Iāve decided to translate the thread from the Russian forum.
So enjoy.
INTRODUCTION
Good afternoon. Here will be described my vision of how to introduce a separate Italy, why, and what is needed for this, presented an example branch of development and ideas for new maps. Letās start in order and with the main question. WHY IS THIS?
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The first and gameplay important reason is tooptimize the axis research branch. Itās cluttered with Italian samples, Hungarian, Romanian. Most of which are Italian and not for no reason. On this regularly pop up complaints on the forum, players rightly noticed that the grinding for a comfortable gaming for the Soviet Union for 2 BR faster than for Germany. Needless to say, such clutter is a rudiment of the pre_merge times. The long research branch prevents new players to grind to the top weapons and slows down the already long process of grind. Splitting Germany into Germany and Italy will solve this problem. Germany will not lose too much, because the game still has few French weapons and other trophies adopted by the Wehrmacht and not only ā¦
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the second reason - adding a new side of the conflict can give the game more depth, variety and interest, help enrich the game world and increase the replayability of the game. I guess thatās the obvious aspect. Moving on.
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It may not be obvious, but the addition of Italy will attract Italians and history nerds to the game. Not many games give you the chance to play as a real Italian soldier from 39-43 or even 44-45. Plus to give proud Italians to be in the skin of great-grandfather is expensive and they will appreciate it. Who knows rumours can do in modern Italy? Maybe in a couple of years after the introduction of this side players will swear not at Chinese players, but at Italian players? In short, for the sake of hype. The main thing is that the marketers worked properly. Fresh blood is always good.
Well, now that everyone has understood why developers and, me need Italian army, we can move on to the theoretical realization. In other words. HOW TO REALIZE First of all, some weapons will undoubtedly be cut from the axis branch. Why some? Because if (for example) the Beretta OVP could be used by Italy in a limited way, but Germany is very unlikely. Historical variants should stay. such as the MAB38, the rest should go away, leaving the research branch alone. Germany does not need Italian tanks banally because of the huge number of their own. Which is a huge scope for creativity for developers. From the players who had time to purchase italian weapons and vehicles do not take away anything, because the Italian units in some places were under the command of German commanders. So no need to take items away from the players by force. But you can give the opportunity to transfer some weapons. This will simplify the grind in the early stages of existance for the new faction. Also optimizing research branch I propose to implement not at once, and re-move Italian samples gradually, showing the player a timer until the disappearance. Thus, many players will make their transition to Italy as painless as possible for themselves.
New faction bonus. I donāt think thereās no point in explaining it. Give a bonus of 50-100% to silver / experience, etc. at least for the first 2 weeks of existence of Italy, then reduce it to 30%, then remove completely. Also to the question of the realization of the new side: the idea of cooperative battles is flashed on the forum. This when in battle you can meet a player for both the German and Italian armies and they are in the same team. Which is historically correct. Italians have fought alongside the Germans in many places. How to realize it technically - I can not tell you. This will only come up with developers, but I can say on behalf of the player, as I would like me: The player is looking for United States. Finds himself in Tunisia, and there are 6 players - Germans with appropriate tanks, squads, etc., 4 players Italians with weapons, equipment from Italian branch. Probably need to remake the matchmaking here? I donāt know. btw Custom matches already have combined fights in them What about the maps? Where will these battles be? For start, we have so far 2 theaters of war, where the Italian army was historically present - Tunisia and Stalingrad. Everything is clear with Tunisia, everything is fine there. except to expand the number of maps in it. Within Stalingrad I suggest adding maps of suburbs where battles with Italian troops took place.
Spoiler
The pilot of the Italian fighter Macchi MC202 Folgore from the 356th squadron (356 Squadriglia) in the steppes on the Eastern Front Winter 1942.
The frozen bodies of Italian soldiers near a destroyed column of artillery tractors FIAT SPA TL37 on the road near Stalingrad In the background (far right) is an Italian Fiat 666 NM truck
Photo by reenactors.
What about the maps? Where will these battles be?
For start, we have so far 2 theaters of war, where the Italian army was historically present - Tunisia and Stalingrad. Everything is clear with Tunisia, everything is fine there. except to expand the number of maps in it. Within Stalingrad I suggest adding maps of suburbs where battles with Italian troops took place.
About the Sicilian operation - it should be a awesome. There and landings on the beach, and shootouts on the streets, and capture\ defense of different small villages and towns and fortresses. Itās supposed to be cool.
This shoose of maps by BR would look as nice as possible. You might be thinking, āWait. Italy will only be fight only against the US on high BRs?ā And Iāll answer: āYes. Itās even more historical. The USSR found Italian troops in a very bad shape, and while fighting the Germans Italy fragmented. Italian troops in the USSR were present until 43. The remaining Italian units had auxiliary anti-guerrilla and police functionsā. If you have a better idea on Italyās theater of operations - please write in comments, I will read everything, analyze and add to the article with the author of the idea. Will it be a complete factoin? Or just a fragment of the axis? First of all, I propose to reinforce the Italian troops with the African Corps in all its greatness. Secondly, under this condition - yes, it will be a full-fledged side with its own strengths and weaknesses. A week in photoshop and the Germany branch turns into the Italy branch. Nobody asked me to do it, but I did it.
The strengths will be a branch of submachine guns, rifles, fighter aircraft, and even machine guns, a wide selection of APCs. Weaknesses of Italy will be a branch of sniper weapons, rifle grenade launchers (no AT charge), tanks (in the top only Rommelās Tiger), possibly bombers (I am not WT player.).
Probably here in this research tree a lot of controversial points, but this is only a raw concept or prototype. And I apologize for the quality, not everywhere it is 10\10, but dragging hundreds of times the same layers Iām tired of fixing and correcting everything.
About the engineering buildings I was asked to complete: here is a supposed list.
Yes, there is a German Pak for even according to the wiki: āOriginally planned licensed production at OTO factories, in an amount of at least 1000 units. However, the agreement was postponed, so in March 1943, 24 finished Pak 40 guns arrived in Italy.ā They also used the 50mm Pak, but it wasnāt much better than other designs (and not as Italian)