Changes suggested after testing the update

It is, its absolutley OP as all hell, used it to grind out germany to rank V.

I do not want to see that thing in this game aswell.

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Since we’re all discussing weapon classes, captured stuff, etc

Let me just say that I think they should remove the Panzerfaust from the Soviets. I can certainly manage with anti tank rifles for now, but they can add the experimental RPG-1 and PTG-44 (basically their Granatbusche)

And I also suggest that you make AT soldiers drop their gadget upon death so then you can grab the enemy’s if you want

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I support this.

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If you’re talking about the Sturmtiger I do think it should be in game. And the KV-2 as well

Just because they’re strong doesn’t mean they’re insurmountable

Heck even the KV-1 in Stalingrad isn’t that intimidating when you know how to deal with them

It would be nice to get some new content and not copy paste things, I already made a suggestion on this topic:

nay.

we should get a rather… splendind cromwell instead.

more precisely, everyone should get one.

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Why not…

And it’s a bold suggestion…

Why not…

Both?

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I was talking about the KW-1C, the KV-2 and Sturmtiger can be added in a special game mode or something.

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they should add bt 42 as go for axis

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yeah…

that’s what GO should be.

instead of… what we have now.

I think the Sturmtiger and KV-2 aren’t too out of the ordinary that they couldn’t fit into the mesh of this game. No new game mode required

the sturm tiger would suck little bit because its so big and can blow so easily

Only two Assaulter squads? Why?Three Flametrooper squads may be too op, but I don’t think the strength of Assaulter squares has reached this level.

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That is not quite what the previous devblogs have stated - what you’ve stated is that squads from Stalingrad would be able to have engineers equipped with assault weapons:

Which is a different balancing issue than it would’ve been if all engineers transferred from Stalingrad could use assault weapons. It would be a lesser problem if stalingrad pass owners simply got one “novelty” squad for each side(1 Axis 1 USSR) which has this unique ability.

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what happens to the paracord hammer after merge do we keep multiple of them

I view it more as keeping weapon classes distinct. The Mkb is an Assault rifle, therefore it should only be available to Assaulters

The AVT is a Battle/Automatic rifle. And their weapon classification is another debate. We’ve been discussing before whether they should stay universal, or Assault or Machine Gunner

Even then I don’t think it’s that big of a deal if Engineers don’t have the Mkb. You could just pick up any automatic weapon.

Something i noted that is required is a type filter. FOr someone who plays multiple campaigns, selecting from almost 1000 squads can be a bit of a hassle.

Also I do hope I might persuade devs to make a 'cleaning sweep" to reduce all squads to a minimal size and disarm all soldiers ( put weapons in storage, and extra soldiers in reserve)

It would still break the rules of weapon classification, engineers shouldn’t have assault rifles, that’s what assaulters are for, besides it’s still possible to use 5 MKb’s in an assaulter squad

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you could also add special color weapon for those who bought stalingrad pass like black mkb one piece and red avt one piece it wouldnt break game like assault rifle engineer squads the special weapon would be like the red pps special collectible (sorry my bad english)