There are no engineers in the team, except for one player who set a collection point once and forgot about it.
The enemy has at least 2 active engineers.
A one-time bonus to experience disappears just like that.
These are eight steps on how to make a beautiful game that you want to play and play, and especially donate.As you can see, all the steps have been followed.
Of course I was joking, maybe I was making a bad joke, but this is a real problem.Can we finally get matchmaking?I would understand if such a game was a one-off, but it is constant (with both sides).
Or this.
Of course these are my options, but in my opinion they are the most adequate.
A xp bonus for the “weaker” side is always a good idea.
For the matchmaking per say, I don’t want something ultra restrictive: facing ppl with only mirror equipment would get boring fast, no variety.
Instead, I’d add a similar total accumulated lvl for both sides:
Rough example: one side has 10 ppl lvl 10 each, for a total of 100 campaign lvl. The other team should have roughly 100 more or less, also. Even if the other side has two lvl 15, six lvl 10, but two lvl 5. (Agsin it’s a very rough estimate)
It would be better than say “a player lvl 5 will only meet players around his own lvl”. Boring, so boring. You’d only see ONE type of tank per side, one type of plane… etc.