Better squads! (with poll)

Hi, its me again. I just came out with this crazy squad balance idea which might make the progression system more interesting for players so here me out:

In my system, weapons can’t be unlocked at all, only squads. The progression system will have a bunch of unlockable squads (for example: 4 engineer squads who have different weapon and troop options so player will have to choose his favourite squad). There are no stock squads, but player will still have to upgrade his soldiers to make the squad stronger. Every squad will be based on realistic ww2 squad placements, soldiers in this squad will come with their weapons so we won’t see stuff like 4 mortarmen or 4 radiomen in one squad like we see now (note: Players CAN’T change their troop’s weapons manually. If they don’t like the weapons that squad uses, they can always find another similar squad which has weapons more suited for players playstyle).

Here are some examples of ww2 squad placement:


Soviet squads were a bit strange, some of them were completely filled with SMG’s. This can be balanced with introducing large, open field maps But if devs don’t plan to do that, this squad must not be added.


Tell me if you want this or should we keep having 4 mortarmen and 4 MG’s

Geramans will have best MG squads, russians will have best SMG squads and Americans will have the most semi automatic guns

Rare weapons will be held by prem squads, if i want devs considering my idea, I have to give them a reason to consider it.

Squads with common weapons like Kar98, PPSh and DP-27 will be easy to research.
Squads with rarish weapons like maxim-tokarev, DTM-29 etc. will be harder to research but that doesn’t mean these squads are better than other ones, they just have more rare weapons.
(Note: rare =//= better)

Premium squads function like squads with rare weapons but player will have the ability to buy them instead of grinding them

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I like asimetricall balance idea. I don’t like removing customization options.
I would rather give an option to build historicall squad rather than force it. Of course some limitations are needed because ammount of specialists in squads is to big.

Amount of grenades in german squad differs. I heard they had even 6 grenades per soldier (I guess it’s extreme end). They were very grenade heavy because of their tactics.
I like that the whistle is listed as equipment :smiley:

Soviet SMG squads were specialised assault units. In urban combat they were monsters, just as assault engineers. As far as I know only SU did squads like that.

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Thank you for your comment, I appreciate your thoughts. It took me a lot of searching to make this topic

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Great research
I want this.

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You were the reason why I made this. I think you once wrote something about changing the progression system which made me think about it myself

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This is great.
Probably more immersive than the stuff I had suggested.

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Thank you dude

oh my…

i’m really sorry, i don’t wanna make any enemy, looking that i don’t like your ideas. but just for the recon, don’t take it personally.

although… i’m really sorry. but this… it would be a good idea.

like, the main idea of preventing any squad of having more than two soldiers of the same role class it’s the only thing i found good.

but forcing the game for an entire asimetrical balance, removing one of the main feature of enlisted such as customization of equipment it’s a big no from me. i’m afraid.

it would be historical accurate which it’s great, but you would favor one squad rather than another.

example, from the first photo, you would absolutly favor who has the best weapons for the map. meaning that, 80& of squad is made by automatic rifle. which can be devastating to mid and close range. and it would become a skill game based anymore.

while the germans the majority gets k98. not idea for close quarter situations.

and in the photos below, massive quantity of ppsh ppd and pds.

how people are gonna have fun?

i do understand that you made also this post for change the progression system… but i’m worried that this won’t be a proper fix.

also, i don’t understand how do you think in your way, the devs are gonna make money from it.

in conclusion, maybe i’m missing some parts, like, how do i get different squads, what are the other choises and how much it’s gonna take me.
but the overhall idea doesn’t sounds good for me unfortunally.

I appreciate your disagreement but I hope devs can balance this by introducing large maps like D-Day.

I forgot to say that prem squads will be able to use rare weapons similar like they use them now

I think that the squads above would be used as examples

I do not think the devs would go and be like “lets give soviets full PPD squads while giving kar98k squads to germany”

For me it’s mainly the concept of how the squad progression would be set up.

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Yeah we don’t need full PPSh squads, as I said above, the only reason to balance these squads is to give us big and open maps where bolt action rifles RULE

you don’t find many example of german squads, as most of them were preatty much similar.

exept some different detachments. but even there, it gets complicated.

either way, it would just divide the whole playerbase, as i my self, don’t see why shouldn’t i be able to use more weapons rather than others. and at the same time, give a reason for special roles to exist.
i get that they need nerfs, like the first alpha, where you couldn’t reach 4 class role in just one squad.

but as i said, limitations makes no game enjoyable ( if it’s not for spawn protection, rears where people should not be, and abuse of classes just for create more metas.

i was thinking of something different.

but still not defined.
it requires me time. something which i don’t fully have.

I don’t think you read the whole suggestion, I have left a note above the SMG picture. I want you to quote it and give me your honest opinion because I didn’t quite understand your point. Sorry I’m not an expert in speaking english so please explain it to me more clearly

I think that even with bigger maps full SMG squads are not a good idea - most of the gamemodes concentrate on capturing or defending points. And SMGs are much better in that bolt action rifles.

But anyway I agree that something should be done with squads and progression. More historical approach could be interesting, but would require a lot of polishing to get it right.

+number of specialist soldiers in squads should be lowered
+a bit of assymetrical balance leading to different tactics for each nation

-some customization of the personal equipment and weapon should stay (but a bit limited - for example one shouldn’t equip two MGs or AT rifles like it is possible now)

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Thank you for your opinion. You are right, to balance full SMG squads we will have to get completely new game modes. That’s why I said large, open field because SMG squads will die a lot when running on an open snowy area and when they finally reach the enemy, most of them will be dead. But even if they manage to balance these squads, I will find them kinda boring so adding squads with placements like 4 rifles, 1 MG, 1 SMG is my primary goal :grinning:

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You have good ideas. I like a bit of realism in games, but what will the developers say?

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i did. exept, i don’t understand why you would complealty rework one of the main core mechanic.

what most people liked and loved from the first moment.

not for be offencive, cuz i’m not the type. but, this whole suggestion it’s… a bit… uncomplete.

like, what if i don’t like a certain, squad. what am i supposed to do? what are the limits? what are the differences? upgrade the squad to make them stronger in which sense.

you are not giving full examples.

i don’t understand…

the only thing that i can see which triggers me the most, is:

which i don’t like.

I’m not a developer so I don’t know what are their goals. What I can say is that this method will allow devs to give us more premium squads who will use some rare weapons. These weapons will hopefully just be rare and not OP. More cool looking premium squads = more money for the developing team.

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it’s

still

not

enough.

this does not answer my question.

this is why i said, it’s not complete.

you are not giving me a full view.

the only thing i can see; ( looking for example, the american squad )
this one;
/original/2X/a/a139a5d3a6883f3bada0062045a57e2b01189dd6.png

where basically the assault section, have for the majority m1s, in the second assault section it’s basically the same thing, and for the special weapon section, they are basically a full and real powefull meta. as they can actually deal with any threat possible.

and the platoon hq get smgs? and snipers?

this does not much sense to me.

you are not addressing moscow campaign, and normandy campaign, as both are quite the opposite.

from what i can barely understand, it’s a way in the middle.