What’s funny is that I have been an advocate for this for years, but you just don’t pay attention. In fact it was part of the open letter, which was drafted in part by members from pretty much every one of the “big” clans
Thats why no one heard about it.
What’s funny is that every other combined arms game has ways to balance the impact of tanks - be it large maps, multiple objectives, large objectives, etc. This is the only combined arms game that has grey zones, tiny maps, tiny points, and zero penalties if you die in a vehicle or a spans delays for other vehicles. But as I predicted a few comments ago, the “muh CA Game” people would appear with the same comment, and here you are.
Crazy given the 460 signatures pre-steam release, which is the most of any enlisted suggestion to date. Clan hater cope is funny. We live rent free in y’all’s heads.
Crazy that this offends you.
Not hard if you had to mention that every second time and flex around that people hate you.
Stay mad lol
Stay obnoxious please.
I will admit, those are fair points, and, as a modder, i design my mods on a larger scale, so instead of having one small field to cross where you fight over a small house. You would instead have a large field with lots of flank options, and players fight over a section of a town instead.
The game (imo) plays better on a large scale, and (based on all the fully designed, but unused areas of Moscow) the devs originally wanted a larger scale game.
Still think SLG should be BR2, however, I will admit that you have put forth a good point
Are you implying that the same concept doesn’t apply to vehicles? The only thing that could prevent that is a teammate wasting the plane slot.
If you want to complain about tanks use your slot for a plane.
Problem solved… yell at your team when they waste the slot.
You know what I noticed? I didn’t see anyone on the forums complaining about the sIGs BR. But the second it gets moved to BR III and we want that changed, then all of the Soviet mains start crying about how it’s OP!
Chat, can we please have a genuine civilized debate?
In Enlisted? Impossible
With that attitude, yes
I think both sides can be obnoxious with this one. But I’m gonna be honest, not being able to destroy a SIG reflects the incompetence of the player since it has no turret, no mounted MG, and is an open top vehicle. On the other hand, those weaknesses encourages greyzoning which is so fucking annoying. But I just don’t see the big deal, if the SIG so much as takes a fart, it detonates. Maximum risk but maximum gains. Seems fair and the Panzer III N is already in BR3 if HE spammers wanna go there
Thought my response was pretty reasonable, but you are ignoring it. Certainly agree on many of the issues, just not how to address it.
Having read much of your material, you certainly hold other types of skill in disdain over “infantry twitch skill” (heck I do to with aa…i fucking hate the aa gun implementation lol )
…tactical… …strategic
If that is the case,
Then you have my genuine apologies.
I suggest keeping it br3 and doubling the reload time (or greater). I don’t care if people who paid for camo on their vehicle for abusing noobies lose their money.
The fact that it started with a 9 second reload in the first place is utterly baffling. Broken regardless of BR.
Not sure why you would be baffled. Its consistant with every other vehicle they have pulled straight from warthunder.
- Vehicles with default ammunition (until better ammo demanded) and ACE crew reloads (not including Enlisted crew perk)
I wonder if the other internals are stock?
It was pretty obviously going to start this way
I dont see why the tanks should be defaulted to “ACE” crew reload speed and still have the crew perk on top though…But slowing that down would upset another “different” whole crowd