Dear Darkflow - Do NOT Port This Mechanic!

Exactly

oh my lord some people these days…

sometimes i wonder if people are serious or what.

" pissing off customers "

or, " beta doesn’t work like beta ".

" it’s destroying the game ".

" why should i be forced to use those perks "
( duh? it’s the main part of the game?. everything you want to make stuff easier requires perks. don’t act like you are new )

etc.

so, devs tries to do something about the current run and gun meta that it’s going on for mgs, and people don’t like it because…

reasons?

i’d like to see those individuals running with an mg34, 42 or eve a ptrs and do those things that you would normally do in the game without the “”"“nerf”"" at mgs.

have you all gone mad?

i’m pretty sure i’ll dislocate my arms if i even think to dare.

it is a beta, and doesn’t mean shit doesn’t change.
heck, even in CAT, CBT premium squads got changed.

and that’s for the good of the game.

just because you pay, you are not special?

sure, you are supporting the team, and that is great. but… no one is forcing you to buy them.
especially in a beta where everything is subject to change.
and everthing HAS THE RIGHT to change.

if you think only for your self like the egoistic persons you are, no wonder why enlisted will remain “stuck”.
the game does not have to be all about you folks.

sure, i don’t deny that using light machineguns or in this case, the sturmpistole weight was a bit odd.

but nothing that a tread about requesting changes to reduce or fix about certain weapons wouldn’t have solved?

on the other hand. if it got removed… i suppose we can’t please everyone.

either way, nice drawing.

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But how has this worked? Many people have brought up full autos for all, the Jumbo, TNT spam etc. Sometimes yes things are reverted. Other times they dont seem to listen in the slightest.

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fair point

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good point to be honest i never saw the LMG’s “overpowered” as other people do as its enlisted all the weapons kill easily. Were people were probably bitching and complaining about them being overpowered ? is that why they had a nerf/rework in stalingrad

Talking about the LMG’s in Stalingrad the recoil is kind of shite as the recoil just drags too the side, fuck knows why you lose stamina when you use the iron sights (its a shit mechanic) and the bipod system still does not really work as intended. If anything sure rework the recoil for the LMG’s but don’t over do it and don’t have the stamina drain mechanic.

God yes they are pretty bad they really need to completely rework the bipod system even the bipod system in H&G is better.

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Ultimately constructive criticism works better than complaint threads, and are generally less annoying to look at as well.

You know that this game launched to the public with this argument, right? You would know that if you’ve been playing since Moscow OBT, or somewhere else early enough to where the Battlefield crowd didn’t jump ship for here.

You are not a victim, you have not been harmed in any way, and I wouldn’t call this an inconvenience either since it’s consolidated in a single campaign of which they stated before it’s release that they would be testing this there. Idc if you paid money, I did too, if you aren’t ok with them testing things, do more research before you “waste your money”.

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People confuse elements of realism (e.g. characteristics of weapons, models of tanks, their damage) and simulation.
The project has always been an arcade game, because the maps are small, matches are relatively short, crawling on your belly is not encouraged in terms of match results.
Therefore, the game with a machine gun should be more loyal to the player than in real life, because otherwise no one will use them.

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After OBT launched. CBT was completely different from the clown world we got with OBT.

Time to capture, time to ADS, stamina, plane dm, running speed etc. were all slower (in case of the planes they were way less spongy) and therefore the matches were longer, and I had way more close-ones than rn.

Even the AI was deadlier and was actually able to kill, unlike now where they can only kill snipers on their back but repeatedly get ass-fucked by me in CQC.

Heck. Even Normandy was fun back in the old days.

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I wouldn’t consider RS or RO2 as simulation games, but they are arcade games still. They still feel amazing up to this day gunplay wise. I did not advocate Enlisted to be a sim where you need to spend a lot of time just to figure out controls.

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Okay, but in the current realities, maps, modes, I do not understand why I need such machine guns.
I will look for a position, lie down, put bipods. I’ll do 2-3 kills, and then: bomb, rockets, land mines from the tank, grenade, bot shot from 100 meters, random enemy running into the back, the player that I just killed, shooting at me immediately coming out of hiding.
No one who lies on his stomach is going to live long enough.
And it can also be like this: you took a good position, started making kills, but 2-3 enemies ran to the point and started capturing it. You’ll have to run in and fight it off, oh what a mishap, you’re holding a machine gun that’s 10 times weaker.

If you can’t manage to kill more than 2 or 3 people WHILE mounted, than that’s a skill issue. I’ve gotten way more kills than that just from a BA while mounted.

That position could also be on the point itself, you know?

I have 22,000 kills with a machine gun. Let’s not have you tell me about the skill issue.
Your skill does not protect against 10 missiles hvar, 6 250kg bombs, etc. It is also very easy to kill a machine gunner if you know where he is, you just start shooting in advance.

A grenade always flies in first, or better yet, two grenades.
And then there is such a thing as a tank, which fires land mines at the point continuously, so that the opponents are not left there.

The majority of players aren’t good. The chances that this actually will happen to you are very slim. If the position you set up in is good and on the point, you could get a lot of kills, especially if there’s an ammo crate set up nearby. Fixing the mounting system will only increase that because you won’t have to keep mounting, unmounting, then remount again to find the position where it actually lets you use your gun right.

I’ll just take the SMG and kill three times as much. In doing so, I will always move and be in an unexpected position. I won’t have a problem getting on point and shooting on the move or not lying down, which makes me more flexible during the game.

Map size depends. Some maps are small and then you have Stalingrad or Tunisia which can compete with RS maps in terms of playable size.
You should also consider that the maps are planned to be bigger. This is mentioned back in the old days and you can see this by taking a deeper look at the maps while flying (especially Moscow and Normandy). We are currently just playing on parts of a big map.

If you get flanked, backstabbed, bombed, He-shelled etc. all the time, then your team sucks hard. You write like you are the sole guy playing on your team, while the enemy has the maximum amount of players. You will also not secure a lot of ground if you gun around on one or two spots/ survive long enough against P-47s.

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This is not so important, because the accuracy of machine guns (0.68 on the MG42, for example) does not allow you to effectively shoot beyond 100 meters. This parameter has been reduced several times already, and now I regularly see bullets fly past the target due to chance.
The AVT can shoot twice or three times as accurately and still have more damage, at such distances the rate of fire is no longer important and rifles feel better. In addition, in the open field you are a victim of tanks

I’m convinced I’m playing with retards because I haven’t played below the 2 line since day 1 of the game.
People with fg-42 make 15 kills per match, don’t know how to properly manage units, don’t understand when to sacrifice soldiers to hold or capture a point.
I played almost all the matches alone and used to not rely on anyone, playing in a group does not matter what to play with - you win.
So yes, I play with the idea that I am the only one in the team and I must always be ready to single-handedly fight off the point.

Then do that, not every weapon needs to have the same playstyle. SMGs are made for the assaulter class anyways, to you know, assault objectives.

To win a match you need to attack points, so weapons that can’t do that are almost useless.
Now machine guns are on the verge of oblivion. In Stalingrad they are useless.
Let Stalingrad remain for fans of such mechanics, I don’t need it.

Maybe I just haven’t played much Stalingrad since I finished the event, but I didn’t notice anything that prevented me getting kills with them.

This is why I argue/ talked about improving-buffing-fixing-changing-repairing (or any other non-binary verb) the bipods and talk about changing the dispersion (in a positive way ofc).

That is, in my opinion, more healthy both for the game and machine guns than removing the stamina stuff, which imo doesn’t fix their accuracy/ dispersion issue and their role in the game.

Well. Too bad here I guess. I cant change/ argue about that feeling/ experience here.

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