I’m tired of ppl (especially defenders) that continually spam veichles without a care, in case of attackers they actually have some incentive to not do it (losing tickets) defenders just don’t care.
with my simple propose this could alleviate this “problem”
10/8 seconds to wait when a light tank is destroyed
15/13 for medium tanks
20/18 for heavy ones
same can be done for attacker planes (also the bugged bf 110)
I like the idea of implementing a similar timer to the one you get for planes at the start of a match to all vehicle spawns, but make it a per player basis. So if you die you can’t spawn in the same type of vehicle for 3 minutes or something.
Still keeping tanks unlocked from the beginning of course just putting a timer on after use.
1 tank isnt an issue 4 arent 15 arent, but when you arrive to 40 tanks spawned and half of the playable map is destroyed tanks you will understand what im saying.
i also dont have any problem with it, when i dont need to build rally points protect the point kill the nemy pilots and build ammo crates all at the same time.
Well, Arcade mode just needs to remain unrestricted, and many arcade players don’t want to be restricted.
The following are just suggestions for editor features.
At present, the respawn score cannot distinguish the type of squad in the game mechanism, and different squads will only be deducted by the same respawn score when they are destroyed.
I hope developers can improve this mechanism in the editor in the future.
Allows us to set a respawn score for each player, similar to soul points, different teams will be punished by death penalty with different respawn scores when they are eliminated.
If the player’s remaining respawn score is less than the squad’s requirement he will no longer be able to respawn a particular squad.
Cooperate with other mechanisms to finally solve the problem of tank corpses and aircraft missiles.
The reason you see ppl quickly respawning vehicles is because they were cheesed over by infantry with detpacks.
Most tanks will be fighting terrain 50% of the time rather than the opposing team.
To restrict game play in what is already a ridiculously infantry stacked game is going to make vehicles unplayable, and you will lose more players from the game who only have a passing interest in infantry rock throwing contests.
There are a lot of pilots and tankers out there who will swell the ranks of the game as long as the implementation of those platforms is sensible.
Since you mentioned bugs, there is a bug also where the tanks catch on fire too easily and the crew can’t bail out to put the fire out. The vehicle exit function just cycles and the crew can’t get out.
It wouldn’t affect me in any way, as I spawn one once, play smart with it, and if exploded change tactics and usually go with infantry for a while (generally armed with fausts…)
However. Many ppl bough slots (I too, I’ve 10 everywhere but it’s filled with infantry…) because they like playing with tanks. I’m against restricting stuff that would remove fun from others. I also have no problem with enemy spamming tanks; they’re extremely easy to counter even while on foot, if you’re smart about it.
planes should be severely restricted tbh, im tired of HVAR spammers, you cant do shit against them.
im thinking like, once you use your plane once, you have to go thru your squads 2 times before you can use the plane again. and if you kamikaze the plane right after you’ve dumped all your ammo, then youd have to go thru your squads 4 times.
Bomber squads are a thing you know. explosive packs also work, also this does not do anything as there is already a time limit to spawn. and your tanks should take out the enemies tanks if you are having such a big problem planes are fine when you can build anti air weapons. bombers you can place into almost every squad and there is almost no reason why not to take a bomber with you.