Controllable tail gunners!

Shouldn’t this guy be looking through the slit in the armor plate instead of pushing his nose into the trigger?

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Test servers. Must be nice to have those

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Finally. Thank you

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This is a nice QOL feature,but if the MGs still overheat when you are flying incredibly fast while in a plane,then that would be innacurate and make tail gunners better used by AI if it dosnt overheat due to being able to have more bullets put out

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Is it immediately active?

Any news on fixes for:

  • Moroccan premium squad bathrobes in Normandy and Pacific:
  • Volkssturm premium squad grey business suits in Tunisia, Moscow, Stalingrad and Ardennes:
  • SAS event squad shorts in Normandy;
  • Soviet event paratroopers squad amoeba camo in Moscow and Stalingrad;
  • MP-40 silenced event squad bushes in Tunisia, Moscow and Stalingrad?
  • adaptive camo for tanks so that they are not yellow in Ardennes and white in Tunisia?
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It could be overpowered if there is the plane aim indicator.
I personally hope there will be nothing to help the aim but a simple iron sight.

OMG, at last! Thank you, Darkflow! Been waiting for this feature for what seems like an eternity. Well done! Looking forward to it! :saluting_face:

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Lol the pilot view that controls the main armaments of the plane (several mg/ auto cannon) having the plane aim indicator is not overpowered. But somehow the tail gunner that controls 1 armaments having the plane aim indicator is overpowered?

I guess either both the pilot and the rear gunner should get the aiming assist indicator, or none of them, for fairness.

On a side note, rear gunners probably need them the most, since it’s noticeably harder to hit stuff when you’re firing in any other direction than straight forward/backwards.

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So, have you guys taken any action to fix this bug?
A purchased cosmetic item has disappeared. // Gaijin.net // Issues
I launched this bug report two months ago, but the bug was there before that, and once fixed, it was rolled back by an unscrupulous update.
In other words, the content I paid for has been unreasonably unavailable for more than three months. It has been more than 3 months since all players who purchased cosmetic items from Normandie have had the price they paid for wrongfully taken away from them.
You guys have not made any announcement about this issue.
Please make an announcement about the serious bug you are working on and report your progress before announcing a new feature.

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Got the answer: one stick will be used for steering the plane, and the other one to control tail gunner

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Sounds good man. Glad go know ya’ll are thinkin bout us. Keep doing the good work my guy

Thank you so me having roll and pitch on separate sticks will conflict with my gunner settings, good to know in advance :+1:

Only got 20+ years on SWD mate, the bug threads are not threads they are DF’s Jira equivalent, the CBR has not been updated in a while, they used to be much better last year, but guess resource and priorities have shifted now.

I do think DF delivers but 4 months to fix tailgunners when they weren’t broken previous to big update, is a clear example of bad QA processes, poor prioritization. I get releases get pushed back, happens all the time in my world but you have robust regression and QA automation, to stop things being released which worked before.

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For the ones curious, planes with multiple turrets with have one player controlled turret. I was only able to test the Ju188, which has the 13mm turret as a player controlled turret. And the SB-2M. Which has the top 360 degree turret thats player controlled. For the Havoc and Avenger i do not know atm. I don’t have these unlocked. The Fw 189 im also not sure, cause i haven’t leveled the squad it now changed to

Have you been able to test if the other defensive guns still do autonomously fire, while you control one gunner?

If they don’t, manning the one playable rear gun on planes that have multiple ones may actually be counterproductive.

On a separate note, should the practice range perhaps have one or two circling AI planes for gunnery training? Balloons aren’t really that useful in this sense.

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Hello, please fix the reload of the G41(M). It reloads like the old G41(W) before the merge

I wasn’t able to test out that aspect of it. Logically, they still should shoot. But it’s DF we are talking about

The Training area should indeed add planes that circle around. This will help people learn to aim the armaments of their plane, as well as defensive firing

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indeed angle needs to be increased, many time found myself in dumb situation cannot target incoming enemy planes, and likewise I fly like that to annoy my enemy, I’d rather see I the AA can actually be used proper.
Since most fly very low to ground for bombing runs and all air battles take low at low altitude too, we need to be able to target low aircraft.
And AA can easily be taken out since crew is exposed.
Must just make sure to limit built AA and AT Guns where can be built, should only be able to be built outdoor on flat open terrain, no indoors in hallway, through windows or on rooftops.
As in like how did F these guys drag a AT Gun to the roof?? eh?

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