Explosive packs are taken far more than any other grenade type. Why? Because they are the one size fits all grenade. They kill tanks, they break structures, and they kill entire rooms of enemies. (Personally I think they need to be removed entirely, but I’m making this post for a buddy of mine that despises using the forums.)
AT launchers have an extremely small blast radius, often times going off directly next to an enemy or direct hitting enemies and failing to kill them.
If the Explosive pack is going to keep its ability to kill tanks, it needs to be treated the same way as AT launchers are against infantry. Meaning its SOLE purpose is killing tanks, NOT infantry.
By making this change it would very likely decrease the usage of them and get players to use other grenades instead. In turn, it would give tanks a little it more freedom to move forward and support their infantry, rather than sitting back in the greyzone out of fear.
I do not agree with the first point. Explosive packs used to (a long time ago, you were still young) destroyed enemy armored vehicles with a single charge, they were nerfed a while ago and often you have to use three or even four to destroy a tank. No, actually the developers should buff them again.
I agree with what you say about AT weapons, they are ridiculously inaccurate, do almost no damage, and also when you shoot enemies they don’t even get knocked out. Damn, not even grenade launchers are capable of killing an enemy by hitting him in the face!
I don’t seem to share your experience with those. I don’t use them terribly often, but when I do I don’t even have to land it terribly close to kill. I usually get the whole group when they are running along.
Originally, they had the autothrow feature that made it extremely easy to get the timing correct and pretty much stick it directly to the tank perfectly, resulting in a kill every time. After they removed that, it got a little bit more difficult as you had to learn to time it right. Though it still killed in a single charge. The ONLY reason it doesn’t right now is because explosives as a whole are bugged. AT weapons are not working correctly either, nor are tank shells majority of the time.
When it is not bugged and is working properly, it still only takes one to kill.
The problem is that is not balanced at all. The fact it can kill tanks, kill infantry, and break fortifications all in one grenade, can be used by ANY type of troop, and you can carry up to 3 with explosive packs make them FAR too versatile. Making players take any other type of grenade less, using AT troops less, making tanks push up to help less.
Its destroying entire parts of the game just to make things easier for run-and-gun players. It needs to be addressed.
The ability of explosive pack against infantry had already been nerfed in the past. The problem of explosive pack spam against infantry had been mitigated since then. I don’t think it need another nerf.
Not gonna happen, the grey zone is still way safer than front line. Even if there is no explosive pack, tank player still need to worry about molotov, tnt charge and at weapons. Not to mention that moving forward to support infantry rarely gives you any advantage.
How many players actually use these options though? From what I’ve seen very few. Why? Because explosive packs overshadow everything else.
I’m not saying that those are not still threats, but what I am saying is that players then actually have to CHOOSE to take them to counter tanks. Which in turn means they would have to sacrifice something else for them. TNT charge sacrifices range, AT soldier sacrifices a soldier of a different type like engineer or MG. Molotov is still only effective when it lands on the vents, meaning it is still sacrificing ease of use.
I GREATLY disagree. Pushing forward with tanks can give a huge advantage to nearby infantry. It can provide cover, provide high power support up front where it is needed rather than being as restricted by range and line of sight, it can break through areas of cover to expose enemies to friendly troops, it can even block of pathways that the enemy infantry could use.
Look at the Hellcat tank on Normandy. It is the highest level tank you can get, despite having the THINNEST armor, and not even a coaxial MG to be used within the tank, instead only the HMG on top. So why is it the highest level? Why didn’t they switch it out for something like the Jumbo that so many people have an issue with?
The reason is because of its sheer speed. It can rapidly reposition and make use of flanks and breakthrough tactics with EXTREME efficiency. Explosive packs are only useful against it if it is sitting still, but Molotovs and other grenades are actually useful too as its open on the top. Yet it is STILL one of the most effective tanks to push up and blitz enemies with.
Now consider how much difference other tanks could make as well if they pushed up to assist infantry. The main reason they don’t is STILL because of explosive packs and how easily ANY type of troop can kill them. The reason tanks were used is because they were “resistant to the common soldier”. In this game, with access to explosive packs, that is simply not the case, making tanks far less useful in the roles they were designed to play.
"In future Enlisted updates we plan to make explosion packs and grenades specialized, more effective against certain targets.
At the moment the number of fragments generated by grenades and explosive packs is nearly identical, and that’s not quite correct. In reality explosive packs lacked extra fragments and instead relied on the power of the blast wave to pierce the armor. At the same time grenades were used to destroy the infantry, making their fragments the key factor in their effectiveness. We intend to make this difference more pronounced in Enlisted by cutting the number of fragments dispersed by explosion packs."
As far as I can tell, this update was never made!!! It was talked about, but never done!
The radius at which frag grenades kills is still pretty much the same as the explosive pack. The only difference between the two is that the explosive pack can also damage and kill tanks.
So where does the “Specialized Weapons for Specialized Targets” come into play?
Bruh, those weapon has their own advantages. TNT charge don’t use grenade slot so you can take grenade, At weapons have longer range, molotov have area denial effect.
Which no one use.
Not a problem for most of the map. And the view for close range is actually very bad since you need to constantly turn your turret to get scan through your line of sight. The range is not a problem while using tank in Enlisted map, the range is not that long due to small map, so tank optics and pen indicator can easily solve range problem.
Still not a problem for most map.
Can’t work on most map since the greyzone is very close to the capture point.
Many people think that is a joke lol. What do you expect from dev that put m10 vs panther? They have problem for balancing stuff from long ago.
Never used it before, but most review I saw said it suck.
That is because most reviews of it are from people trying to sit in the back with it, and not use it like it is supposed to be used. Personally I use it far more than any other tank in that campaign. I’m able to outmaneuver Tigers and other tanks with ease, not to mention the other uses I mentioned before. On top of all of that, I can even climb straight up the hill on the right side of D-Day to start laying down hell on the enemy’s back line. It even has smoke shells that I can put down to give my teammates safe and easy passage up the field and into cover.
I disagree. I can move up and block off a doorway and cut them off entirely from that direction.
I’m not even talking about cover in a “squad piling up behind the tank” way. Using it to block lines of sight such as alleyways or even parking ahead of a doorway so my teams troops can access the door without taking fire from enemies in that direction makes a MASSIVE difference. In addition, making use of smoke shells to blind the enemy as my team pushes across a field.
Its about HOW you use the tank. Unfortunately, due to explosive packs, most players haven’t had an opportunity to see how useful they can be pushing up and supporting the infantry.
You are right, they do have their advantages. However, their advantages are outweighed by the advantages of explosive packs, which is why explosive packs need to be REBALANCED. I point to THIS conversation when looking at the usage of TNT:
These are generally the responses.
TNT despite being able to be taken in ADDITION to grenades is very rarely used. Why? Because explosive packs are just so much better in so many categories.
AT launchers have longer range, but the troops that carry them don’t have access to automatic weapons. So how many players are going to switch out a MG or SMG carrier in order to get an AT troop? Not many as long as explosive packs exist.
Molotovs have area denial effect. This is true. But how many people actually take molotovs over explosive packs? Most players don’t often bother because they can just throw an all purpose grenade and kill occupants of the room and just walk right in. Their ability to kill infantry and tanks alike with ease rarely is outweighed by an area denial. EVEN in the situation that they do want an area denial, they will far more often take a FLAMETHROWER squad, equipped with EXPLOSIVE PACKS to do that same job.
If they at least knocked it down to where it only took out tracks, but still retained some of the anti-infantry capabilities I think it would be fine. The ability for it to outright kill tanks and still kill infantry is what is OP.
It has been nerfed, no need another one. Actually a buff would be ok but not at the level it was. Would be nice to stop asking for nerf on everything and actually use your resources to counter.
That is called splash damage, it works only when there is a group of enemy soldiers. If you shoot just one or two, it does almost no damage.
I don’t see it as a problem, because you have to remember that there are players who are still at a low level to be able to equip AT weapons that work acceptably well, so the only chance they have is to load up with those explosive packs.
Leave our det packs alone, GuardianReaper! Like others have said, they were nerfed a while back, plus they are useless at taking out multiple players at once, the grenades are used for that. What would you like us to throw at tanks, harsh words?
Man I have to agree with the others they are already a shadow of their former glory, as long as tanks still have HE capable of deleting whole squads from so far away it’s only fair I say. I disagree that it will get the out of bounds tanks to move, the only thing that will do that is a zone change or death.
I wish people would stop calling for nerfs. I’d prefer that tanks were eliminated over nerfing or eliminating explosive packs.
Tank mains want to just be able to roll through racking up 200 kills without fear of anything other than the potential of an even match with another tank.
SMH.
Oh, and if my message is ill received… just posting for a friend