Custom entities no longer works - fix them?

It seems that there some problems with mods that packed into Vromfs. I reported about it. Maybe it will be soon fixed.

3 Likes

Yikes…

1 Like

Probably because they a bit fixed customization. You can note that it now contain much less bugs when you see parts of face model in equipment or helmet flying details. And now helmet sizes depends on soldier face. In txt editor you can replace all “head” to “skined_helmet” almost in 1 click (CTRL+H).

except it’s a huge problem for me because i often used both skined helmets combined with other helmets that were previously in the head category. like, active at the same time. both slots being used.

so… i’m afraid it’s not just a matter of couple of clicks and replace all of them.

but actively find a solution and needing to recreate others items through entities, and hope that they didn’t removed head slot as a whole. similar to the armors that we made together ( or rather, you did for the most part )

otherwise i’ll have to resort to attach decorats which will be a huge pain in the ass and a huge time of loss that quite frankly i didn’t need.

( and the result of using attacher decorators will be poor at best because it only follows one Bip instead of multiples like every clothing normally does )

1 Like

“”““anyway””", if you find any other changes, would you please be so kind to inform us?

thanks ( in general )

2 Likes

Mods packed into Vromfs should work fine now.



@Bazsi37 @ErikaKalkbrenner @Yopsius

3 Likes

Online works, Local still crashes!

Also some pine trees are broken, they don’t have canopies.

3 Likes

It seems that there some problems with tree lods. Some leaves (seems only on unused in game plants) may not displayed correctly in large ranges. And as bonus… There may be crash if you put many tree or other plants and load them all at one time (UPD: to fix it you will need put per most popular tree/plant rendinsts in area that you see in static_cam).

Also I noted that your old Ardennes map doesn’t work anymore.

1 Like

i haven’t tried to boot it up with the other stronger computer

but it used to crash even before this new update so…

can’t be mad there :joy:

upon further inspection,

i deleted pretty much all the logic, soldiers, custom templates made in the scene blk, removed even entities.

even made several lite versions

but, just nothing ended up working.

it seems a loading crashing issue.
( or… outdated effects being in use by this map )

tried to read the clog, but this stupid editor pulls out problems for multiple maps at once despite i delete it etc. clutterring everything and marking non issues as actual issues.

welp.

another “fuck you personally” from the editor yet again.
seems i’m collecting them like flowers or mushroom.

it’s alright.

guess i’ll have to wait 3 more years before getting a stable editor that allows me to upload actual custom stuff made by me that might work at some point. ( maybe by the time i’ll be died from waiting, pve will be a thing ehy ? )

or maybe i’m using wrongly the editor for things that simply cannot be done.
and not have much knowledge about that.
could be anything really.

I used old version of your map. It worked fine before update :frowning:

Probably because of entities that contains many postfixs or some bad properties. Currently time I checking your old version. It will be nice to see your latest version in private messages.

Hard to tell. Probably almost all modders using editor kinda wrongly. We mixing many entities and postfixs templates for creating new stuff. It kinda fine if game crashes because of all these changes and after original game updates.

Personally I do all changes in dirty/“dev” version. And after that porting scene.blk to normal version/clean scene.blk a bit (remove unused properties). All new features adding only in entities.blk for ability to fastly remove/disable some of them.

Also in terraforming would be good to use maximum possible height and radius. Buttons Ctrl+Z on keyboards will return back change if it’s bad.

After +1 hour I found solution for old version.
I removed terraforming and two scenery_remover entities and your map starts work now for me.


It seems that something conflict with terraforming.

terraforming causes so much fuzzes?

but that’s like… the only reason why i made the map in the first place.

what’s the point if we can’t even use terraform or entities remover.

how customs does it have or will it be without it?

well… thanks either way i guess

( i mean, thanks, it actually worked but like… there isn’t really much i can do than stramline and make much more shorter and unenjoyable my experiences… guess i’ll have to try with that mine system that you were talking about. which, no hurries. i doubt i’ll be going anywhere anyway )

2 Likes

Probably because there also many rendinsts + terraforming and game load too many information.
Because on default map it don’t crash after 5 huge terraforming and grass erasers.

1 Like

well, now that it’s working ( which, once more, thank you ), i’ll try to remake the terraformings and try to adjust it less as possible and see if it does anything

but i’m afraid i’ll have to keep them short.

2 Likes