Bonus for under-population side

Give an experience bonus to the side that has a certain number of percent fewer players.As, for example, in the ill-fated H&G, where for the insufficient number of one of the parties on GM, they give a bonus to earning experience and money.

I think the reason is clear, players should receive compensation for playing with bots, against players.In a good way, this should be done for each battle (for one team there are 5 players and 5 bots, and for the other 7 players and 3 bots, give bonus experience to the first team, for example).

31 Likes

I fully support this idea and I’ve suggested it before. There needs to be some population balancing in some way shape or form. I feel like if this is addressed a lot of complaints regarding “balance” would also disappear since one sided rofflestomps would go down.

Offering an xp bonus for having “choose any side” checked

Offering an xp bonus for the under populated side

however you want to cut it.

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I also wanted to offer it for a long time, but I was too lazy.

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You could of stopped with the first paragraph honestly. It would at least make people more willing to grind another faction while equaling the numbers and getting more bronze orders

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I think a lot of people would be willing to stick out losing matches if they weren’t getting their XP cut to ribbons. As of right now it’s more efficient to desert the battle and rejoin.

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The second paragraph is about the fact that there are games where half of the team leaves the game, and you stay against a team where all the players are in place.

Berlin germany xp booster 400% for being the only human on the team

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Why not, it will be fair.
But random is incredible.You can be the only player for the Soviet side.

Hng had that for years. They could offer 40000% bosts, I would pick GE for every war. For almost 10 years I did play that game.as Prety much everyone that played war. Ge was always the most picked faction.

It’s all nice. But didn’t solve the problem.

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It did not solve it,but the players received at least some compensation.

There, both the Americans and the Soviet Union still won sometimes.

yep, then what else is random matchmaking stupid a player or has his favorite faction, or is grinding one specifically, adding the boost to random matchmaking would result in mass desertions because you ended up in the wrong faction

We rigued Prety much all the wars on that game… We exploited warfund gains till no tomorrow moving from side to side.

The side with the veterans/clans was always the side that would win.

Game was easy exployable. That xp gains ment nothing. People moved with the croud to win wars and way more warfunds

Having millions worth of warfunds and hundreds of ats got bored Prety fast.

In any case, the topic here is not about the problem,but about compensation.

But who “We”?

Its in all games with clans.Clans really can easy fast win.
Random player this is stupid animal,he not understand teamwork,in most cases.

Would also be interesting to find out wich faction actually had less players instead of going of a feeling. The more data we get the better.

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Hng was a solid case that giving bonus to underdog sides didn’t solve the issue of players choosing the side they want to fight on.

Balance, win rate and how fun is the side they play are the main factors.

If, players feel berlin soviet side is more easy to play, they play on soviet side, as we saw on early berlin campaign.

No xp boost would change that on the long turn.

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But this is a matter of tastes.
And I,again, am talking about compensation for those players who play for a sparsely populated side.

And, I m stating that this won’t change or improve nothing.

On the long term, people would play more on the populated side, coz they want human players on their team for easy extra xp.

No bonus would cover a win xp. Or people would just loose on the underdog side to get even more xp than the win side… Got it?

If at any time I saw soviets had less players than Germans on a campaign, I would pick Germans to have a chance of getting in a team with more human players. No bonus would change that. At the long term will actually make the game even more unbalanced.

You got a nice bonus, sure. But won’t cover a easy win with more humans on a team…

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I don’t know,I don’t care if there are a lot of Soviets in Berlin or not,that’s not why I played for them.
But if there were fewer players for the soviets, I would be glad that they would compensate me for this.

Easy victories here are no more pleasant than quick defeats.

I would preffer to give exp bonus for enabling “join any team” instead of giving it to the side with less population. It will have the same effect but forum won’t be floded by posts “why they always have exp bonus and we don’t?”

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But easy or not victories. Give xp… Easy ones faster xp… The side with more human players have better chances to win and get said xp.

People rather go for the populated side to get better xp, than have a hard fight with a bot team just for the bonus. On the long term would make the game even more unbalanced.

There are stats that we don’t need to know