Current APC teams are fantastic however their one restriction is that only one can be deployed per player at a time since they’re also spawn points.
Medics are also an interesting class that does not receive enough focus past BR2 ingame due to the massive amount of damage that higher-tier weapon systems output.
I think an interesting suggestion would be to have a Medic 2 team come in a armored ambulance, that acts as a medikit dispenser for the team; as well as resurrects (basically adds) troopers to a squad that needs more squad-mates, but it is NOT a spawn point by itself. Only adds troops to squads with missing troopers/ resets them.
That way medic class can be further supported, as well as more cautious playstile can be rewarded by healing the entire team vs just the single soldier that can have a medikit. Would also aid vs wasteful usage of infantry squads by being able to reheal them vs waste valuable spawn ticket. Also allow players to use infantry vehicles more without sacrificing already deployed APCs.
-For balance purposes, the squad replacement might take time, just as building a machine gun etc;
-Using current assets (reskinned M3 halftrack & Sdkfz251/8) + medic squad allows for little development needed.
Edit: notes from below discussions:
–The chief goal is to help IMMERSION and ROLE PLAYING by letting players try to save their team vs unrealistic bonzai charges to respawn asap while playing a suicide bomber.
Additionally, it might aid tactically in certain situations by helping save spawn tickets (at the cost of time to retreat back to medic APC) and improving on the lackluster medic mechanic–
Heal ability would obv give extra score, but a “survivor” trait/ score-silver bonus for healing a squad vs respawning could also encourage its use
The rest/details (such as min 50m heal distance from cap/10sec heal time) are up the developers as balance dictates.
m3 halftrack ambulance
Sdkfz 251 ambulance
Bren ambulance