A ton of ways to do so from adding equivalents for other factions to restricting it by class to changing it to only affect torso, to return to alpha model where body armor was a separate slot to restricting movement etc
Yeah, I guess asymetrical balancing is kinda cool.
But, there are many more reasons against it.
The game has been strying away from this type of balancing forever now, so it’s no point in this feature being the exception.
Oh yeah it only:
- making almost every single Japanese rifle 2 shot
- reduces 1 shot range of FG 42 II by 70% (making it have on par damage wise with Type Hei Auto, a 30 ROUND SF)
- makes significant amount of German rifles always 2 shot
- makes the rest have 70% reduced 1 shot range
- Makes significant amount of German SMGs lose their 2 shot
potential, ON TOP OF reducing their effective ranges by almost 20%
And all that not counting in:
- reduction of effective ammo
- reduction of effective mag sizes
- increased downed chance
- Greater survivability of explosions
And for rifles especially the 1 shot threshold is very important, as second shot is almost 100ms apart for semis, let alone when reacquiring the aim. That’s 100ms on the timeline advantage, where cases where you’d just down each other suddenly allow you to win, and cases where you’d be killed suddenly it’s a stalemate
Most often on the battlefield you don’t run into ‘we shot each other at the same time’ scenario, but it doesn’t mean that it doesn’t happen. I’ve only a handful of those equipped on my AR gunners for aesthetic reasons and I recall surviving on 10% HP that normally wouldn’t be possible
It doesn’t matter how often it happens. It matters that it does happen
Hell, if you love anecdotal evidence and straw mans, what about a ‘methed out juggernaut’ for Germans, where you have unkillable German soldier on the team with 0.01% chance of spawning. It won’t reliably lose you games but it won’t be fair nor fun
If the armor ‘doesnt’ matter there should be no reason not to remove the damage reduction then - especially when theres provided mathematical evidence to suggest that it in fact, DOES matter and by surprisingly significant margin
- Vitality + Body Armour laughs at flamethrowers.
Though, that’s more a consequence of flamethrowers being bad. Still, thought I’d bring it up.
Sounds op in theory but doesn’t really matter in practice, just a lot of useless information that’s not applicable in actual game
Just…
Stop lying…
Also I want to point out the absolute nonsense of arguing that ‘it doesn’t matter because whoever shoots first wins’
Technically yes - there’s very little 0 advantage gunfights in Enlisted happening
However, the body armor makes it so now 0 advantage gunfights that DO happen are now lost by the non armored side. Some gunfights that the non armored soldier has advantage in suddenly become 0 advantage gunfights just because the enemy has the body armor
There’s a certain shift where getting even as much as 100ms advantage over the enemy now mean that you make a draw rather than getting a win. The 0 advantage bracket suddenly means that you need to shoot an enemy between -20ms to 120ms before they shoot you rather than being a -70ms to 70ms bracket
And again - thats all just ranges and TTKs, the issue only deepens as you count in ammo, downed chance and other forms of survivability
You have nothing going on to disprove it other than - ‘Oh I don’t care so it’s not a problem’ or ‘I think it doesn’t matter so it must be true’
That’s what I’ve been saying, yet they just seem to coincidentally ignore this information.
I remember clear as day shooting an enemy and them shooting me before my shot landed. My shot downed them, their dealt <13.5 damage because the distance between us was above 20m
Step one: Asks for reasonings to prove the subject point.
Step two: Realize that you can’t argue against the reasonings provided, because they’re all true.
Step three: Decree that the statistics about the game are not applicaple to said game (offer no explenation why).
Golden.
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And skill is the thing you want to talk about :---------------------)
Step one: complain that you’re having trouble because your fg doesn’t one tap people with armor at 100500 meters
Step two: Realize that you can just spam irrelevant numbers and call it an argument
Step three: Decree that the statistics you posted are the ultimate truth and that ussr should be nerfed because they have something better than germany in one area(preposterous) and that all factions should be weaker than germany
Ah the soviet math.
Literally wasn’t me, or anyone.
Who did that…? I don’t see any irrelevant numbers.
You implied that they were true by a previous statement, just that they’re not relevant.
Is your argument that the gathered statistics are wrong…?
Only you have to make up exhadgerated statements, because you know you’re wrong, you just can’t bring yourself to admit it.
If you had a solid position, your wouldn’t have to make up statements and arguments to pretend like you’re making an argument.
germany mains unfortunately don’t understand the concept of assymetry when it doesn’t benefit them, but are ready to defend it like their life depends on it when it does benefit them, sad!
Ass-ymmetry would have been fine, unfortunately its called USSR rather than ass-ymmetrical balance at this point.
Yes yes, that’s what im talking about
Do you think you are currently winning this argument?
not exactly sure what you are even trying to say as usual.
I guess you want ass-symmetry NOW that you have stolen every each good equipment of other factions in name of “balance”
But now, apparently the ass-ymmetry would be again fine after you got everything what other factions has.
Everything is common in USSR da da ?