The New Matchmaking System & Its BIG Gameplay Problems

The title is no joke. It’s one of the BIGGEST concerns I have about the game right now going forward. And for some reason, nobody is talking about it…

In (most) of the campaigns, anything even remotely close to a 4v4 or higher with very competent players results in a completely unfun, toxic mess of a game. It’s literally no fun. If both sides just used guns, it would be more than fine. But more and more players are realising that 2 squads of long range 32m flamethrowers, complete with a 9-man rifleman with rifle grenade squad and 3x white phosphorous grenades per soldier spam, then just rotating between the 3, is the meta of the game. And this doesn’t even mention the constant explosions everywhere, just ask any Normandy player (and this is still WITH AI squads…). If 1 player is doing this, the match instantly becomes less fun than it was. When 4+ people are doing it… The game is literally no fun at all.

But the question is then – why would you NOT do this? It’s so unbelievably overpowered, ESPECIALLY the flametroopers, that there is literally no reason to not do this if people want to win games/level up quickly. Yes sure, many of you responding to this forum post will say “oh no it’s not me, I like playing with just Fedorovs/StGs and gunplay” or “nah, I like using cool and unique weapons rather than the meta!” which is more than fine. But you’re not going to want to do that when you face what I face on a regular basis. It’s just unplayable, literally. It doesn’t matter how “good” you are at the game, you just literally can’t do anything against this. There’s no counterplay, either.

If you’re up against a 4-stack doing the most toxic stuff in the game, you already don’t have fun. So what happens when all 10 players on the enemy team are doing it? That is what is about to happen in MOST of the BRs and matches when the future matchmaking system comes in. You may be thinking “no lol, not many players do this” – I wonder why? Maybe because it’s not prevalent enough in your current games to notice? But when EVERY SINGLE GAME has a 4-stack doing this, VERY VERY QUICKLY will other players do the same. As remember, you’re not against bots anymore, you’re against players.

Nerfing flamethrowers heavily will go a long way to helping this. Then reducing grenade spam and explosion spam. Though perhaps most importantly, finally fixing many of the bugs that have existed for YEARS with your own player-controlled soldier (and AI) reacting to fire. This will very quickly do a lot to help the situation, but it won’t completely do it.

Many of the maps are unbelievably unbalanced and biased in favour of defenders, that I can almost bet defenders will have a 80%+ win rate on every map post new matchmaking system. Remember once again, you’re against players who have brains and are experienced at this game, you’re not farming bots or new players any longer. Now, paratroopers in theory help make it more balanced, but in reality, they won’t AT ALL. The non-grey zone map areas are too small to land somewhere useful against 10 actual human players and you’re too easy to see and kill before you hit the ground because there’s 6 huge parachutes in the sky. A nice idea in theory, but likely needs even more help to be useful when the matchmaking is changed.

And before you comment “well then you can just play low BR games with bolt action rifles” – well, none of you know what “BR” a 32m flamethrower or white phosphorous will be. The defender bias will also still be in play, no matter if it’s noob vs noob or pro vs pro full teams. If “high-end gear matches” are as I fully expect them to be, I don’t think I’ll touch them. I love a sweaty Berlin game as much as the next guy, but I don’t expect to ever have one of those without being interrupted by the pure toxic things you can do in the game right now. And it will then be in all campaigns, with no escape. My favourite campaigns are already where this stuff is the least likely to occur (Moscow, Berlin, Stalingrad).

I am extremely concerned about the future matchmaking system because of this. I completely agree that campaigns need to be merged for the sake of the playerbase and every single other benefit that comes along with it, but what people seem to forget is what will happen to gameplay.

I really hope I am wrong or misinformed about something. But with the Q&A dev blog likely delayed further, these worries have only got larger. And I can guarantee you, after playing with countless different people in my community (and playing countless “vs” battles, meaning 4v4 or higher) that I am very far from being alone in sharing these concerns.

Forlorn (@Forlorn_Squad) addressed a similar issue before on the forums here (New MM. Some concerns and necessary balances changes) but nothing seemed to come of it. Hopefully, something will this time. Or at the very least, I hope I am addressed as to why I am wrong.

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Rifle nade spammers are the worst players in this game. I make it a mission to actively look for these noobs and make their life hell.

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Once I stopped caring about winning, and just cared about having fun each match the game improved quite a bit for me. Same as in War Thunder. There is always a meta way to play, and for many that don’t mesh with the meta way that grates on them immensely.

But nerfing or removing a supposedly oppressive meta usually just makes a new oppressive meta that people complain about, and often just ammounts to feature removal. Overall that decreases the quality of the game for everyone. I think any move to nerf or change gameplay mechanics before at least a few months data with the new matchmaking would be an error more likely to harm the game than help it. If indeed flamethrowers and WP become oppressive, adjust them. But we need to know that for sure first. I find it far more likely that, just like in War Thunder, Mid-tier and lower-top tiers will be far more commonly played than top tier.

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I agree mostly about something that need to change, But its nothing to do with the new system coming, just needs to be changed in general

Now I’ve always liked the flamethrower squad, even before it got buffed, and don’t want to see it neutered. But a few things certainly have to change

  • If you can’t fix the spontaneous combustion from just walking near a flame, All troops need to be given the passive resistance to fire that flame troopers currently have (or at least make it a low cost perk)
  • Flame through walls needs to be fixed (which I believe is a result of the above). Im not talking about through windows, through a solid wall.
  • Flame troopers need to panic when they themselves are on fire, so they cant keep using their flame thrower…or instantly blow up if they do
  • Phosphorus grenades…no idea what to do here…they need to be severely limited. Fix through walls, and maybe only available to anti tank troopers or some class you can’t have alot of. (I dont mind the odd one, but when whole team spams phosphorus repeatedly on a point, it is cancer (I literally seen an entire japanese team of players that never appeared to fire a weapon, just cycled WP grendes lol)
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When I heard something about a surprise along with the paratroopers, I was hoping that would be parachute dummies (Ruperts) added, maybe from radio squads, or the paratrooper picks two jump spots, one for the squad, one for the dummies.
I don’t know what the supposed surprise actually was: the paratrooper event itself?

Still haven’t used the paratroopers, nor the 2nd tier Flamers or StGs so I don’t know about the available parachute areas, or the joys of longer flames and top-tier firing-rate guns.

lol if you don’t lay mines, commit sudoku and repeat

always have stated that 10 v 10 with only humans with late campaign levels, its cancer, and will always be.

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Oversaturation of AoE weapons is a problem right now, but it does not occur every match, it is possible that with the upcoming change everything will get worse

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It seems to me that after this change, games at low ranks will be more static, and at high ranks, full dynamics.

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I dont think high rank will be more dynamic…to be high rank you must have all the unlocks…

if you have them you are going to use them. It will be as static as anywhere else, same guns, same tanks, same planes, same grenades.

without some sort of Limiter or deck system, games will be much less diverse than now. Low tier will be fun, higher tier will be messy.

With most MMOS I found the real fun is in the journey…once you reach max the cancer comes in.

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People complaint about paras, about OP airplanes, WP spam, nade spam, players are too good
so they must be cheating, flames through walls, 2 flamer squads ect ect. This complaint culture is petty and has to stop. Is it annoying ?ABSOLUTLY. However you can do the same things on the other side, make them taste their own medicine, adapt and change strategy. You know the game is like that why cant you work a way around? its against those scenarios and experienced players that you get better. want to have fun playing the game 100% of the time? do a custom match and play against bots. Against real people, it will always happen, the system will be abused. If its not because of A it will be because of B. I dont like that “toxic” behavior as you say, but i embrace it and think " how can i work around this?" There is always a way. using your brain while playing a video game might not be fun for some but it is what it is. There is no way out of this meta abuse.

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Holy Shit! Thy new matchmaking is going to be Cancer, Darkflow must punish these undesirables that abuse thy way of playing or the game shalt Perish.

when you D-day in 6 minutes or so ye… there must be an issue with them

Or it could be that you had a team full of experienced players against a team full of… let me see… corporals and sergeants.

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Is it fun to fight new players? They don’t even know what happened in those 6 minutes.

This post is just an example of the new changes and the impact on what I think is the most appealing part of this game, unlike other FPS this is fun! I have fun most days currently, yes there are occasionally games with very good players, not necessarily toxic stacks, there are games with the most try hard leaners and exploiting different positions to win, but not every game is like that.

My main concern is that every match will become a sweat fest, I don’t mind the odd sweat, but not every game, when that happens the fun starts to diminish.

I hope the devs realize this, as I invested a lot in this game, be a shame to leave it as a result of pure sweat fests, I mean I will already lose my choice of campaign, unless I just play Japanese… which will become stale and boring quite quickly.

This q&a and dedicated HA customs can’t come soon enough!

said that on first even fight event… 10v10 human players that were equipped as full premium players… definitely toxic game. explosions and flamethrowers non stop… and they introduced WP after that…

Actually in the news blog there never written that only guns and veichle get the Br, is written that the “equipment the player use get the Br”, this can be even only a thought but until now developers called equipment everything your soldier can equip or drive/fly ergo" pouch are equipment,granade are equipment, bino and flask are equipment,the rockets luncher are equipment ecc…

So i think and i think is correct because is the sensate thing to do, that WP granade, rocket luncher,granade luncher,impact granade,mine ecc… all of them get an appropriate Br for avoid be spammed aganaist newbie and who want play low Br

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In my eyes, players who prefer flamethrower just have zero skill… maybe they get some easy points for that kind of farming. but at the end of the day, my squad with m2 carbines wiped them all…and if they wont stop i take a sniper and shoot em one by one again and again…

so basically got deep hate to everyone who even touches rifle with grenade launcher ? :smiley: