Remove the damage reduction from Soviet body armor before Manchuria drops

Translation, he’s obviously talking about smgs.

How does the US get left behind? All their SMGs do 8.2 fully upgraded. The Allies have one SMG below 6.8 damage, what is getting left behind?

1 Like

That’s just a matter of terminology. Don’t try to fixate on something that’s meaningless.
The difference between a submachine gun and a assault rifle
To understand his logic
I have explained the logic very clearly.
Why is it the number 6.8? This is the standard damage value of SMG.
As for weapons like Sten, which are of a lower level, it might simply be that the official forgot about them.
Also, players didn’t cry over their weakness and bother the developers to rest like they would for a more powerful weapon. If many people call for an increase in spending, it might indeed be increased to the standard level.
Please remember that this is a game and it requires logical thinking.
If we consider the actual situation, even it should be that the Tokarev bullet from the Soviet Union was even more powerful.
It had better steel core, better initial velocity and better penetration depth than the 9mm Parabellum bullet. Ultimately, the game is merely a reflection of reality. Achieving a relatively balanced state is already quite good.

Standard for what? It’s certainly not for all SMGs. Allied ones nearly all do 8.2, soviets do 6.7 and the Japanese also sit at 6.7. There is no overreaching standard value for all factions.

1 Like

In fact, the problems in Japan are extremely serious.
For instance, a better anti-tank rocket launcher is needed.
We need better Tier 3 attack aircraft and tanks.
We need better Type 5 bombers.
However, in contrast, Japan was given the largest selection of lower-grade light weapons. Compared to the similar weapons in other countries
The weapons in Japan have a greater variety of styles and gameplay options.
For example, the Level 3 50-round magazine 1920 submachine gun.
【The 50-round magazine of the Lancaster in the US is an active weapon and very rare.】
Although the bullets are scattered, the firing rate is very fast. 【The later development model of the 100-type submachine gun.】
Although it is a mediocre southern submachine gun, it has high attack power, a straight trajectory and very precise accuracy.
This makes the Japanese light weapons at level 3 extremely powerful.
However, the Japanese low-level tanks were repeatedly ground down by the tanks of other countries, leaving them completely unable to defend themselves.
Level 5: Apart from the 9-person infantry team, there is no fun at all. The aircraft’s climbing rate is also incredibly powerful.
The level 5 tank, which possesses all the drawbacks of a tank, is still more powerful than any other tank in the entire game.

There is a kind of beauty that has nothing but strength.

If you are playing dumb, then we have nothing more to say.
At present, apart from the Soviet Union
Because of the heavy historical burden of bulletproof vests Resulting in low attack power
In the United States, apart from the large-caliber Thompson, the Lancthor rifle, the Owen submachine gun, the United Defense submachine gun, and the Kawashima Thompson, etc., all of these are based on the 6.8x4 standard.
Germany is the standard itself.
In Japan, it seems that the developers are still hesitant about how to change. At least the Southern submachine gun and the SIG1920 submachine gun have fully adhered to the standard.
So obviously, only the Type 100 submachine gun and the Tokyo submachine gun remain undecided.
Obviously, they are all 8mm.
Just wait for the next version and go to the developers to complain…

45 acp has double the grains, is 50% wider, twice as heavy and only has 60 less joules of energy compared to 9x19. 45acp can and will literally kill a bear, 9mm will just piss it off. It should be doing way more than 1.4 damage compared to german smgs.

Beyond that, tommys ain’t all that, really low velocity, bad recoil on most of them, only a couple stand out from the dozen or so models. Game doesn’t portray the strengths enough but sure does portray the weaknesses of it.

1 Like

kinda applies to FG42 as well.

1 Like

still subsonic.

9mm / ~11mm ? Not exactly sure how you get the 50%

Teeth does that too, done once if I recall.

Outside of silly ass examples, good luck killing the bear with .45
Granted that even .22 has killed bear I wouldnt try that.

While it also should have trouble to penetrate even smallest obstacles.
1911 for example cant pen standard steel helmet, which is relatively often made only against shrapnells rather than as bulletproof.

Also, energy transfer to target differency is ~20J

Like most of murrican equipment, absolute sht if u just ask from right persons.

True.

(. 451 vs . 355 inch)

does the burger units use different percentages too ?

What’s half of .3?

… .15

What’s .3 + .15?

… .45

So, a little less than 50%

And yes, hunters will take a 45 handgun with them in case of emergencies over a 9mm, because a 9mm really ain’t doing much at all. But i guess we also have expanding bullets now

Seems the 9mm did the trick in schools.

The fk are you doing with .45 against bear ?
Nvm

I forgot, carry on your training.

3 Likes

I think that Soviet body armour SHOULD be in the game but should have corresponding run and stamina penalties since the armour was used in the war…however, it should be only select Premium and regular squads who can equip it, not every squad you own as that is ridiculous.
Machine gunners are nerfed for the weight so armour should be too and not widely available. Some German soldiers have bonuses for the reinforced helmets, ALL of Japan can equip a katana which provides a 150% sprint speed…lots of factions have their own thing., it just needs kept in check.

God I wish vitality could be removed, its such an unfun trait being so OP, stamina builds are more fun as is.

4 Likes

You should, the greatcoats are such a vibe for the soviets, I use it often tbh.

Oh sweet, glad to hear your fine with the damage reduction being removed then right? Since it doesnt help nor hinder you like all the other cosmetics in game right?

7 Likes

Oh so instead of increasing the damage to 16.8 as it would unfairly affect the non-armor users, we could remove the armor damage reduction so that only armor users get nerfed and the fight becomes fair for all parties involved

What a great idea, why didn’t I think of it before?

3 Likes

literally me. you just like to hype this topic up, don’t you?

I believe an explanation is in order:

This is (imo) simply because people who play the soviets do not want body armor to be removed, simpliciter. This does not factor into account weapons or player base considerations. Those who use body-armour know its an advantage, but a 0.7 second advantage is not game breaking. It only matters at the very pinnacle of enlisted, where the reaction time of strong players decide matches.

In public matches, this is not so much an issue, just like how some people run small squads and still maintain some success.

We still see that clan wars at BR 5 is mainly dominated by the faction which has meta battle rifle- the battle rifle which is easiest to use and powerful- mainly the t20 and the type hei auto. This is likely due to density of ROF, as well as ease of use (the type hei auto is fukking braindead easy to use lol, I got 324 kills with it in one match), and accuracy. The AVT 40 is controllable, but mainly due to its low rof, which is not meta (more ppl should try it). The fg 42 shoots too fast, and has a bigger hip-fire cone.

So, we have soviet players who don’t want removal of body armour. They don’t care that they have strong weapon.

We have occasional players who play the soviets. They are not concerned about body armour. They probably don’t play clan wars (i’m guessing). They may oppose the removal of body armour for nostalgia.

Then there are the players who consistently face the soviets, and notice and feel this. I feel it too, when I am playing germans against soviet body armour.

But i;m not very concerned personally. The germans aren;t meta for competitive play anyways, unless it’s their tanks.

If I wanted to win against the soviets, I would just accept the reality of my setup, try my hardest with 9 man fg 42 squads. Sometimes have a little fun with mg and stg, which are not meta. This is a game after all.

So, nerf, or not, I don’t really care. Though, the body armour is a unique mechanic. In one respect, the axis player can feel proud of himself for beating an opponent with stronger infantry.