I’m only speaking from the way I like to play and what I find most satisfying about the game. I don’t like the steamrolls at all(very boring) unless there’s an event going on with a huge number like 20k to reach in two days. I don’t want to have to play that much. I have stuff to do.
The games that are the most fun and the most memorable are the ones that you’re losing then turn around. I’ve only had a few that went overtime, and pulling those out are the best.
What tier were you placing?
If you’re playing Tier 3, I would suspect you’re going to be constantly grinding something.
I’d think giving tier 3s an xp boost (or a minimum xp floor for playing the round to completion) when playing against tiers 4,5 is an idea to help prevent desertion.
Tagging someone in the game with a scarlet letter as a “deserter” would be another to prevent it, but it sounds like we’re dealing with fragile people who might bail if a game called them out to the community for bad behavior.
I think this idea is a better solution for giving early war Engineers an automatic weapon
Now onto the Event Engineer squads, when you say Assault rifle do you mean legitimate assault rifles or do you just mean a catch all for just automatic weapon.
Because I have noticed that the various Premium Engineer squads maintain the same weapon classes as their regular counterpart, ie rifles. The only Premium Engineers that don’t have rifles are ones attached to other Premium classes, like a Premium MG or Sniper squad.
I am interested to see how these squads turn out, but I will just say that I don’t see why Engineers absolutely must have assault rifles
Wouldn’t that still incur the same risk of Tier 2 deserters since they’ll be facing Tier 4s?
Did DarkFlow not think to add a survey to the game so that deserters could explain why they were abandoning that game? It would certainly help with all the guesswork on what needs to be done and where it needs to be done.
im hoping and expecting a full perk reset come merge. not because it would be nice, or a goodwill present, but because we have soldier configurations at the moment that puts you in the NEGATIVE perk points after merge, so they should be respecced for free, left as OP as they are, or barred from playing till the value is adjusted…by paying your own silver. i guess uproar is warranted in that case.
feedback/suggestion: let sidearms benefit from ammo pouches, please. not fit for fighting any solid primary weapon, but a good QoL for those madman out there and for events and dailys that require pistol kills.