Well… that’s 4 years of hype wasted. I’m sorry, but the high hopes that i had when this game was in development, it’s all gone now. Farewell.
Yea i feel it too bud. It all seems like gone for good that hype we all try to build up… Just hoping that this game won’t be DoA
AI can’t get into capture point
i’m sure this explains a lot xd…
Shiivex
December 27, 2020, 8:11pm
65
on the third capture point on D-day map (a bunker) the bots keep geting stuck on the right side (atackers)
either a human go inside or they keep getting stuck on the same wall over and over again.
the chateu on bosq and the other one are clustered with vegetation.
no fun… i had no fun in either this maps/modes. i ill stay away again.
i really feel d-day invasion map should start with coming a shore and engineers needing to clear barbwire and tank traps.
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like the ones that are already in place?
Though I would be much happier if I could actually clear out all that bullshit, as it acts the same as the engineer-placed obstacles.
The conquest game modes are kind of bland and very boring the Invasion game modes however I way more fun and enjoyable
I’m so-so on it.
Invasion is the better game mode overall, but it lacks the variety that conquest has.
Thank you all for participating! The Normandy test is over.
Well…what’s next when Normandy test is over now? Hmmm
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Berlin or Tunesia?
Or closed alpha for Normandy?
Tbh with the current state of Moscow and after gotten a taste of Normandy, I can’t even play Moscow anymore.
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The very first set of closed alpha tests were for Normandy, so it’s kindof odd it’s still off and on.
It was probably just a promo while the devs focus more on Moscow.
Hello, what’s the reason?
I have laid out those issues in the following thread, summarized:
I like everything you said except for giving Russia other allied weapons. Lend Lease or not…seeing a Russian run around with a m1 garand would kill immersion for me. Perhaps they need to make it so each round you switch teams. So 1 map. 2 rounds. That way everyone plays each side. Many games do that.
The progression system…yeah cannot stand it . Love the game so far but that has chash grab written all over it. Making me very leary of devs intentions.
Personally, id MUCH rather pay to play. If …
Other threads that are more in-depth:
They dont have to be jack of all trades. All they have to do is provide superior DPS.
At low campaign levels people dont get MGs, no AT rifles. They also dont have access to upgraded weapons, nor drum PPDs, nor the MP38. They also have less of the SMGs, 1 or 2 instead of 4.
It will still give access to vitality if it is leveled to 5 straight away, still making it OP until people get to compete with upgraded guns.
Making a premium squad unlockable is not possible as it is premium, aka bought. …
If logistics is bugged you should make a report on it. This thread is ment for perks
Very in-depth megathread as always…well-said bud.
https://forum.enlisted.net/t/enlisted-premium-squad-general-feedback-and-suggestions/2796/76
uniforms and other appearance items should be locked behind a paywall, in my opinion. It would be a much better way of monetizing this game than anything else.
I agree that when you unlock the ability to carry a weapon on a specific squad (for example, the MG34 for the MG squad), you should immediately be able to get that weapon from crates.
Having to progress with a specific squad to unlock upgrades for a specific weapon also hurts, for example I can’t upgrade my gewehr 41’s without playing t…
https://forum.enlisted.net/t/5-star-soldier/2838/20
Well, I’m really concerned & afraid at the same time of the monetization scheme that Enlisted will adopt, from the information that we already have it’s really isn’t in favor of the game. This thread is more to the developers than my fellow Enlisted testers (those who were in the closed alpha mainly & now the close beta also) but that doesn’t mean that it doesn’t concern them as well.
As I see it that Gaijin want to apply some of the monetization schemes they are already using for War Thunder, …
Do you guys think they are too OP. I can tell from the outside looking in that they are powerful opponents, and from picking up their guns I can tell they are good guns but I don’t feel I can make a definitive judgement without playing either of those squads
Also, this might just be me but, do they have some sort of armor, because I feel like the premium squads are more likely to survive Bolt action rounds
1 : Additional Automatic Squad, one of the key limitations of automatic weapons within the game are the fact that Automatic weaponry (in terms of saturation within a squad IE how many guys can carry automatic weapons and thus lives with automatic weapons) are limited by about two squads. For Alpha testers, you get two squads, one is the standard assaulter squad, the other is the LMG squad. One remaining squad must be a bolt action dominated squad which limits the amount of firepower you can fiel…
“This is a translation of my post from the ru segment, for the acquaintance of foreign players”
Premium units are awful!
Adding premium units is quite an interesting concept for implementing some kind of exclusive for players, but it’s done disgustingly and here’s why:
The maximum level of all participants: you, in fact, buy a squad of pumped-up Chechen thugs, with perks pumped in, you want to pump a stock squad to such a state, it will take you just a titanic amount of time, but here P2W
…
I just had a game where TWICE I put a 8mm bullet in the new Russian squad Point blank and he shrugs it off. I just left the match after that. If the devs want to keep their playerbase, they need to remove OR heavily nerf the premium squads. Because I will not play with obviously broken squads. The Extra health perk is stupid, and the PPK they use is overpowered. If you want to retain your playerbase, remove them, or give them a heavy handicap. Don’t ruin your game with P2W squads.
The health perks are currently causing significant imbalance in regards to premium & non-premium squads. As a result, it’ll take up to two (or three, depending on the range) shots to ensure that a premium soldier goes down (to medpack themselves). This creates an atmosphere where the premium squads, armed with their rapidfire weapons, can wipe out entire squads with one single soldier.
To that end, I suggest that the health perks simply be removed.
I fully agree with you but I believe they can improve this realism by adding a sort of item selection ,like real life during battles the soldiers lost and broke equipment as well as being wounded in combat from that the player could choose what types of items he wants to receive so that he can assemble the squad he want or upgrade some kind of equipment he want
Currently, the only way to unlock new weapons is via the campaign mode.
After unlocking the weapon, however, you do not own any of said gun. You also have to use the logistics cards for a chance on getting said weapon, and you also need to upgrade your squad to be able to equip the weapon. This is very much RNG based, forces you to play mainly with the default rifleman squad to be able to equip the abundance of rifleman soldiers you obtain and does not reward you for specializing in a single ro…
If anyone thinks I missed a thread in this list, hit me up in PMs and i’ll edit it in, though idk whether those will be looked at at that point
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Before I forget to bring it up, some voice acting lines need to be changed or removed.
It could be the case for German and Russian, but in English there’s a lot of red herring lines like bots randomly yelling out “contact 12 o’clock” when they aren’t even aggro’d and if they are, the contact isn’t at 12 o’clock.
Also gotta add that the english voice lines actually dont sound very english, almost like the german voice actor made them. They are drastically diffrent from the ones in war thunder for sure, which do sound about right
Acting sounds fine to me, just the overall choice of lines is poor.
ThAtS RiGhT! UNiT! Foooooorwaaaaaaard
Has to be the cringiest shit they could think of for you to hear over and over.
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Like I said, I didn’t notice any accent issue