Well Japan is the faction that needs the most equipment so here a list of the most needed equipment there is other things that can be added but i think that’s the most needed equipment for the Tech-Tree I’m not gonna discuss premium squads on this topic only tech tree equipment:
The type 91 tank MG had a 50 rounds mag. And we don’t even know what the Tokyo Arsenal 1928 looked like, only a partial drawing exists, it doesn’t even show the whole gun, the pic you posted is just the model 1927 already in game with the box mag next to it. Same for the Type 2 in 6.5 mm, we don’t know what it looked like.
well some claim even 60 but the only source i have seen says 45
Well i can replace it with
they are 20 rounds.
Well we have more info about this one :
Although the two prototypes were identical in basic structure, they looked completely different. The Southern Machine Gun No. 1 had a separate grip and stock, while the Southern Machine Gun No. 2 had an integrated grip and stock. In live-fire tests, copies of Moselle Schnellfeuer’srifling pitch and chamber were also made.
Southern Type Machine Gun No. 1 Main Conditions
Body weight (excluding magazines) 3,000g or less
Use of the prototype Type 95 cartridge (6.5mm)
Ammunition capacity of 30 rounds or more
Ability to kill and injure soldiers in winter clothing at a distance of 700 meters
Installation of single-engine/repeat-shot/safety devices
In a barrage of shots, the recoil is less than that of the current rifle.
In consideration of negative guns, there should be no protrusions on the right side of the gun.
Ability to kill and injure soldiers wearing winter clothing at a distance of 500 meters
The prototype Type 2 machine gun saw the light of day at the end of World War II. The Army wanted to adopt machine guns as self-defense weapons such as tank soldiers, and focused on the prototype Type 2 machine gun, which was smaller than the Type 100 machine gun[3]. As a result, the overall length was reduced, and the barrel base and stock were reinforced with steel plates, and a prototype Type 2 machine gun was developed as an improved vehicle-mounted version.
This modified version of the prototype Type 2 machine gun is available in several variants, with a simplified front sight, different barrel jacket grooves and a different shape of the stock.
For the record, the modified version of the prototype Type 2 machine gun was not officially adopted until the end of the war. In reality, however, many prototype weapons were used at the end of the war to make up for the shortage of weapons. An improved version of the prototype Type 2 machine gun was also found in a Japan bunker during the Battle of Okinawa[4]. The prototype Type 2 machine gun improved mounted version was built at the Kokura Army Arsenal under the leadership of Tomojun Yoshida, and was fitted with the same folding bayonet as the Type 44 cavalry gun.
In addition, there are also items recovered by the British army stationed in the British Indian Empire, and a report on this gun was prepared in 1946 after the end of World War II[5].
This is less powerful than the Király 39M.
This SIG was chambered in the 9x19mm parabellum instead of the 9x25mm Mauser cargo used in the Király meaning that it will probably have base 9mm damage of 7.0 max upgraded.
Unless Darkflow heavily buffs the weapon up but that would be pointless, it’s ideal for BR4, it should just swap place with the Tokyo Arsenal making that finally BR5.
I love all of these suggestions, but I think the BRs could be made better. For example, I equip all my Jap soldiers with Type 96, and I can confidently say that it is my 2nd or 1st favorite LMG in the game. For that reason, it should not be BR2, it should stay at BR3. Also, I think 30rnd Tokyo Arsenal should be BR4 and 50rnd Tokyo Arsenal BR5. Also, I think the scoped Type 96 should be BR4
Box mag PPSH 41 is on br3, no reason for this to be on br4.
It has less round than the drum PPSH 41 on br5 and Soviet did have drum PPD 34 on br4 which also has more round. So I think it is fair enough for Tokyo Arsenal to stay on br4.
has less hit power then Madsen and 100 rate of fire more against Bren is even more balanced only 70 more and against ZB and MG 13 only the mag saves it in BR III all the Japanese lmgs are better
Beautiful work, I really hope and can’t wait to see some of those planes especially be added to the game. I long for the day we’ll have rockets and I’ll give the Americans a taste of their own medicine!
Cuz the other Ko Rifle in the premium Squad is BR III But we can put only long one i put them to have a bit of diversity between the sniper long version and the infantry :