Please, let’s keep discussions about historical accuracy out of this one.
Here we discuss concerns and needed changes of the game after the upcoming proposed MM.
Some key points that has comes to my mind
If the new MM will works as intended, battles will become a lot more even.
If two evenly teams compete the defenders will win a big majority of the games.
Therefore they need somehow to buff attackers.
How? Personally, I’m not sure.
Maybe?
Maybe increase tickets for attackers;
add ticket bleed for defenders;
broaden the maps;
increase the size of the objective.
Don’t get me wrong. These changes gonna be a massive boost for new players. Hopefully, they will have an easier time getting into the game, and most importantly - have a lot more fun.
However been thinking about some things.
1 - Premium squads. What if a new player deciedes to buy a premium squad (with weapons regaraded as high BR). Will they be send to the shark tank?
2 - Map knowledge. We all now that map knowledge is so important in this (in any game). Before a new player most certainly focused on one faction in one campaign. When the merge comes in to play the pool of maps (and maps + different modes) will be a lot bigger.
This will not only affect the learning curve a bit. It will also increase the gap between new and old players.
Maybe it will also disfavour Axis in the long run.
About these concern, I haven’t come up to any good soloutions.
Finally:
Anything else DF should consider regarding the big upcoming changes?