About new USSR accessories.
These caps all look the same, but they belong to different accessories. Two of them only appeared after the update. Is this a bug, or were new caps added without the correct models being applied?
About new USSR accessories.
These caps all look the same, but they belong to different accessories. Two of them only appeared after the update. Is this a bug, or were new caps added without the correct models being applied?
So APCs have been badly nerfed… now the minimum distance to leave an APC as a rally point is much larger than normal engineer-built rally points. So an APC will never be as good as a rally point as an engineer-built one.
This makes APCs very bad or unusable, also considering how long it takes to drive an APC from the spawn point and the limitations of APC squads (e.g. Universal Carrier has just four soldiers with no radioman) compared to a normal squad with an engineer. I hope this will be reverted and the minumum distance can be the same as conventional rally points.
Nerfed rallies makes sense - but this only effecting APCs tells me this is a bug.
5 second difference but sure let’s pretend they’re now unplayable.
Although I am aware of the harshness of mathematics, I just don’t want to get this answer…
After playing many games on that new map I have some things to say:
Gameplay wise its the most horrible map I ever played, design wise its pleasing but also dissapointing. It just looks like an alpha version of something that had to came out in two or three months from now. Or a 1945 city that got stuck in early 1900s
It also looks more like linear map for single player campaign than multiplayer game, and instead of having many interesting places spread across entire map, everything is compressed and cramped into a small space like in Burma, when in few seconds of walk you can be in a fishing village, temples, city and a park.
Your lack of research created so many of problems that eventually made them impossible to fix in such of a short duration of time, thus leaving us with a promising yet unfinished map that most likely wont be touched ever again…
So why we have a barely recognizable mockup of Harbin? Its not fun to play there at all. Instead the city and villages/defenses should be separated just as Berlin and Seelow are. If anything only open maps could be released first and proper Harbin could be added afterwards in few months of proper development.
This map is seriously lackluster, who didnt noticed a problem with every goddamn building being enterable? It only created a maze of safe spaces for enemy rallies, and without properly defined map borders, you can flank even without the need of playing guerrilla, as defender it can be expected to be attacked from all sides. Impossible to win as defender no matter which faction you play.
Also the spawn points for vehicles are ridiculously far away, its uneven especially on the first point with the bunkers, when those get captured so quickly because attackers can immediately attack with tanks and defenders have 0 time to react with field guns, tanks or planes. BAD DESIGN!
Yea I also expect something since I went away for like 6 month I think and got same old trash. Didn’t even get the “new” event stuff like soluthun or that low mag stg and weird looking aircraft. Kinda suck tbh.
Love the new update, Premium B25 is pretty good if no jets! The new map has some close fights at BR3, even had some of my old regs come back online for it!
WTF have you devs done to the 251, it shakes in hanger. It sounds like tin cans and traction is no better, cmon guys don’t let me down it’s Christmas! (Do I log on CBR to get acknowledgement?)
they never exist. the mkb series started with 30 rounds. the 10 and 20 was only done in 1945 for the stg45 project development and shooting machines for acceptance . sorry my english isnt so good like my knowledge and sources
No sadly, see Its that time again, post the chest loot - Mess Room - Enlisted — official forum
I got this absolute stinker that genuinely made me want to throw up.

So I guess it was too bugged to give event guns bayonets?
Well, did I sound a bit worked up in the latter half of that reply? Let me clarify: I fed my take to an AI and just asked it to phrase it in a critical tone—nothing more. If the English translation came off with strongly derogatory or discriminatory connotations, I apologize.
Now I’ve read your post again, and there are still plenty of flaws in this statement of yours. I thought I was being calm back then, but this line of yours spread like wildfire in the group chats I’m in. People were wondering if you’re actually Japanese or hired by DF to hype up the Soviets and stir up conflicts. Sorry, but due to the platform’s posting rules, I can’t elaborate further—bottom line, your argument is problematic. As a Soviet main who’s constantly frustrated by the vicious cycle of teammate quality, I naturally flew off the handle when I saw it.
Leaving aside the “fun factor” of bolt-action rifles: I once assembled a 9-man premium squad for BR1, dedicated to using bolt-actions only. But the performance gap against BR2 submachine guns quickly brought me back to reality. Japan’s biggest win this update is the addition of an assault rifle—its stats are actually solid now, comparable to the rare US .30 caliber rifle in BR3. As for the magazine capacity issue, if enough players keep bringing it up, it’ll just be a matter of when DF decides to buff it.
As for the new US machine gun, I’ve checked its restrictions—it has no stock, so it can’t be deployed for sustained fire. But someone already posted WWII footage of American soldiers firing machine guns from the hip. This mechanic actually existed in Battlefield V, where none of the machine guns could be aimed from the shoulder—way more restrictive. Enlisted did optimize it, which should’ve been a good thing, but this new machine gun can’t even fire from the hip. So it’s fair to criticize that the devs only half-copied BF5’s mechanic and left it unfinished.
The German KE7? (I hate copy-pasted weapons too—they might as well release an Italian premium squad with the KE7 instead.)
You said most buffs went to the Soviets. Let me break it down: the main change was a massive reduction in hip-fire spread for semi-automatic rifles when aiming down sights quickly, making the first shot far more accurate. The other semi-autos didn’t feel much improved due to their inherent stats. I also expected major buffs to the German and Japanese semi-autos in TTBR3, but the results were underwhelming—I agree with you there.
And the Fedorov bayonet? Bayonets aren’t a silver bullet. They barely make a difference in most fights. Having a bayonet lets you charge quickly without switching to a hatchet, but you can’t get consecutive kills with it—stabbing takes time, so you’re better off shooting. It’s more of a mobility utility than anything else, just a little extra perk. A buff? How much of a buff could that even be?
I don’t want to be reminded of those old arguments claiming that the AVT/AVS rifles, despite having 5 fewer rounds, could beat the G43/K43 just because they had bayonets.
Japan’s drum-mag submachine gun? I also think it’s pointless. Frankly, DF’s track record with designing premium squads has been pretty lackluster lately.
What bothers me is this: in the new update, while rolling out new content, the Soviets—despite being one of the focus factions alongside Japan this patch—only got a tier 1 bolt-action rifle that’s worse than the German Gewehr 88. How is that acceptable? Comparison is the thief of joy, and when stacked against what other factions got, it’s clear the Soviets didn’t receive any truly worthwhile content. You’re happy because you admitted you’re a bolt-action enthusiast—that’s fine—but what about BR5?
Can Soviet players really not feel envious when they look at Germany’s Ferdinand tank destroyer and B-25 bombers, while clutching their measly rifles? The buffs to Soviet semi-autos this update were just DF’s accidental, unplanned byproduct—I never saw that coming. I actually thought German and Japanese semi-autos would finally be able to go toe-to-toe with Soviet ones, but the balance didn’t change in any meaningful way. You said the Soviets would kick up a fuss if they got nerfed, but the reality is we aren’t being nerfed—we’re being left behind as other factions surge ahead with new gear. Just look at the state of Soviet BR5 now—it’s a far cry from its former glory. My issue with only getting a rifle wasn’t about the weapon itself; I just wish DF had given us something else instead—like an I-16 fighter or a T-35 heavy tank, for example. You said you’re biased toward bolt-actions, but what about Soviet players who main other BR tiers? Is it wrong for me to consider the overall weapon balance across all Soviet BR brackets?
Hello, I’m one of the Chinese players who voiced my objections to the development team in the last blog update. As someone who lived in Harbin for three years, I have to say, the problems with this new map are so numerous that I want to hang myself to death.
Please allow me to reiterate my suggestion to the developers: buy a plane ticket to Harbin. You will gain everything you need to create a historically accurate map of Harbin, just like the Stalingrad and Berlin maps created for this game. I know the team may not have the time and resources to create a completely new map like before, but I still must say that your “Heilongjiang” map lacks historical rigor and seriousness. It is a crude product created by combining old materials with the fantasies of people with low levels of education in Europe and America about East Asia. These people praised the new map because of their ignorance and prejudice. They’re so arrogant that they lack proper historical and geographical education and are unwilling to even use a search engine to carefully examine what the historical Heilongjiang Province was really like. For them, even an African thatched hut with a French sign can be mistaken for Les Invalides in Paris. But your development team shouldn’t do that. At least two districts in Harbin Province were built by engineers and workers from the former Tsarist Russian Empire, in collaboration with people from Shandong and Hebei provinces in China, and were heavily influenced by Tsarist Russia—as well as the Baltic states. At least the red sausages that are famous in Harbin originated in Lithuania and Latvia. While it’s difficult to pinpoint exactly which buildings were designed by your ancestors, it’s hard to say for sure. Therefore, I urge the development team to face history squarely and at least respect the architectural tastes of your ancestors.
I don’t think the developers can’t use google pictures/visit the area if they wanted to recreate Manchuria.
The task probably was “create a new map with as much existing assets as possible”.
First uniform from the left looks like the coat of that one Premium Japanese squad. Developers ripped naval uniforms from Premium Moschetto rifle squad just for Italians to run in blue and turquoise clothes everywhere but couldnt develop cold weather Japanese uniforms with the use of something proper… How creative
(Devs, let me know if you have a big trouble with recoloring uniform textures, I could do everything in a day with photoshop if you cant)
All it would take is spending few hours on switching wood texture to stone and changing the material type when shot. Lack of creativity and attention to details is something I cant stand being a modder and graphic designer, they are either super lazy or dont have access to basic tools
well, this update is more or less good.
as it brought much needed features, such as:
italy being able to have their uniforms across all campaigns
( even though that’s not historical, but at this point, it was long gone anyway. )
and am looking for more of this with other units cosmetics, such as the paras of the US, tunics of the ussr with lower collar tabs, fallshirmjeagers helmets and smocks etc.
winter british uniforms
fixed older cosmetics such as the germans coats that always had VS collar tabs instead of heer ones and improved the soviets sweaters to a much higher and nicer quality
ussr vs japan ( even though it’s only a single map at this time with different missions )
camouflages presets for campaigns with not many restrictions
which was my " fear " judging by some of the cosmetics.
new vehicles camouflages
planetree camouflage reintroduction
( even though it took more than a year, and i now have a bunch of “fake” pea dots that … i kinda bought for being planetree. but eh )
more bow machineguns
even though it didn’t introduced jeeps with mgs,
i’d say it’s a 8 out of 10.
gets stale pretty quickly, but.
it has some significance.
what i don’t like though,
are the made up camouflages introduced with this update.
now to be fair, made up cosmetics pieces isn’t new.
like the white M41 of the americans, the lebermustern, and few others.
but like… where is this even supposed to blend?


and last but not least,