Shaders, How to

By replacing the shaderVar entity in the blk file (this:)

image

with this

You can add snow to any map in the game:

The important part is the line

envi_cover_intensity_map:t=""

Where you can paste the following variables:

Variables

volokolamsk_countryside_winter_det_building_indirection_tex_i*

volokolamsk_countryside_winter_det_flowmap*

volokolamsk_countryside_winter_det_grass_masks*

volokolamsk_countryside_winter_det_snow_cover_tex_m*

volokolamsk_countryside_winter_det_tex_b*

volokolamsk_countryside_winter_det_tex_d*

volokolamsk_countryside_winter_det_tex_f*

volokolamsk_countryside_winter_far_grass_masks*

volokolamsk_countryside_winter_far_meadows_grass_masks*

volokolamsk_countryside_winter_far_meadows_tex_b*

volokolamsk_countryside_winter_far_meadows_tex_d*

volokolamsk_countryside_winter_far_tex_b*

volokolamsk_countryside_winter_far_tex_d*

volokolamsk_countryside_winter_far_tex_f*

volokolamsk_countryside_autumn_det_grass_masks*

volokolamsk_countryside_autumn_det_snow_cover_tex_m*

volokolamsk_countryside_autumn_det_tex_b*

volokolamsk_countryside_autumn_far_tex_d*

There are more of these snowy shaders but they probably look the same.

Tunisia:

tunisia_4x4_grass_masks*

Tunisia_4x4… is also snow? hold on…

Yep.

tunisia_4x4_tex_b*
tunisia_4x4_tex_d*
etc… produced the same or very similar results to the other shaders.

Normandy:

normandy_beach_fortified_1x1_building_paint_tex_d*

normandy_beach_sand_tex_b*

Also by changing the values of :
image

You can achieve better snow coverage:

8 Likes

This is what i needed :slight_smile: Great work! also i wanted to ask, is there a way to cover up plants and grass as well? They are just too bright…

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There is a way, but i don’t know it…