❓ Your questions about the mission editor and launching user missions in the game

Hi, we need more info about entries.

My questions/suggestions: (might get expanded later)

1.:

Some kind of navmesh creation tool is needed, currently the AI only goes in a straight line to the zones. If there is an obstacle between the objective and the spawnpoint, bots get stuck and the user mission becomes unplayable with bots. AI also likes to ignore battle zone bounderies, it unquestionably runs into it’s death.

Could we get access to such tool in the future?

2.:

Prefabs are desperately needed, it would make mapping much, much easier

What i mean by Prefabs: Unity - Manual: Prefabs

How hard would it be to implement such thing into the editor?

3.:
Currently, the very basic level settings (weather, gamemode and it’s properties, time of day, etc) are stored in many different entites. (For example time of day can be changed in weather entites…)

This isn’t a question rather a suggestion; To increase accessibility of the editor, some kind of general settings menu should be added where these settings can be easily changed. Along with gamemode selection which would for example set the right values for team_mapname_factionname entites

(I mean these) :
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could we possibly get a custom campaign editor?

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How can I make so both the atacking and defending team have limited spawns (like the usual 1000 seen on Invasion mode). I also want to add one defending point for each team so that they have to atack enemy base and defend their own at the same time, i´ve been trying to figure it out but I dont seem to get it to work.

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Also requesting mechanism to dynamically remove entities. Such as Removing dead vehicle corpses from certain combat areas. For example, when sector_3 is turned on, remove the vehicle corpse of sector_1 in order to reduce server computing.

In addition, it is hoped that the vehicle corpse can have the some HP value, As the vehicle corpse in Company of Heroes 2 does. When the HP is 0, the corpse of the vehicle will be broken and corrupted.

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Hey modders, two questions:

  1. Can we expand the playable area in Stalingrad? E.g. go beyond the railway station, reach the Volga or the Tsaritsa?

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  1. Can we modify Berlin’s playable area to make use of the Kroll garden located on the south side of the Opera as well as fighting around the Reichstag?

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I tried binding the ammunition_box and opel_blitz_kfz_305 together to make a moving ammo supply point.

But it is currently unknown that this function is completely impossible to achieve.

I believe this is a similar feature request to moving spawn points.

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why not?

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Fog

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I‘m trying to made a Berlin air defense mission or bombing mission in the editor ,but I cannot let the bombers move. How can I CREATE Bomber support (like the type in Stalingrad)in the editor? Or, can we create AI controlled bombers and make them drop bombs automatically?Thanks

How to create an armored train?The created trains are stacked together and have puzzling hints.


The spotlight beam (projector entity) can rotate, but their body (I mean the visible model of the spotlight) cannot be manipulated or rotated. Can I bind them together in the future? Synchronize the spotlight model with the beam? Now it looks strange

Another one, when will we have the playback function? (like war thunder)

It is foolish to divide Berlin into two maps. This makes it impossible for me to create big battles. The small map is also inconvenient to adjust (many coordinates are displayed in the settings, but I can’t quickly determine the coordinates of a point in the editor)

It is feasible to change the manpower consumed by the defensive forces. However, I haven’t tested setting up a defensive point at the same time

In the experiment of the message time of the rocket launcher flight, I found in the editor that the rocket launcher with the default setting will indeed disappear out of thin air in the air.

And I found that all this is controlled by the field values related to maxLifeTime and lifeTime. When I set maxLifeTime to 99, the rocket can successfully fall to the ground, and I get the real Katyusha!

So here comes the Question, these rocket artillery entities are dynamically generated and there is currently no way to change their default values in the mod editor.

Will there be some kind of functionality in future editors that will allow players to modify and overwrite the default values of default entities? This is most likely a feature related to defining import templates

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Any solution about how to make internationalization (i18n) for texts description in the mod?

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Made a map of Moscow with grid markers. But i don’t know how to use it in the mod?

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Is it possible to make Respawn the char destroy that you add with editor