Hi, its me again. I just came out with this crazy squad balance idea which might make the progression system more interesting for players so here me out:
In my system, weapons can’t be unlocked at all, only squads. The progression system will have a bunch of unlockable squads (for example: 4 engineer squads who have different weapon and troop options so player will have to choose his favourite squad). There are no stock squads, but player will still have to upgrade his soldiers to make the squad stronger. Every squad will be based on realistic ww2 squad placements, soldiers in this squad will come with their weapons so we won’t see stuff like 4 mortarmen or 4 radiomen in one squad like we see now (note: Players CAN’T change their troop’s weapons manually. If they don’t like the weapons that squad uses, they can always find another similar squad which has weapons more suited for players playstyle).
Here are some examples of ww2 squad placement:
Soviet squads were a bit strange, some of them were completely filled with SMG’s. This can be balanced with introducing large, open field maps But if devs don’t plan to do that, this squad must not be added.
Tell me if you want this or should we keep having 4 mortarmen and 4 MG’s
Geramans will have best MG squads, russians will have best SMG squads and Americans will have the most semi automatic guns
Rare weapons will be held by prem squads, if i want devs considering my idea, I have to give them a reason to consider it.
Squads with common weapons like Kar98, PPSh and DP-27 will be easy to research.
Squads with rarish weapons like maxim-tokarev, DTM-29 etc. will be harder to research but that doesn’t mean these squads are better than other ones, they just have more rare weapons.
(Note: rare =//= better)
Premium squads function like squads with rare weapons but player will have the ability to buy them instead of grinding them