Let’s see how impact nades work now, I know a few people who spam them, I’ll get the feedback, I use Molly’s mainly, as well at tnt, WP when using large gren packs.
So does this update fix tailguner on D3 stuka not firing, it was acknowledged. What about invisi planes? Invisi LMG, spawns bugged and soldiers flying in air on Bulge, Airfield?
Also why can the 1st volkstrm squad not actually wear the armband, like 2 volksturm squad?
Premium squads not having default options available SAS troops, premium volksturm squad default.
Thanks for at least fixing stretchy models, keep up good work! (Don’t forget your long termers want content, not radio silence, oh and please reduce axis Italian paras to BR3 or lower - flamers)
When the merge happened I had like 250,000, I spent most of it on upgrading different squads and vehicles, spent the rest buying up flasks and binocs for any soldiers who didn’t have any.
I’m okay with more “realistic” damage if that means a squad carrying 54 grenades is going to chainsplode and teamkill everyone in 50m radius after they drop one impact nade under their own feet because they got shot after pulling the pin
sounds great but now i have perk notifications on all units but no actual perks on soldiers. im sure its a result of some fix and an unseen result. just letting you know. THANX love it so far
The event german paratroopers with fg 42 potatoe launchers still has the wrong german collar tabs, as those are from the heer, and not from the luftwaffles. Though its minor issue would be appreciated if it could be finally corrected too
No
The APCs were indeed released in very poor condition. Those responsible were even punished. I’m just a manager, but I saw the whole story and I really hope something like this doesn’t happen again.