Progression poll

A few quick polls to see what the community thinks about progression in its current state.

Note:

  • Votes are anonymous!
  • You can click the “view vote” button to change your votes if you change your mind!

What grade (1 worst, 10 best) would you give to these aspects of progression?

  • Campaign (level based unlocks)
    [poll name=campaignratings type=number min=1 max=10 step=1]
    [/poll]
  • Academy (upgrading soldiers)
    [poll name=academyratings type=number min=1 max=10 step=1]
    [/poll]
  • Weapon upgrades (OLD VERSION / PRE 1.13)
    [poll name=wepupratings type=number min=1 max=10 step=1]
    [/poll]
  • Weapon upgrades (NEW VERSION / POST 1.13)
    [poll name=wepupratings2 type=number min=1 max=10 step=1]
    [/poll]
  • Perks (as in how they are obtained, not as in what they do)
    [poll name=perkratings type=number min=1 max=10 step=1]
    [/poll]
  • Tanks (how unlocking them feels)
    [poll name=tankratings type=number min=1 max=10 step=1]
    [/poll]
  • Squads (squad/blue upgrade tree)
    [poll name=squadratings type=number min=1 max=10 step=1]
    [/poll]
  • Personell (squad/red upgrade tree)
    [poll name=personellratings type=number min=1 max=10 step=1]
    [/poll]
  • Weaponry (squad/green upgrade tree)
    [poll name=weaponryratings type=number min=1 max=10 step=1]
    [/poll]
  • Overall grind time (from new player to having most of what you need)
    [poll name=grindratings type=number min=1 max=10 step=1]
    [/poll]
  • Ability to skip the grind through premium squad
    [poll name=premiumratings type=number min=1 max=10 step=1]
    [/poll]

These polls are to gauge which parts of the current progression system are liked or disliked the most, aka which ones need to be changed the most.

Which “progression” did you prefer?

[poll name=preference type=regular results=always chartType=bar]

  • Moscow (current progression system)
  • Normandy (no progression)
  • I like both
  • I like neither
  • Other
    [/poll]

Next up, are a few drastically simplified methods of progression that all have been suggested by the community before, for you to vote on. These systems can be mixed and matched, so the poll will allow multiple choices.

Sidegrades

Sidegrades would take all perks and add downsides to them. For example, the vitality perk would also have -35% sprint speed, and +200% medkits effectiveness would have -1 inventory slot. These could also be changed into pieces of equipment, such as body armor or backpacks, so other players can see and react to these perks.

It would do the same with gun upgrades, +20% rate of fire would give +20% recoil, etc.
These could also be visualized through minor visual differences on the guns, such as a thicker barrel, or different metallic finish.

Pre-organized perks

This system would limit perk choices to only a certain combination. For example, the Vitality perk would only be usable with the crouch perk, but not with any other perk.

Vehicle tech trees

This system puts all tanks in the tanker’s squad weapon upgrade tree, for 5-10 points per tank unlock. Same for planes, with the fighter and bomber/attacker squads getting merged

Captured weapons

Allow captured weapons as progression unlocks to balance out OP weapons by letting both sides use them.

Prebuilt Squads
Based on Better squads! (with poll)

This system adds many duplicates of each squad in the game. However, each squad has weapon and soldier class limitations.

For example, engineer squad 1 will have 4 engineers, while engineer squad 2 has 2 engineers, 1 sniper and a rifleman. You can still only bring 1 engineer squad, so you must choose what you think is more useful.

Generic squads

With this system, all squads would be made larger, between 8-10 soldiers per squad. But in return, the majority would be rifleman. For example, an assaulters squad would have 5 specialized soldiers and 5 riflemen.

Multi-role slots in squads

Instead of the regular “one sniper” etc limits to a squad, this system would allow “one sniper OR engineer” as a slot. This means that you can have EITHER one or the other, not both. Most squads would have their 3 specialist slots replaced by one of these and 2 rifleman slots. For example, the assaulters squad would have 4 assaulters and 1 engineer, gunner or sniper, and 2 riflemen.

Generic tech trees

This system would replace the squad upgrades with seperate tech trees that are leveled based on usage. For example, using a Gunner levels up the gunner personell tree, no matter what squad you use said gunner in. Same goes for weapons. Using a Kar98k will level up the Kar98k upgrade tree.

Item store

Instead of having the randomized weapon and troop orders, this system would let you earn orders in the exact same way, but instead of spending them on lootboxes, you would be able to directly buy items with these orders. For example, a MP-28 would cost 1 order while the better MP-40 costs 3 orders. This would require the player to earn more orders per battle.

[poll name=progressionSystems type=multiple results=always min=1 max=10 chartType=bar]

  • Sidegrades
  • Pre-organized perks
  • Vehicle tech trees
  • Captured weapons
  • Prebuilt Squads
  • Generic squads
  • Multi-role slots in squads
  • Generic tech trees
  • Item store
  • I prefer the current systems
  • I want one or more of these to replace the current systems
  • I want to mix some of these with the current systems
    [/poll]

Now onto matchmaker systems:

Tier based matchmaking

Here each item, ranging from weapons to vehicles, would be given a tier. The matchmaker will group users only with people in the same tier, or same tier ±1.

Year based matchmaking

Expanding on the tier based system, this system would combine all campaigns into a single progression tree for each nation, but a user can only enter certain battles/missions depending on their gear. For example, a StG44 would only be usable in Berlin, while an MP40 would be usable in all campaigns.

Newbie matchmaker

Keep players that do not own a premium squad and/or are under a certain campaign level seperate from other players to prevent noob stomping

Horizontal matchmaker

All items would be reworked so nothing is objectively better than anything else. Creates balance and increases the importance of skj, but lessens the importance of progression and investment.

Vertical matchmaker + ELO.

The current system. Playing longer = better soldiers. Very unfriendly towards new players, but progression becomes very rewarding. However, adding an ELO (skill rating) system lets the matchmaker group the stronger players toghetter and apart from the new players.

[poll name=matchmakerSystems type=multiple results=always min=1 max=6 chartType=bar]

  • Tier based
  • Year based
  • Newbie matchmaker
  • Horizontal matchmaker
  • Vertical matchmaker + ELO
  • I prefer the current matchmamer
  • Other
    [/poll]

Lastly, a few generic polls:

What do you dislike the most about weapon upgrades?

[poll name=weaponUpgrades type=regular results=always chartType=bar]

  • Nothing, they are perfect
  • Randomly failing upgrades
  • Randomly getting less parts upon disassembly
  • Both random fails and part ammount
  • The fact that upgraded guns are stronger without downsides
    [/poll]

What do you dislike the most about perks?

[poll name=perks type=regular results=always chartType=bar]

  • Nothing, they are perfect
  • Certain perks are too poweful
  • Certain perks are too weak
  • Perks are too easy to obtain
  • Perks are too hard to obtain
  • Premium squads get the best perks immediately
  • The fact that they dont have downsides
    [/poll]

What do you dislike the most about orders?

[poll name=orders type=regular results=always chartType=bar]

  • Nothing, they are perfect
  • Lootbox mentality
  • Some weapon boxes do not give equipment like grenades
  • At low campaign level they give bad stuf
  • Bad luck can ruin an account with trash weapons
    [/poll]

If I missed anything, let me know.

6 Likes

Personally I preffer bad progression than no progression at all.
Upgrades realy needs some downsides in my opinion. Otherwise they are just must have that is locked behind the grind.
Ps.
Nice work man / girl / Apache attack helicopter!

Cat.

And yeah I always end up making these huge threads lmao

1 Like

I’m glad 80% of people like the idea of prebuilt squads

What i dont really like is that RNG-ish lootbox… Uhhh

1 Like

It’s a cool idea but it just doesn’t sit well with me

2 Likes

me too

2 Likes

sorry to be the black witch… but…

there are few but.

this game… i wouldn’t say it’s a mess, but it’s a mixure of good things, and bad things.

making the product, somewhat Ok.

the problems are, if you remove the grindy side, how enlisted is gonna make money out of it? for future content and other stuff.

and the first problem that i encountered, is that something it’s not clear to us.
i don’t wanna sound harsh ( and it’s my personal opinion ), but seems like neither the devs knowes about this game.
i mean, back in the first alpha, they made huge changes in order to make it appealing to be a free to play.
while recently, there has been some devs, and some community members that deny the possibility of enlisted becoming a free to play.

unfortunally, even if they say so, it’s unconfirmed. you all can see screens by your self, but having the feeling of the game being revamped compleatly, i’m not sure.
like, i don’t know how to feel.

because if experience teach me something, is that you know what you are leaving, not what comes next.
an example of this, that i could think of, is robocraft.

for those that does not know what is robocraft, it’s basically a game where you build your vehicle, and progress in order to obtain stronger weapons, stronger mobility, stronger armor so, an example somewhat, like enlisted.
now, the reason why i’m mentiong this, it’s because the team of robocraft them selves had the idea of rewamp the whole game multiple times ( like, 4 or 5 times )
and i can tell you, it did not ended well.

now, before you’ll call me an idiot or whatever, hear me out. i know that both are different games in terms of gameplay, mechanics and graphyc. but the progress system it’s nearly the same, and many others free to play. the problems with it, it’s that they will just last a few years.

and for those who are wondering, robocraft has been somewhat killed by micro transition similar enlisted to premium squads. where matches are plagued by up tier weapons and win who basically pay the most. yes, they made money out of it because it was an unique game for that time, but eventuallly, the devs " left " the game.

saying so, i do understand that enlisted it’s much more different than robocraft meaning that it will be much harder to rewamp the whole system.

but just like @627636 told a couple of times, it’s better if they focus first on content, and than fix the current system. because let’s be real, it’s not that awefull as you might proclaim. and why the devs should waste their resourches now in fixing current issues with the system when there are many others things to be included.

such as, campaigns, test better normandy weapons, new weapons, new vehicles… yada yada yada.

and we are talking of a game that ( again, my opinion ) we don’t know if it’s going to be free to play or not. as we lack of informations, and proofs.

note, that paste information are not worthed. as they are gone and cannot be accounted. speaking of if weather it’s gooing to be free to play or not, as in the twitch lives and on the forum, they question about enlisted might not become a free to play as we all might think.
as i said, it’s unconfirmed… but the problem is in the benefict of the doubt it self.

other issues are, if it’s going to be free to play with such features… i’m afraid that it’s exscused. as if we are being real, not many people would buy skins.

it’s the dead end of free to plays. most of those just earn incomes by upgrades, and people paying for stuff.

depsise how much we can keep " fighting " for the monitezation system… i think we all know how gaijin works. and for the same gaijin, we must be gratefull as she/it/he gaved our selves the ability to play, and actually have a game to play and test.

i don’t wanna disrespect anyone, but if it wasn’t for gaijin founds towards dark flow, this game would have been much more, late than now.

which i see that many peoples tends to forget.

no, i’m not getting paid to say those things, but i came to my senses.

and i do understand that people stopped to play this game.
my reason, it’s because i can’t get my best friends. or at least, one code to invite other person to somewhat, increase popularity of this game, increase members number, and more active people to bring on the forum, and let leave them their ideas.

but, i don’t know if this will ever gonna be a thing, as open beta will be most likely this year.

so again, it’s earlier to say.
and i’m awared of the current problems if you ask.

EDIT: forgot to mention, your suggestion system will won’t work. considering that smurf are a thing, and elo can be broken,
and i end up being good, i don’t wanna end up tryharding in a game that i just want to have fun in it.

as it’s enlisted it’s not meant to be competitive, and thankfully enough, will never be.

1 Like

people won’t even pay for this game also with so many players who don’t love the game will spread negativity about it hence none will buy it!

considering that CBT packs are a thing. people already payed to play this.

so, it did worked out.

yes now they regret it with none to play against

Cant agree, I bought the 50 euro pack and I’m not regretting anything. I understand that this game is in Beta testing and still must be polished. Maybe i am the strange one, but i just love the graphics of this game, the weapons (especially the mp-38/40/41 shooting sound which is a music to my ears), cosmetics and atmosphere etc. So i would wait until the game gets released and then judge. And until then we can do everything to help the devs to make this game good and enjoyable. Dont get offended, this is just my opinion.

3 Likes

There is a huge difference between games that make grinding enjoyable, and who rely on frustration and people not wanting to lose the time they already invested into the game to keep them playing.

Either way, no matter what the devs will throw up for sale, people will buy it. But the difference is that when the average Joe actually enjoys the game, way more people will buy stuff than if you rely on the player’s suffering.

Nope. The game was overhauled to the point that all the old players didn’t feel like it was the same game anymore, and they left. Most skill requirements were removed, making it no longer appeal to the competitive audience. And on top of that, loot boxes.

Actually it is very similar to the robocraft that died. Lootboxes, skill requirements removed (less movement speed, more OP skills etc), game got much grindier, and so on.

Still better than no matchmaking at all.

EsPoRtS rEaDy

1 Like

I think a certain poll score is gonna go down here now with the new update, but let’s instead add a new poll for it. It’s right under the old one (pre/post 1.13 weapon upgrades)

1 Like

I agree with you. I have followed the development of this game since before the Berlin test and I absolutely love it. The graphics are great and the gameplay is a ton of fun. There are some issues that do need to be addressed but I think it’s a solid game now and it’ll be even better upon release

1 Like

We could really use more voters for that one. Is there is still a possibility to place same poll in Russian forum? Clear message should be sent to devs that this system is not acceptable.

I will summon the almighty @627636 for this

Bro GIT GUD …do something to increase your luck factor eat vegetables eat eggs all those things goes into your luck factor

Im not sure if i get mood to do that, i’ve got some new expensive toys here and ill rather spend time with them, furthermore i tend to be more biased against this thread than the previous one.

The thing is - first bunch of votes has no real feedback or suggestions like before, this rating system doesnt really provides any feedback, except for the ‘least’ rated one. From all these polls only 3 are least rated:

  • upgrade system
  • academy for some reason
  • exp speed increase

Now lets be honest: the issue with academy isnt really clear there, exp speed increase is bullshit poll as campaign grind is very light and for sure we’re going to get premium accounts and such things ( i see no real reason to demand removing these). The only one big issue is weapon upgrade system, i kinda like it, but i can understand why it might be a real pain in ass. Now what we should be rather doing instead of creating this poll - is actually everyone going to ‘big update feedback’ and pointing that we dont like upgrade system, with arguments why this happens.

The core poll of this thread (suggesting various types of progression system) hiding for some reason in the middle should be the main things to focus as a proper ‘suggestion’ without any options like ‘i prefer the current system - to make things look bad’, but rather suggesting alternatives more detailed and asking ‘what - if’, ‘what type of progression would you enjoy’ ‘if someone would make a decision to change this’.

In this current state with current poll stats this doesnt really looks convincing, its rather ‘blabla thread in mess room’ than a ‘clear message about something being not acceptable’ and it doesnt motivates me at all.

1 Like

Imo it does. It shows what people’s average opinion is on how good these systems are. High rated systems should stay in place, low rated systems should change

This poll is older than the update, and is kinda intended to be long-term like the balance poll.

it literally says: “I prefer the current system”
and “I prefer the current matchmaker”
They all have options to vote for “keeping” things.
It is just to poll what other alternatives people might enjoy