By replacing the shaderVar entity in the blk file (this:)

with this
You can add snow to any map in the game:
The important part is the line
Where you can paste the following variables:
Variables
volokolamsk_countryside_winter_det_building_indirection_tex_i*
volokolamsk_countryside_winter_det_flowmap*
volokolamsk_countryside_winter_det_grass_masks*
volokolamsk_countryside_winter_det_snow_cover_tex_m*
volokolamsk_countryside_winter_det_tex_b*
volokolamsk_countryside_winter_det_tex_d*
volokolamsk_countryside_winter_det_tex_f*
volokolamsk_countryside_winter_far_grass_masks*
volokolamsk_countryside_winter_far_meadows_grass_masks*
volokolamsk_countryside_winter_far_meadows_tex_b*
volokolamsk_countryside_winter_far_meadows_tex_d*
volokolamsk_countryside_winter_far_tex_b*
volokolamsk_countryside_winter_far_tex_d*
volokolamsk_countryside_winter_far_tex_f*
volokolamsk_countryside_autumn_det_grass_masks*
volokolamsk_countryside_autumn_det_snow_cover_tex_m*
volokolamsk_countryside_autumn_det_tex_b*
volokolamsk_countryside_autumn_far_tex_d*
There are more of these snowy shaders but they probably look the same.
Tunisia:
tunisia_4x4_grass_masks*
Tunisia_4x4… is also snow? hold on…
Yep.
tunisia_4x4_tex_b*
tunisia_4x4_tex_d*
etc… produced the same or very similar results to the other shaders.
Normandy:
normandy_beach_fortified_1x1_building_paint_tex_d*
normandy_beach_sand_tex_b*
Also by changing the values of :

You can achieve better snow coverage:

























 Great work! also i wanted to ask, is there a way to cover up plants and grass as well? They are just too bright…
 Great work! also i wanted to ask, is there a way to cover up plants and grass as well? They are just too bright…

