The firing speed of the Soviet PPD1944 weapons should be improved

The firing speed of the Soviet PPD1944 weapons should be improved.
This weapon is actually a concept weapon that doesn’t exist in reality. It is a combination of various non-standard weapons. Currently, its shooting speed at level 3 is too slow. It should at least be on par with the slow weapons of other factions. [The problem of excessive shooting dispersion can be tolerated.] Weapons of other factions: Slow type is 690, and the fast type is 870.
Even more powerful is the PPSH41 with its 1000+ shooting speed.

The PPD1944 should at least be upgraded to a firing rate of 690 points.
On par with other factions

  • Yes
  • No
0 voters

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It was made in at least 15 copies in a partisan workshop.
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(it has the inscription N.15, which most likely meant an ordinal number)
In addition, we have data on its tactical and technical characteristics in open sources, and if you search, you can find drawings.

It’s certainly not a conceptual weapon, it was probably even used for its intended purpose.

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What I want to say is that he belongs to the non-standard category.
And there are many different versions of integration.
And this is not the main point.
The key point is the shooting speed.
You need to talk about reality.
In reality, it is impossible for all the 3-power weapons to be of the 690 or 870 type.
As a 3-star weapon in the game, it should be upgraded to level 690.

2 Likes

What I want to say is that it was a non-military equipment. It was made by the local guerrillas using various makeshift tools and equipment in difficult circumstances, and was transformed into non-standard equipment. It’s not as if he doesn’t have any physical existence.

I like it the PPD1944 the way it is. Could it be increased slightly? Yes, but making them shoot much faster doesn’t always improve performance as usually it increases the recoil as well. Case in point, the Fedorov Rifle, it shoots like complete garbage IMOP and if the ROF were lowered considerable, it would lower the vertical recoil and it would vastly improve it’s shooting characteristics.

My favorite Soviet SMG is the PPS-42, which maxed is 690, so I guess I could see the PPD 1944 at 690, but I would not be in favor of raising it any higher. Same with the German FNAB, I think it needs to be raised to somewhere in the 600 base and 690 maxed, but I’m not in favor of jacking it up over 800 as some are requesting. I would be in favor of raising the damage of the PPD1944 from 6.6 to 6.8.

There’s nothing wrong. This is exactly what I wanted to say.
The non-standard firing rate of him in the game is a legacy issue from the past.
Now, when it reaches 690, its strength won’t change anything. But the feel will be much better and more comfortable.
As for the recoil, the submachine gun originally had very little recoil. The high rate of fire of the PPSh provided a buffer effect. [Theoretically, the faster the firing rate, the more propellant there is, and the greater the recoil. PPD is unlikely to have much more recoil than PPSh.]
The bullet dispersion issue of the PPD1944 was extremely serious.
Of course, I can understand that this is a makeshift weapon and it’s not that refined. Attacking as close as possible is the best approach. The other values are just fine like this and don’t need to be changed.
As for the base attack power of 6.6 or 6.8
I have also provided detailed arguments in various posts.
The low attack power of the Soviet submachine guns was caused together with their bulletproof vests. If the Soviet submachine guns are to be modified to a relatively fair 6.8 caliber, the Soviet bulletproof vest attributes should also be removed. As a purely decorative item

2 Likes

Agreed, if the Dev’s are going to continue with their Soviet only body armor bias, they need to take away the 10% damage reduction and make them as decoration only.

3 Likes

The game requires uniqueness and differentiation.
The Soviet Union was the victim of uniqueness and differentiation. The United States is the airplane. Germany is the tank. Japan is the samurai sword. The Soviet Union is the bulletproof vest.
However, the only drawback of the Soviet bulletproof vest is that its assault rifle is less powerful.

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The US was also unique in shotguns as well as no other faction used them to the extent the US did.

Yeah, what Soviets really can take is some higher damaging SMGs for longer ranges, 7.62 Tokarev dealing less damage than 9mm is arbitrary anyways, its just a balance decision that isnt really based on real life projectile performance.

Sten for example already deals PPS like damage despite also being a 9mm sub gun.

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In a world of bolt actions, 1M Garand is the most faction describing piece of gear. Sure Soviets also had semis and Germany tried to catch on with that aswell later in the war, but equipping most of the US Army with semi auto rifles was huge at the time.

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At present, this weapon really needs to be strengthened urgently.
At least for weapons that can increase the firing rate to level 3, the minimum standard is 690 points. Even without reaching the standard score of 810 points for level 3.

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It does have 71 rnds drum mag tho. While the gun isn’t that good even with the 71 rnds drum mag on BR 3, due to having low RoF, i think increasing the RoF of this gun would rub many people the wrong way. And let’s say that if the RoF has indeed been buffed. There wouldn’t be much differences between BR 4 PPD with drum mag(The slower one) and this gun except that this gun will now be sitting on BR 3 and over performing. It’s a tricky gun to be properly balanced due to the 71 rnds drum mag(i’d happily agreed with RoF buff if it had the standard 30-35 rnds mag) i know and prob needs some buff but not the RoF buff. RoF buff on this gun will make some of the other faction SMG on the same BR further obsolete. So for now, i shall vote no for this one.

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So should the mag capacity also be changed to be on par with other factions?

Yes, you see, in the United States, there is a 50-round Lancaster system.
Japan has 50 rounds of Sig 1920.
Germany has 40 rounds of Beretta ammunition.
71 rounds is not too excessive.

The maximum ammunition capacity for level 3 weapons is 690 points.
The capacity of the small ammunition for level 3 weapons is 810 points or 860 points. This is the setting.

The Soviet Union had extremely low weapon attack power because of the presence of bulletproof vests. The rate of fire did not gain an advantage.

You said it yourself here tho. Those are 50 rnds mag at best not the 71 rnds drum mag. Tell me if there’s any other SMG with 71 rnds drum mag on BR 3 other than PPD 1944.

First of all, Soviet SMG does not deal “extremely low damage” due to their body armor. They deal relatively low damage compared to the 9mm SMG because they are using 7.62x25mm ammunition(there are some exceptions like Uragan for example but basically this is how the damage on the guns measured in the game, the ammunition). Your ‘Soviet SMG dealing “extremely low damage” is because of their body armor’ is just a pure made up story from you. Anyone can see that this is objectively false, because if this were to be true then the body armor ‘cosmetic’ would have been an exclusive thing for only assaulter class soldiers but instead everyone except paratroopers and tankers, pilots can have it on them.

Second, i’m not really sure what you trying to say here when you said that “The rate of fire did not gain an advantage.”. Would you articulate it?

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Soviet players when they get one gun that isn’t blatantly overpowered (literally unusable):

In reality, Soviet bullets have significantly greater penetration and impact force compared to 9mm bullets, being even more powerful. This is precisely why there is a need for bulletproof vests in the game.
This led to both the Soviet Union and Germany conducting three attacks against each other, resulting in casualties.
This results in game balance and game differentiation.
This is a well-known piece of common sense.