Remove the damage reduction from Soviet body armor before Manchuria drops

Honestly the 3 arguments I’ve seen repeated about the body armor are:

  • It doesn’t matter
  • It’s not used by everyone
  • It was like this irl

Which are never satisfactory because

  • I have accumulated extensive amount of information that it in fact matters
  • Is the reason why I want body armor itself nerfed rather than entirely of the Soviet armory, because removal of body armor affects only people abusing it rather than doing collateral damage on people who don’t use it
  • Is not really an excuse for broken equipment in a video game

Truly every other reply is just some variation of those 3 arguments, whether its ignorance, being mad at crutches being taken away, thinking ‘just be better’ is somehow a good feedback, inability to understand that even low chance of a unfavorable occurance is bad or forgetting that Enlisted has arcadey gameplay

Makes you really understand how an average Enlisted player is just awful

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In fact, Soviet players all hoped to quickly get rid of the “bulletproof vest” as it was a heavy historical burden. If this could be removed, the Soviet weapons would have the same attack power as those of other factions.
The Soviet Union suffered a significant reduction in its offensive power due to the use of the bulletproof vest as a weapon.

Ive seen you say that a couple of times. (Are you saying USSR weapons got lower attack power in general because of armor?)

Id like to know how you figure that. You would have to be “Very” selective in your TT weapon choices to back that up.

Considering the vast majority of weapons share the same class damage values, and remembering that USSR still maintains some of the highest damage values in a few areas

  • Fedorov AR
  • 5 shot semi auto Fedorov (anything named fedorov really)
  • until recent buff, the AVT always hit harder than FG 42. Now equal
  • AVS Still does hit harder

Germany generally has higher damage SMGs (at a lower RoF) , but in Turn USA has higher than even them.

It was always odd to me 1 nation having the highest effective health, paired with some of the highest damage values

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First of all, I’m talking about SMG.
The German automatic rifle 422 has an enhanced attack power of 15+ and can now kill the bulletproof vest in a single attack. SMG
In Germany, 6.8 represents the standard itself.
The majority of SMG’s attack power is based on the 6.8 attack value. Two attacks resulted in the death of the victim.
Germany vs. United States
Because of Thomson, Germany’s score is 6.8.
All of them died after being attacked twice. United States vs. Japan
Previously, the 100-type SMG in Japan had a rate of fire of 7.2. Now it has been weakened. However, the caliber of the southern submachine gun has been increased to 6.8.
All of them died after being attacked twice. Germany vs. Soviet Union
Because the Soviet Union had bulletproof vests and extremely low levels of aggression.
Both sides suffered three attacks that resulted in fatalities.
The killing times for both sides were longer than those of other factions.
It was more forgiving and enjoyable.
Germany vs. Soviet Union is roughly equivalent to Japan vs. Soviet Union.
Overall, it is balanced. Of course, the developers are also adjusting whether to remove the bulletproof vest. Some parts of the Japanese level 3 also need to be strengthened.
In the level 3 section, the firing rate of the SMG from Germany is also within a comfortable range.
As is well known, a firing rate that is too fast can lead to attacking corpses, commonly known as “swallowing bullets”.
In the level 5 section, the firing rates of the German SMG, the Konders machine gun, and the Sommer SMG are completely on par with the PPSH.

The origin of the bulletproof vest lies in avoiding homogeneity, adding fun while balancing the game.

As i said, theres a fair bit of specific picking and choosing in that interpretation, including personal preference (ie whats a comfortable fire rate…differs from player to player), comparing event weapons to TT (in which case you forgot 100 drum thompson)

And only focusing on one weapon class (smg) when body armor affects more than one.

As a “WHOLE” USSRs attack power is not overall “lower”. Its high in as many places as it is low…if not more

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So I have been constantly calling for the immediate removal of the bulletproof vest and increasing the attack power of the PPSH to the standard value of 6.8 would be sufficient.
Don’t think there are any advantages to wearing a bulletproof vest…

Specifically anything around the 14.4 damage range become 2 shots at all ranges. (Including point blank), obviously not a smg value.

Beyond that it affects "damage over range on everything…some more than others. But 14.4 is a standout value (this is what fg42 had for years before buff).

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So this is the goal of the developers: to increase the趣味性 (fun) in order to avoid monotony and homogeneity.
This is high and that is low. In the end, +±- and the final difference is not too significant. It was always just a mess anyway.
Each version is more powerful than the previous one. It enables players to switch sides and enjoy the game in a more comprehensive way.

Seems like a strange claim to make, that the Soviet weaponry is nerfed on purpose due to Soviets having body armour. I don’t think dDarkflow will buff the Soviet weapons even if body armour is removed.

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Tbf, that was lost in a sea of madness up there, but the point stands, the easy solution is just remove the reduction and let everyone keep the cosmetics.

We should be able to sell cosmetics for appearance orders anyway, but Id include that in a different suggestion. So thats what I would suggest/offer as compensation for all the people who spent years abusing it.

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German SMGs have higher damage points to accommodate Soviet higher RoF

It’s even seen with Beretta 1918 that can have its even higher RoF because of the top load mag and 25 rounds

If all Soviet SMGs had 6.8 damage after body armor removal they would still be just better

As it stands now it’s rather obvious that Soviet weapons are powerful (especially if you take a look at BR5 and their best SF, AR and MG at the tier) and it doesn’t really look as if the weapons were nerfed to accommodate for the body armor reduction. Armor reduction could be removed this minute and Soviets would still remain one of the strongest BR2, BR3 and BR5 factions

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If there’s one perk that is so good its automatically chosen over everything else then that is a pretty clear sign the balancing is bad

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yeah thats true, but that would require the devs to be proactive in their attempts to balance the game, and going by their past behaviour, I think that worries me even more.

They just aint making hasty decissions.
They collected years of data to come to conclusion a smg with ~1000 rof and 0.21 dispersion is indeed broken and fixed it.
After several years of collecting data.

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This is a really good idea!

Scotti naval better

TT means Tech tree.
:point_down:

still looking for that gotcha moment I see. doesn’t often end well

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last time i checked you cant buy scotti naval rifles on demand for your entire army

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Wasnt Scotti a two hit kill with a smaller mag than Fedorov?

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Love how people constantly pretend like u.s. doesn’t exist in this game. 1 hit kill for days, leagues better than federov vs Germans. Small mag doesn’t even matter.