All but 3 TT submachine guns the Allies have do 8.2 damage. I ask again, what is getting artificially increased by setting german submachine guns at 6.8
do not remove the bonus it gives, you may as well say remove the armour off tanks too!
(please do neither)
If there were no bulletproof vests, then the attack power of most basic assault rifles would be 6.7.
Carry out 3 attacks and cause death
Currently, it has been adjusted to 6.8, which means an extremely close range, with 2 attacks causing death.
If the distance is a little farther, 3 or even 4 attacks will be required to cause death. If it is the PPSH, even 5 attacks are required to cause death.
After all, the US and German forces did not have bulletproof vests. Both sides were engaged in extremely close-range, two-attack assaults that resulted in deaths.
This was used to counterbalance Thomson’s large-caliber submachine gun. 6.8 has enhanced the combat effectiveness of submachine guns in extremely close range.
If it were the German and Soviet forces, because the Soviet Union had bulletproof vests and extremely low attack power. Both sides also need to be within extremely close range and require three attacks to cause death.
If it were only the Soviet Union and Germany
The United States and Germany
The United States and Japan 【The southern submachine gun has been strengthened while the Bizui submachine gun has been weakened】
The Soviet Union and Japan Now let’s take a look - the overall situation is balanced.
The attack power of the Type 100 submachine gun in Japan should be increased to 6.8.
Who’s talking about assault rifles? I’m not.
That’s how damage drop off works for literally every single weapon.
The PPSh does the same exact damage as the other Soviet SMGs, or any other weapon in 7.62 Tokarev in the game. The guns aren’t firing the same calibre and shouldn’t have the same damage. 9x19 SMGs, except the Sten which should have it increased, do 6.8 damage. Again, what is being increased here?
Not sure about this. I really hate that u.s. is now getting put in this situation where both japan and Germany constantly want to one up Russia while u.s. gets left behind
Translation, he’s obviously talking about smgs.
How does the US get left behind? All their SMGs do 8.2 fully upgraded. The Allies have one SMG below 6.8 damage, what is getting left behind?
That’s just a matter of terminology. Don’t try to fixate on something that’s meaningless.
The difference between a submachine gun and a assault rifle
To understand his logic
I have explained the logic very clearly.
Why is it the number 6.8? This is the standard damage value of SMG.
As for weapons like Sten, which are of a lower level, it might simply be that the official forgot about them.
Also, players didn’t cry over their weakness and bother the developers to rest like they would for a more powerful weapon. If many people call for an increase in spending, it might indeed be increased to the standard level.
Please remember that this is a game and it requires logical thinking.
If we consider the actual situation, even it should be that the Tokarev bullet from the Soviet Union was even more powerful.
It had better steel core, better initial velocity and better penetration depth than the 9mm Parabellum bullet. Ultimately, the game is merely a reflection of reality. Achieving a relatively balanced state is already quite good.
Standard for what? It’s certainly not for all SMGs. Allied ones nearly all do 8.2, soviets do 6.7 and the Japanese also sit at 6.7. There is no overreaching standard value for all factions.
In fact, the problems in Japan are extremely serious.
For instance, a better anti-tank rocket launcher is needed.
We need better Tier 3 attack aircraft and tanks.
We need better Type 5 bombers.
However, in contrast, Japan was given the largest selection of lower-grade light weapons. Compared to the similar weapons in other countries
The weapons in Japan have a greater variety of styles and gameplay options.
For example, the Level 3 50-round magazine 1920 submachine gun.
【The 50-round magazine of the Lancaster in the US is an active weapon and very rare.】
Although the bullets are scattered, the firing rate is very fast. 【The later development model of the 100-type submachine gun.】
Although it is a mediocre southern submachine gun, it has high attack power, a straight trajectory and very precise accuracy.
This makes the Japanese light weapons at level 3 extremely powerful.
However, the Japanese low-level tanks were repeatedly ground down by the tanks of other countries, leaving them completely unable to defend themselves.
Level 5: Apart from the 9-person infantry team, there is no fun at all. The aircraft’s climbing rate is also incredibly powerful.
The level 5 tank, which possesses all the drawbacks of a tank, is still more powerful than any other tank in the entire game.
There is a kind of beauty that has nothing but strength.
If you are playing dumb, then we have nothing more to say.
At present, apart from the Soviet Union
Because of the heavy historical burden of bulletproof vests Resulting in low attack power
In the United States, apart from the large-caliber Thompson, the Lancthor rifle, the Owen submachine gun, the United Defense submachine gun, and the Kawashima Thompson, etc., all of these are based on the 6.8x4 standard.
Germany is the standard itself.
In Japan, it seems that the developers are still hesitant about how to change. At least the Southern submachine gun and the SIG1920 submachine gun have fully adhered to the standard.
So obviously, only the Type 100 submachine gun and the Tokyo submachine gun remain undecided.
Obviously, they are all 8mm.
Just wait for the next version and go to the developers to complain…
45 acp has double the grains, is 50% wider, twice as heavy and only has 60 less joules of energy compared to 9x19. 45acp can and will literally kill a bear, 9mm will just piss it off. It should be doing way more than 1.4 damage compared to german smgs.
Beyond that, tommys ain’t all that, really low velocity, bad recoil on most of them, only a couple stand out from the dozen or so models. Game doesn’t portray the strengths enough but sure does portray the weaknesses of it.
kinda applies to FG42 as well.
still subsonic.
9mm / ~11mm ? Not exactly sure how you get the 50%
Teeth does that too, done once if I recall.
Outside of silly ass examples, good luck killing the bear with .45
Granted that even .22 has killed bear I wouldnt try that.
While it also should have trouble to penetrate even smallest obstacles.
1911 for example cant pen standard steel helmet, which is relatively often made only against shrapnells rather than as bulletproof.
Also, energy transfer to target differency is ~20J
Like most of murrican equipment, absolute sht if u just ask from right persons.
True.
(. 451 vs . 355 inch)
does the burger units use different percentages too ?
What’s half of .3?
… .15
What’s .3 + .15?
… .45
So, a little less than 50%
And yes, hunters will take a 45 handgun with them in case of emergencies over a 9mm, because a 9mm really ain’t doing much at all. But i guess we also have expanding bullets now
Seems the 9mm did the trick in schools.
The fk are you doing with .45 against bear ?
Nvm
I forgot, carry on your training.
I think that Soviet body armour SHOULD be in the game but should have corresponding run and stamina penalties since the armour was used in the war…however, it should be only select Premium and regular squads who can equip it, not every squad you own as that is ridiculous.
Machine gunners are nerfed for the weight so armour should be too and not widely available. Some German soldiers have bonuses for the reinforced helmets, ALL of Japan can equip a katana which provides a 150% sprint speed…lots of factions have their own thing., it just needs kept in check.
God I wish vitality could be removed, its such an unfun trait being so OP, stamina builds are more fun as is.