‘_use’ is name of value in blk
‘:’ symbol divides name and type
‘t’ is type, text in this case
‘=’ symbol divides name:type and value
then text value goes inside quotes “…”
Always a mystery. Btw this change from ‘_extends’ to ‘_use’ is rare kind of “we will make it better no matter what” change that is really bugging, but good for future. Was a surprise for me as well %)
and… you expect me to just like anyone else to occasionally stumble on across the right thread to get such an important change?
unounnounced even in the official devblog where most of the " modifications " changes done in the past had it’s own dedicated sections in almost every major content updates? except this one?
as much i apreciate you and this golden helper ( @Devenddar ) i’m fairly sure someone more than one individual came up with the idea of changing it and much more, agreeing to it. everyone just… forgot ?
like.
nothing at all ?
out of pure look i found tommy’s thread in the russian forum.
yet not many mentions ( literally only 2 ) in the english forum.
forgive me, for not living in this forum and having all the informations under my finger prints, lady…
( and, i hope doesn’t come off as me trying to claim otherwise )
i’m just confused.
but, i hope you can understand not everyone can check every single thread and every messages without a clear goal insight of what i should be looking for. me, or anyone else really.
… which it’s why, i’m saying, one would expect or look the official devblogs for more infos and clear sight about it. especially, about changes
I think (it’s my opinion only) that is was changed, because ‘_use’ is shorter and thus more readable. Also templates really use other templates, not extend from them (unlike classes in programming languages). Also to avoid confusion with ‘extends’ in some programming languages files.
One more point would be that mods will always have updates-related issues. Missing resources, changed templates names, renamed components. So this “sweet” change will also keep you aware of those changes possible in the future and not think it will be that easy.
We need more reports with more details. It could be anything. Broken mod, mistake in text, problems in UI, problems on servers, bad internet, new bugs and memory issues.
Something went very wrong here, custom match won’t launch even without entities.blk and custom profile, if launched in local mode it CTDs without any error.
Looks like any sandbox mission with vromfs.bin will cause a crash/never launches. I need other’s confirmation though…
but i’m fixing my own missions because all of my placed bots lost their headgears as all the equipment that was in the slot head got collapsed into skined_helmet + bunch of items missing / renamed