SIG 15 cm BR3?

T28 has

  • 3.02m blast wave radius
  • 378 frags
  • 15.08m frag radius
  • 12 rpm

F4 has

  • 3.03m blast
  • 352 frags
  • 15.35m frag radius
  • 18 RPM

So the SIG has roughly 4 times the frag count and 3 times the blast radius per shot, while the T-28 has double the ROF and the F4 has triple. The SIG is far more lethal, and has 185mm penetration HEAT rounds on top of that. Acting like their guns are remotely comparable is actual clown shit. Maybe you should actually look at ordinance stats.

This implies you always have a position where you are elevated enough to pixel snipe the SIG that’s camping across the map shelling objectives. I’ve sniped my fair share of SIG crews but I’ve also had games where they weren’t in positions to snipe, while they were still able to just blind fire points and wipe squads. Which again points to what I said about the devs having horrible map and game design. Yall love to say “muh combined arms” but fail to note that every other combined arms game has far better balance between infantry and vehicles, either with large/multiple objectives, large maps, and no grey zones.

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So I assume you play with BA’s only because they have the highest dmg and everything else is irrelevant ?

Quite sure everyone are more than familiar with the stats and came to conclusion that because of the fact that anything from infantry weapons to AT weapons can kill sig its more or less fine.

If your team is so incopetent that they cant with insane clan skills snipe the crew out of sig, shoot it once with ptrd OR even just press V to mark it for plane, its quite irrelevant will you die to 1 sig shot or to 3 F4 shots.
The result is same, you are being shelled to oblivion.

In what games ? BF serie ? HLL ? In both cases the tanks can actually tank and doesnt die to 1 detpack every infantry can carry.

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Peak double standards by “pros”
BR3 bullying BR2: absolutely fine
BR2 dare to fight back: How dare you! You will bully BR1 noobs! Must uptier.

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Well, they have different game modes, have different and (often) arcade-ish gameplay while Enlisted tank play is realistic saved for the part with the nuke deathpacks. In game such as HLL or even BF, you have class limitations and not all classes/ players can AT rambo tanks.
Regarding larger maps, many latest maps are already “large” for Enlisted standards but this apparently did not stop highly skilled people from demanding uptiers of 100mm+ cannons to BR4 (saved for guns such as the 8,8cm or the 95mm of the Alecto because they aint 100mm).
Grey zones are annoying but latest infantry class was advertised as anti-grey zone soldiers and if that is not enough, there are AT cannons, AT launchers/ rifles and you could even shoot the crew out with the AA gus or heavy MGs. And since the SPG is open, even 50mm mortar is enough to deal with it and…
But I dont think we need to tell that to the upper class.

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I’m just happy to see the sIG at BR3 like I originally said before it even released. Now let’s move the KV-2 back to 4, 105 to 4 and the short 75’s to 3 as well so BR 1 and 2 can live in relative peace.

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you want “peace”?
Lock BR1.

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Not all tanks have a relatively low ammo count for how fast they reload like the SIG, and as you have already stated, the SIG crew can just get headshot while operating the vehicle, while something like a T28 wouldn’t. Other tanks can grey zone camp and do well, but they don’t have the potential to do so as well as the SIG because of it’s combined rate of fire and explosive capacity per shell.

In a combined arms game based around ground objectives that can only be captured by infantry, having a “nuke launcher” that can be spawned by anyone that has it isn’t really a “playstyle” that we should encourage. Sure, infantry should be able to be defeated by high explosives from vehicles, but vehicles shouldn’t be the best option to rack up kills and score for how easy it is, especially when it doesnt encourage objective based play.

The SIG obviously has tradeoffs compared to more conventional vehicles, as you have mentioned, but they simply do not compare to a BR 2 vehicle. The 150mm HE and reload far outweighs any crew protection you would get in say a Pz.IV F2, but the tradeoffs when compared to a Pz.IV H are far more reasonable.

*Anyone that manages to complete one event from Summer 2025 or gambled enough silver on the loot boxes.

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Except it cant really be spawned by anyone but by the ones who grinded that god fk awful event for it.

One could argue the tanks fragility against infantry ( Anyone can kill it ) is quite notable reason why tanks choose to stay at distance and support team from there.

And how effective the tank is pretty much falls down to the enemy team.
Do they spot tanks ? Do they have plane ? Engineer with AT gun ?
It kind of feels like people is comparing sig effectivenes to BR1 team that doesnt have a single AT weapon, tank, plane or even a detpack.
Which outside of bot lobbies, cant even remember ever happening.

The trade off pays in above mentioned bot lobbies where enemies doesnt have even a simple AT rifle.

In a regular game with atleast one person in enemy team with IQ slightly above shoesize can easily defeat the sig from any distance.

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Is it skill issue to not know exactly where an enemy is firing from when a tank is shooting HE from the bushes? Are players supposed to ignore the objective and patiently wait for a concealed tank to engage, or play the objective and situationally not be in a position to try and mark a tank when it starts firing upon an objective or pushing squad? It’s just the dynamics of the game. Hypothetically, if all soldiers got a “laser warning” and knew when and where they were being aimed at from, then you would be correct, but there are other factors at play.

I don’t know a single person that finds constantly being killed by HE in any form to be enjoyable, regardless of the skill, experience, or battle rating of the player. Losing to a team who either has more skill or better tactics is always far more commendable, and it’s what other games strive for the player to do. Not everyone has to be some sort of MLG pro 360 no-scoper, but appealing to only HE spammers is the wrong thing for the game to do as well.

I understand why tanks sit back away from the main battle to support infantry. They obviously do that really well. However, most other vehicles than the SIG have some flexibility, and they can’t spam large HE as fast as the SIG from a great distance. That is the core issue.

This. A powerful tank with no armor is ass

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Enlisted nerds when people play tanks the way they are “meant” (subjective) to be played…

An SLG didn’t just W key irl, in fact, most tanks in its role were made for camping, also, partisans exist btw

The whole point of this game, and one of the big things that sets it apart is the fact that it is combined arms warfare, if you don’t like that, then why do you play Enlisted?

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Kill cam, muzzle flash, sound?

So, kinda, at least for skilled players.

Then why do we have infantry classes such as mortars, bomber/ AT gunner, snipers and why do we let engineers build anything but rallies, sandsacks and ammo?
Why do we even have tanks and planes at this point if they cant capture CPs anyways?

You have marker for vehicles which ping locations of tanks even while moving. Not sure what else you need at this point.

Strawman.
Most people dont say they want HE spam or like it, “they” just think there is already plently of counters available to tanks (in greyzones) to the point you list like half of all game’s features.

All short-barrel tanks such as the M8 Scott, the early-war Panzer IVs, III N the T-28 series, certain SPGs such as the SU-76 and even basic tanks such as the 75mm Shermans with their potent HE. And they usually also have larger ammo capacities as well.
And some tanks such as the short-barrel IVs and III have even faster reload time.
But so far, only the N got uptiered and even that not across the board since the SG version is still BR2.

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It’s a bit sad really, that the only criteria used by those “pros”, to determine BR, is gun caliber and shell potency, disregarding everything else.

“We must protect newcomers at lower battle rating!”

Yet not a single one of them EVER spoke in favour of limiting/balancing what they do constantly: playing in stacks, whatever the br. And suggestions about this were made often. It’s a wonder devs even (possibly, might not work) implemented a balanced stack mm at last.

No… a 4 men pro stack pummeling newcomers with no stack of their own, is not, “commendable”. Not more than those cycling tanks spamming he at the very least.

Nothing more to say.

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I really doubt that newbies were offended by a event tank anyways where you had to play several good matches on daily base in limited time period to own it.

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I been playing for a year now and I still leave the second I see EVA in someone’s name lmao

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it kind of is.
Regardless theres some claims you can use sig for indirect fire being entirely hidden I havent yet witnessed such even once.
Just like majority of other tanks the sig is always on such spot that it can directly see to where ever its shooting, cap point / spawn.
And as sig doesnt have turret and has relavitely low profile the chance of using log piles as cover shooting from behind is out of question, or with high tanks shooting thru house windows is out of question.
Its not really invisible.

That is entirely up to you. You can just keep running on cap point and die all over again or do something about it.

So are tanks, planes & mortars part of the game.

Why choose a combined arms games in first place then ?
Im sure theres infantry only lobbies in customs if the amazing AI performance and “FPS” experience is what you are looking for.
Irony here is that the sig people is complaining about, you can literally kill it with anything.
Cant do much against T28 or F4 with rifles or grenades.

But still lack skill to shoot sig once?
Doesnt sound very tactical approach nor skilled if one sig can entirely halt your team.

I once had this conversation with certain :clown_face: tag and the response was
“Its how the game is meant to be played with friends”

Like sure, play with your buddies for all I care but play against other stacks.

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It’s a good stack indicator for sure… Hopefully the new mm works…

But looking at map selection…

I cannot blame you for doing that.

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It’s only “skill” if it fits their definition of skill. Its a crazy double standard

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I dont see how thats any different. Countering far stronger guns with “skilled gunplay” and positioning

Thats no different than countering a vehicle in the same manner with positioning and “skilled” knowledge. I.e knowing that you can ammo rack it from the front at any range with a BR 1 At rifle, or anytype of HE available in br 1 (like a mortar that you can use from safety, or just hard counter in a plane)…

I think you are more talking about “twitch reflex” which is an infantry heavy skill and not very useful (by itself) vs vehicles. But “situational awareness” also applies to vehicles along with vehicle anatomy knowledge, (which is also a skill)…

Enlisted is easy. TTK and gunplay in enlisted aint hard (Twitch wins) and more PVE than PVP…and vehicles and planes have a “shoot” here crosshair. (and a bloody x-ray showing you how much you missed the sweet spot by, even for handheld AT weapons)


Combined arm games are about knowing and dealing with “everything” as a whole, picking the right counters. If you dont want to pick the counters, you made your choice.

I think thats the crux of it. Why would you die to it constantly? The very first time it happens or you see it happen, you know its there (theres only one part of the map its going to be), you know its a potential team obstacle. Why wouldnt you just instantly choose to hard counter it?

Is that not skilled decision making? Do you know anyone that enjoys being “constantly” fragged by “#insert anything”?

These things get out of hand when a “team” of individuals arent prepared to, or stop playing the counters (or dont even put them in their deck) because they would rather do something else

Thats where the skill is…not just infantry, not just vehicles, not just “competitive infantry meta equipment”.

Playing the counters when needed and bringing them in the first place


That being said HE spam needs to be dealt with, but by increasing objective area, and play area. #grayzone is dumb

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