Enlisted that Could Have Been -- Ultimate WW2 Game Concept

Introduction

I’ve been playing WW2 games since 2002 (BF1942) and the original Call of Duty but certain pieces of the war were always missing in this and that game, and I’ve always dreamed about a WW2 title that would encompass all the major fronts and all the major armies.

Enlisted look(s/ed) like the perfect base game to implement this.


1. Early War (1939-1940)

Maps: battles in China, Khalkhin Gol, Poland, Benelux, Finland, France, Narvik, Battle of Britain, North Africa (Sidi Barrani)

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Early War (1939-1940) reference weaponry

Faction Infantry Weapons Tanks Aircraft
Finland Mosin M91, Suomi KP/-31 Vickers 6-Ton, T-26 (captured) Fokker D.XXI
France MAS-36, MAS-38, FM 24/29 Somua S35, Renault R35 MS.406
Germany Kar98k, MP34(ö), MP-38, MG34, PzB-39 Pz II, Pz III (37mm), Pz 35(t) Bf 109E
Italy Carcano M91, Breda 30 L3/35, M11/39 Fiat CR.42
Japan Type 38 Arisaka, Type 11/96 LMG, Type 97 AT Type 97 Chi-Ha, Type 89 I-Go A5M Claude
Poland Kb wz.98a, wz.28 BAR, wz.35 AT 7TP PZL P.11c
UK Lee-Enfield No.1, Bren MkI, Boys AT Matilda II, Vickers Mk.VI Hurricane MkI
USSR Mosin-Nagant, DP-27 T-26, BT-5, BT-7 I-16

2. Global Escalation (1940-1941)

Maps: Siege of Tobruk, battle of Greece, Pearl Harbor, Wake Island & Eastern Front (Białystok-Minsk, Smolensk, Kiev, Siege of Leningrad and battles in Karelia, Rostov, Rzhev, Sevastopol, Odessa, Moscow)

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Global Escalation (1940-1941) reference weaponry

Faction Infantry Weapons Tanks Aircraft
Germany Kar98k, MP40, MG34 Pz III J (50mm), Pz IV F1 Bf 109F, Ju 87B
Italy Carcano M91, Beretta M38 M13/40, Semovente 47/32 Macchi C.200
Japan Type 99 Arisaka, Type 100 SMG Type 97 Chi-Ha, Type 95 Ha-Go A6M2 Zero
UK Lee-Enfield No.4, Sten MkI Crusader, Matilda II Hurricane II
USA M1903, Thompson M1928 M3 Stuart P-40B
USSR Mosin-Nagant, PPD-34/38 T-34/76 (1940), KV-1 IL-2

3. Turning Point (1942-1943)

Battles of 1942-1943 such as Stalingrad, Kharkov, Rzhev, Kursk, Caucasus, Guadalcanal, El Alamein, Tobruk, Gazala, Burma, Operation Torch, Sicily, Monte Cassino, Solomon Islands

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3. Turning Point (1942-1943) reference weaponry

Faction Infantry Weapons Tanks Aircraft
Germany Kar98k, MP40, MG42 Pz IV F2, Tiger I Fw 190A
Italy Carcano M91, Beretta M38, FNAB-43 M14/41, Semovente 75/18 Macchi C.202
Japan Type 99 LMG, Type 100 SMG Type 1 Chi-He, Type 1 Ho-Ni Ki-61 Tony
UK Lee-Enfield No.4, PIAT Churchill IV, Sherman III (75mm) Spitfire MkIX
USA (Army) M1 Garand, M1 Bazooka, M1 Carbine M4 Sherman (75mm) P-47D
USA (USMC) M1903A3, Reising M50 M3 Stuart, LVT(A)-1 F4F Wildcat
USSR PPSh-41, SVT-40, PTRS-41 T-34/76 (1942), SU-76 Yak-9

4. Total War (1944-1945)

Maps: Normandy, Market Garden, Bulge, Operation Bagration, Konigsberg, Budapest, Vienna, Prague, Courland, Seelow Heights, Berlin, Peleliu , Iwo Jima, Okinawa, Manchuria

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4. Total War (1944-1945) reference weaponry

Faction Infantry Weapons Tanks Aircraft
Germany StG44, MG42, MP40, VG2 & MP3008 (Berlin) Panther G, Tiger II, Jagdpanther Fw 190D, Bf 109K
Japan Type 100 SMG, Type 99 LMG Type 3 Chi-Nu, Type 97 Chi-Ha Ki-84 Frank, Ki-49 Helen
UK Sten Mk V, Bren MkIII, PIAT Sherman Firefly, Comet, Churchill VII Tempest Mk V, Mosquito
USA (Army) M1 Garand, M9 Bazooka, M1919A6 M26 Pershing, M4A3E8 P-51D, P-47N
USA (USMC) M3 Grease Gun, M1918A2 BAR, M2 flamethrower M4A3R3 Flame Tank, LVT(A)-4 F4U Corsair
USSR (Europe) PPS-43, SVT-40, Mosin M44 IS-2, T-34-85, SU-100 IL-10, Yak-3
USSR (Far East) Mosin M44, PPSh-41, DP-27 T-34-76 (1943), SU-76M IL-4, Yak-9

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Visuals and cosmetics

It is paramount that every faction, era and front had their appropriate looks.

E.g. German soldiers:

E.g. Pz III – note the different paintjobs, markings and insignia:

Panzer III Ausf.E during the Invasion of Poland
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Panzer III Ausf.E from the 13th Panzer Division in France
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Panzer III Ausf.E in Russia during the winter of 1941
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Panzer III Ausf.E in service with the Afrika Korps
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Panzer III Ausf.L was used in the Soviet Union during the summer of 1943
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Panzer III Ausf.M in Normandy, 1944
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Note that the insignia changes through the years:

  • White Bar Crosses, July 1939

On 13 July 1939, the Inspektion der Kraftfahrtruppen (Inspectorate of the Motorized Forces) issued an order that introduced the Balkenkreuz on all armored vehicles. The order was published in the 21 July 1939 edition of the Allgemeine Heeresmitteilungen (army bulletin).

A very specific regulation is assigned for each type of vehicle, in our case – Pz III:

  • Outlined Bar Crosses, October 1939

On 26 October 1939 the Inspectorate of the Motorized Forces issued an order that superseded the July 1939 order. The order was published in the 7 November 1939 issue of the army bulletin.

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Bar width approximately 2,5 centimeters.

These bar crosses are not to be painted on the turrets like previously, but only on the superstructure.


Plane decals were equally regulated:

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Similarly, British, Soviet, American, etc. armies all had marking regulations, and those were not random

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How could this work

Disclaimer: I didn’t study to become a game developer, nor do I have the data on player numbers/budget, so this is all pure speculation.

However,

Each era-faction combo could be a separate preset/loadout with locked gear limits, maps, and opponents.

Example:

Preset Name Unlock Requirement Equipment Pool Maps Enemies
USSR (Early War) Start Mosin-Nagant, DP-27, T-26, BT-5, I-16 Khalkhin Gol, Karelia Japan, Finland
USSR (Escalation) Complete Early War PPD-34/38, T-34/76 (1940), KV-1, IL-2 Kiev, Moscow, Sevastopol Germany, Italy
USSR (Turning Point) Complete Escalation PPSh-41 box, SVT-40, T-34/76 (1942), SU-76, Yak-9 Stalingrad, Kursk Germany
USSR (Europe 1945) Complete Turning Point PPS-43, T-34-85, IS-2, IL-10 Berlin, Königsberg, Vienna Germany
USSR (Manchuria 1945) Unlocks with Europe PPSh-41 drum, T-34-76 (1943), SU-76M Manchuria Japan

Key Design Principles

  1. No Cross-Era Contamination
  • A player using Germany (Early War) cannot face USSR (Europe 1945).
  • Matchmaking pools: Early War (1939-40), Escalation (1940-41), Turning Point (1942-43), Late War (1944-45).
  1. Progression = New Theaters, Not Upgrades
  • Unlocking USSR (Turning Point) doesn’t “upgrade” your Early War gear – it grants access to a new preset for 1942-43 battles, and each Era has its own pool of available weapons.
  • Early War BT-7 is available only for 1939-1940 and 1940-1941 lobbies.
  1. Faction-Specific Grind
  • Leveling UK (Global Escalation) unlocks:
    • Weapons: PIAT (1942)
    • Maps: Tobruk, Gazala
    • Opponents: Italy (1941)
    • Does not affect UK (Early War) or UK (Total War) presets.
  1. Historical Matchmaking
Battle (Year) Allied Preset Axis Preset
France (1940) France (Early War) Germany (Early War)
Stalingrad (1942) USSR (Turning Point) Germany (Turning Point)
Okinawa (1945) USA-USMC (Total War) Japan (Total War)

Interface example:

[ FACTION SELECT ]
► USSR
├─ Early War (1939-40) [Lv. 12]
├─ Escalation (1941-42) [Lv. 8]
├─ Turning Point (1942-43) [LOCKED: Complete 100 Escalation matches]
└─ Total War (1944-45) [LOCKED]

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“Global Conflict” Matchmaking System example

Core Principle: Players queue as Axis or Allies → System assigns random faction + era preset based on need.

  1. Queue Selection:
  • Player chooses only Axis or Allies (no specific faction/era).
  • Optional: e.g. “Prefer Early War” checkbox for enthusiasts.
  1. Player queues as Allies → gets randomly assigned France (Early War).
  2. Map: Battle of France → Gear auto-set: MAS-36 rifle, SOMUA S35 tank.
  3. After the match the XP gained goes towards unlocking Char B1 and MAS-38 SMG for France 1940 ‘faction’.

(E.G. in case of Late War random placement the Player gets basic Late War gear with possibilities to upgrade to better Late War gear, not starter Early War bolt actions)

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Historical Loadout Restrictions

Example A: Panther tank is in 1942-43 era but was never deployed to North Africa.

Question: what happens if a Germany 1942-43 preset is loaded onto a North Africa 1942-43 map?

Solution: Panther icon greyed out from selection, Pz IV F2 is the best available option for North African maps.

NB: despite Tiger 1 actually being in North Africa, it would still be greyed out as it’s impossible to balance out with Allied North African tanks.

Example B: Panther, Tiger and Ferdinand are in 1943 era and they fought at Kursk 1943, but can’t be balanced by any Soviet tanks of that time.

Question: what happens if a Germany 1942-43 preset is loaded onto a Kursk map?

Solution: Panther, Tiger and Ferdinand are greyed out for Kursk 1943.

NB: Pz III, Pz IV, Marder and STUG made up >90% of all German AFVs at Kursk.

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Disclaimer: all weapons/vehicles/mechanics mentioned here are for reference only and don’t represent final thoughts on ‘balance’ and are not inteded to make any side suffer.

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TLDR: I believe the “4 factions 5 BRs each” system is holding the game back and doesn’t allow it to explore any new fronts or armies that don’t fit that formula.

18 Likes

Love it but presets with tiger 1 up against Sherman 75 sure 1 tiger vs 5 sherman 75s

Great work by the way b5 was a very pretty game

2 Likes

Panzer Corps 2 mention in this economy?
Whats sleep? I need decisive victories.

1 Like

These are just references, I’m not talking specific 1:1 balances here.

It’s just built around balance and leaves people like us that love world war 2 for what it was out.
I firmly believe that we deserve our own historically accurate game mode.

7 Likes

That wouldn’t be fair.
Just as Sherman would be terror to Japenese tanks in the Pacific.
Vehicles need to be limited to some degree, with both factions having a tank and plane at least from the same BR.
Otherwise weapons could be balanced by allowing both sides to use captured weapons in limited quantities.

Should be 5x Churchill vs Tiger H1 in Africa

1 Like

Ideally Tiger should not be selectable in Africa because it will always be a camper that can’t be penned.

Or very finely tuned down Tiger armor + powerful allied bombs+ strong artillery strikes + oberbuffed Churchill but that’s already going too far into details.

Only a handful of Tigers operated in Africa during the campaign, so it might be better to exclude them from an Enlisted-based campaign altogether and use more prominent tanks instead. To keep the balance, I guess.

2 Likes

so random nation/weapons, random period, random grind? i already see appeal to most playerbase…

Poland mentioned!!! :brown_heart::poland:

1 Like

I’m talking about general art direction in this post more than actual matchmaking mechanics

But yes, if that’s the only way to have someone play as Finland 1940 or China 1939, then random nation and random period, possibly with a system of likes and dislikes.

yet another of the same thread.

you know,

enlisted could have been much more if the HA kind would gather for once and actually know what they want instead of… an ice cream with 2000 different flavors.

and better yet, the editor for all it’s flaw, can literally do just what you guys asks for.
but none of y’all ever actually bothered to materialize ANY of your own ideas.

as much i understand modding isn’t for everyone, i refuse to believe no one even tried beside the EMC and few others.

and some of you, didn’t even bothered to ask or showed up when i made several offers.

so no.

you don’t believe it half of the stuff you ask,
the developers clearly given up this approach that is NOT sustainable in the long run,
so should you.

or better yet, work as an actually community and start demanding more support for mods and custom games.

because if anything that is missing, it’s the ability to upload custom content.
such as import vehicles from wt ( chinese ones, planes, light vehicles etc ) and much more.
which benefits you and everyone else.

but no.
we have to keep making the same threads to the wind.

and to reiterate, HA games will never be balanced.
hence, will not be popular ( to which, they aren’t popular to begin with )
and as hinted previously, HA games are not sustainable unless are RTS type of games.
lastly, no. enlisted would not have looked like that. not in a million years.
only if the game was a premium model or, only if the game had mod support. which it doesn’t.

P.s.
And that is coming from someone who makes HA mods, and loves pure Hardcore historical missions.
but i align with the PVE approach.
since it’s more manageable, easier to make, and offer actual challenges alongside concrete realistic experiences.

2 Likes

Why so?
Check my post in its entirety and tell my what looks non sustainable?

Endless amount of WW2 content without the 4 factions X 5 BRs is non sustainable?

He recounted the doctrines from the gates of hell :grin::smoking:
however it looks interesting but difficult in execution
I want to believe that the project won’t die before what you suggested)

Here’s a opinion = nobody likes playing as tanks when the enemy has better tanks - you are better off not going into a direct fight that you cant win.

Equal chances is what creates fun, being in a disadvantage is always frustrating, so asymmetrical balance in tank combat is always a bad idea.

Sherman 75 vs Tiger is a simply unfun - no matter how historically accurate.

2 Likes

monetarily is not, and will never be sustainable.

matter of fact, name a single game that is historically accurate and is still thriving.

in between, Post Scriptum & Hell Let loose are not historically accurate.
and are paid games too.

ww2 online is probably… the only one?
but everything is microtransactioned.

that fact that you cannot comprehend it it’s beyond funny at this point.

I agree. And I never said Sherman 75 should fight Tiger.