improving map mobility & allowing for larger maps.

While it is a limitation, I don’t see that as a flaw. Especially in tandem with player-built rallies.

Neat. So reinforce mechanics from the Company of Heroes games.

It totally won’t be abused by teams that aren’t particularly attritted by losses to make a never-depleted squad of soldiers.

Please put some thought as to the implications and impact this would have on attacking and defending teams.

No.

Please put some thought as to the implications and impact this would have on attacking and defending teams.

-Aids defenders by not waiting for rally point spawns but by healing their squads instead. (would still take ~10 seconds per squad so slow)
-Aids attackers by not wasting their spawn tickets, but to do delay in heal time (~10secs) would slow down their tempo so its a trade off.

I literally dont understand what you’re trying to say. Yes, good teams that use combined arms and aren’t attritted perform better. Thats a no-brainer. Its like arguing tank/air support lowers losses so its an abusable mechanic

1 Like